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2 + 3 - Watch this video for elongated timers (and other irrelevant magic). Can be infinitely long as long as the timer chain fits in the world :P There are also much simpler shutoff mechanisms now with faulty logic gates; this video is really old but the timer cascade is still the best way of making long delays.
Im just going to assume they wont mine the brick. It would be obvious and id notice, so if any of my friends wanted to cheat id imagine thy wouldnt mine the doors. With that, i did already try to make an Actuator one-way. Simple button right by the door. Thing is the door dosnt close unless i put another button on the other side, and i cant do that because then its not 2 way. Anything that can be activated more than once is out of the question, so i more or less want to know what to rig up to make the door close itself.
Would it work it i used a button to open the door and also trigger a 1 second timer? If that works, id imagine the 1 second timer activates the actuators again and closes the door. 1 second is plenty of time
Also thanks a bunch for the timer thing. Iv dug out about 1/3 of my entire worlds underground to use as part of The Dungeon, i have no problem erasing more of it, since the world is exclusively for this dungeon. Its sortav a way for us to obtain gear and stuff for other characters without having to farm it. You run the dungeon, hope you land in a treasure room, and if you do you get whatevers in the chest (several chest types, all tiered) and have to leave afterwards. Its basically a "this drop is a 1% drop so im gunna run The Dungeon and try to get it from in there, since on of these chests guarentees it"
Sure, once its done i could use testrs anyways. I like games akin to Dark Souls, with really high difficulty, so i may end up making it harder than its worth anyways, and could use second opinions to tweak things.
The Dungeon has a few rules though: You cant fly or mine blocks, cant hold wrenches or anything else that exposes wiring, cant cut wires (obviously), cant get help to go back through a one-way door, and thats all. Whatever Treasure Room you land in you keep all of what you found, ill refill the chests every now and then. The Dungeon is a labyrinth, but if you run it enough times youll probably memorize what paths lead to what tier chest (Tier list in order: Wood, Ivy, Gold, Water, Crimson (only contains weapons), Corrupt (only contains armor), Hallowed (only containts accessories), Skyward, Meteorite), but since each chests contents will be changed whenever looted, if you go back to the sam one and iv refilled it, it probably has new loot. The tier of chest you come across is dependent on how long the path in The Dungeon you took is, Wood is Tier 1, Ivy is Tier 2, and Gold is Tier 3. Tiers 1 and 2 contain a mix of anything pre-hardmode, Gold contains a mix of anything post-hardmode. Crimson, Corrupt, and Hallowed are all Tier 4, and contain random things post-hardmode. Skyward is basically a better version of Gold, generally containing better post-hardmode stuff. Meteorite is better than Skyward, and can also contain expert mode exclusives such as treasure bags or maybe specific vanity items.
As I said, its more or less a way to obtain stuff by a different means. Its not meant to be a way to skip th grind, just an alternative to whatever else you might do to obtain what you were going for. Ill probably end up making a tier list so me and my friends can know what chests can contain what, and also so i can remember what grade of material to refill chests with.
Btw, the number of chests per tier in the dungeon: 5 Tier 1, 5 Tier 2, 5 Tier 3, 3 Tier 4 (of each type), 3 Tier 5, 2 Tier 6. Once youv ventured far enough to earn a Tier 6 chest youll know, and thre wont be just 2 paths to tak. You COULD end up going all that way for nothing
Ill let you know xD considering i started making it today though, it probably wont be done for at least 2 or 3 days. Its going to be very big after all, possibly encompassing half of the entire underground in this medium world. Thankfully im using a tool to edit the world easier :P
Yessir. I used it to clear out about 1/3 of the entire underground so i can us it for The Dungeon. Parts of it might branch off into Hell too. Actually i was considering giving a few of the T6 paths a Flesh theme, which youd know you were at when you get to Hell
Ill comment here when its done xD or at least when theres enough of it that its worth asking people to test
To test it id bring a beefy character. You can run it with any character, but considering it uses traps, a new character would most likely not make it far. The Dungeon includes monster spawns via statue, but the only strong ones ar Mimics. If you are observant and skilled, bring any character so long as you can kill a Mimic (which would be introduced past Tier 2 chest paths)
Without spoiling everything, Tier 1 Chests might contain basic things like Iron/Lead/Gold/Plat Bars, maybe some Criminite/Demonite ores. Tier 6 chests can contain full sets of endgame armor, Dev vanity items, expert gear such as the Suspicious Tenticle, and really cool mounts
This way, when the button is activated, the faulty lamp will trigger and judge the lamps below (it randomizes based off of the on and off lamps below it, so for example one on lamp and one off lamp = 1 in 2 chance to trigger when the faulty lamp is activated). It will activate no matter what because the randomization it's supposed to use is 1 in 1 chance. As soon as it activates, the gate will toggle the actuators on the door, closing the door, but it will also turn off the on gate. Then whenever the button is activated again, the faulty lamp cannot trigger again because it will always have a 0 in 1 chance to activate based on the randomization the below gates give it.