Erannorth Reborn

Erannorth Reborn

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jorginsplat Jul 30, 2020 @ 12:13pm
plaguelord questions
So I've been playing the plaguelord, and like it for the most part. My question is about the affliction and corruption trees. I like the idea and would like to play with both builds. But, both perk trees seem to punish you for playing the cards within your build. Cards like plague rats and Calum that should work with the affliction build become worse.Grave lurkers don't work with either build. Plague Zombies don't work with the corruption build.

thx fun game
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[ER] Raven  [developer] Jul 30, 2020 @ 1:11pm 
Hi jorginsplat, nothing in Erannorth is there to punish, not my design mentality, but rather challenge you to think out of the box, if possible. And power sometimes have to come with a cost. Especially as these classes are really powerful.

So the penalties in all perks all fall in three categories: a) to keep things more balanced, b) give you dillemas, or c) sacrifice some of your power to pave your way to even more power down the road.

Still. You could easily edit the text files decribing those two trees to be compatible, and pursue them both, but then your character will be way too powerful, way too fast.

If you want to go on that route I can help ;)
jorginsplat Jul 30, 2020 @ 1:42pm 
Oh, I apologize for being unclear. I'm not trying to use both trees at the same time. More, I'm asking about why the zombies you get from doom effects don't work with the perk trees. Also, why some of the cards for those deck archetypes don't play well together.
[ER] Raven  [developer] Jul 30, 2020 @ 2:27pm 
If you give some examples of the cards that don't play well along in your opinion, perhaps I can offer some insights on how to use them. Or which build they'd be more suitable to use with.

Otherwise, while still learning use the cards that work well with your build, and focus on Poison or on Dark, but without neglecting completely one over the other (regardless your focus in corruption or affliction). The more you play, the more tactics you'll uncover.

Your Doom effects as Plaguelord will provide:

Doom produces a Zombie (Dark)
You can eventually upgrade it to Grave Lurker (Bludgeoning)
And finally to Plague Zombie (Poison)

Your allies aside from attacking can also serve different functions, like just die, in some cases and that will make them equally useful. But otherwise they serve great as an extra damage source or sacrifice fodder.

Now keep in mind that Sandbox modes have different leylines in each environment/area that can affect Dark or Poison actions.

Dark or Poison allies and damage actions can easily become unplayable from the leyline effect in harder modes.

In this case you should switch your deck. You can have as many decks as you like and switch them instantly. Use Poison allies/actions instead of Dark and vice versa, or allies that are dealing physical damage. Leylines are the only thing that can truly make your zombies dead on arrival.

Otherwise the perk penalties of commiting to the (optional) trees of Affliction or Corruption of ( a -2 Health & -2/-1 Lifespan once fully commited ) are really negligible in comparison to the benefits you get in the scheme of things. 1 Level of the incompatible ally card or a generic summon perk and they are fully playable again, while any compatible allies to your focus will shine.
Last edited by [ER] Raven; Jul 30, 2020 @ 2:33pm
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