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Very early on, you'll want just enough of a Strength investment to be able to beat John the Butcher. I don't remember if I stopped at 12 Strength or if some of those points came from random events, but 12 is how much I had when I beat Antares.
The swords have a higher max damage than the axes and maces, and if you pair your agility with a heavy Attack investment (I had 100 Attack when I fought Antares) you can more reliably get Power hits off. Power forces a max damage roll, so accuracy is important here.
Agility also gives you access to ranged weapons. A lot of my fights were me stepping back and pelting my opponents with arrows. The only drawback of the ranged weapons is that there's no Power roll; Snipe is Quick and Bombard is Normal. That being said, the damage rolls shouldn't actually be a problem. I think I only ever ran out of ammo really early on in the game.
Be careful not to blindly grab every sword/bow tier available; you'll want to skip a few tiers (especially enchantments!) as you push toward the Daikatana and the Doombolt Crossbow.
I raised my Magicka to a total of four so I could equip the Gale and Teleport spells; this was supposed to poison the AI when it came to fighting the evil twin.
My final stats
Strength: 12
Agility: 60
Attack: 100
Defense: 33
Vitality: 1
Charisma: 4 (I explicitly remember this being a bonus from a random event.)
Stamina: 7 (I'd put at least 4 points in to partially mitigate energy issues)
Magicka: 4
Before the archer build, I'd previously tried focusing on a high Strength build with the Dual Maul, but 1 Agility got me walled by Majaraja Saeed and 14 agility got me walled by Archangel Sandalphon.
This build requires little to no savescumming.