Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is also MANIACAL about spamming free food with Hummingbirds. I guess I shouldn't complain about free stuff, but it does make the game significantly easier for the human player, who can capitalize on the freebies much more strategically than the AI players can.
avg. 1st 2nd 3rd 4th 5th
easy AI 53.93 0 5 6 23 66
harder AI 62.66 3 12 26 41 18
beta 1 72.55 8 39 27 20 6
beta 2 72.85 8 36 32 18 6
me 88.90 81 15 3 1 0
I went hard after each end of round bonus and that seemed to work. There were 3 ties with the betas and somehow I won all three with the food in personal supply tie-breaker. The wildest was a 3-way tie with the betas and me each with 68 points. Fun way to play but a little tweaking to the beta and it would be a real challenge.
Les.
Of course, evaluating resource generation is hard. A simpler approach may be to value cheap birds in early rounds (aka rounds 1 and 2) and expensive birds in later rounds (eg 3 and 4). In particular, birds should be HEAVILY deprioritized in round 4, because it's very difficult to make playing a bird more valuable then laying eggs in round 4 due to the very limited number of turns you have to actually do things.
That's my opinion on the easiest way to improve AI.
- Is less likely to play birds which give beneficial effects to all players
- Seems to go for a rather hit-or-miss playstyle - I find it can beat the normal AIs, but not with any degree of regularity.
^THIS
Yes it loves to spam food with hummingbirds or the bird on the title screen (name eludes me). If those cards come up, it seems to want to grab and play them, which if you combine it with it not usually taking full advantage of the free food and sitting back to make sure all of its birds are full of eggs, doesn't seem to lead to a good winning strategy for the AI.
The AIs are definitely too easy to beat. Please introduce a very hard AI for the online game too. It's annoying to have only medium AI in the online games. Thanks!
If you've lost a game to the AI, then the AI is decently programmed. It's exceedingly difficult to program an AI to play well. Have you thought about how involved it would be to write out a set of instructions for an AI to play Wingspan optimally or even close to it? Most human players probably do not realize how many different factors they are taking into account on every decision, even seemingly minor ones.
I don't think I would ever lose in a 2-p game to an AI, but I always play 5p, and occasionally I get bad card draws and one of the AIs seems to get all the luck and ekes out a win. I would say I probably lose no one than once out of 25 plays, one average, and even that might be generous.
But that's better than the Terraforming Mars AI, which is just abysmally bad and has zero chance of winning against any halfway competent human player.
Programming AIs is difficult. I'm not sure how the RFTG programmers did such a good job with theirs.
Stop having the AIs activate their brown powers indiscriminately even when the powers help other players and cannot possibly help themselves.
Stop having the AIs play mediocre forest birds and then have no cards or food resources and no bird in the wetlands habitat.
Have the AIs actually compete for EOR goals, especially when they go last in a round and can easily win the goal outright.
Maybe program the cards with some sort of tier system so that the AIs actually play good cards instead of whatever trash cards they happen to have in hand.
All in all though, does it really matter? The goal when playing against the AIs should be to demolish them with as high of a score as possible. To play the best possible game given the cards and resources we have.