Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just beat a player last night by 30 points who played a Raven on their first turn.
It's only as good as your strategy around it. It's expensive to play, costs you an egg to activate, and requires a second bird somewhere to take the egg from. So it takes a few turns to set up, and during that time, another player could potentially have the right mix of birds on their tableau to be generating more food, eggs, or points faster (or working towards End of Round goals) before you're getting a Raven going.
Plus, remember every time you activate it, you essentially trade a point for the power, versus another bird who's power might slightly less helpful but generates a lot more points during the game (draw/tuck or draw/lay egg or just activate to lay egg). There's also plenty of one-cost birds that generate a specific food type, or allow you to take extra food from the bird-feeder.
So it is a strong card, among other top tier cards, but if you nerf it, it because nearly unplayable.
The bird costs a fortune for you to sacrifice your time to first turn it out... Firstly, you need another bird out... Secondly, you need to have only +1 bird card in order to get the 3 food required to set up for it.. And finally, usually taking a raven first turn won't coincide with your mission objectives because the other bird you need to take requires you to have to spend time getting its food, therefor the bird needs to be a low cost. If it's a 2 cost card, then thats 3 turns getting your first bird out so you can push out your raven on turn 4. You just sacrifice so many turns to get the raven out early and then no need to activate it because you don't have any bird cards in hand to build toward.. It's a great card, but shouldn't be the centre point of a strategy not yet formulated.
It is very (too?) powerful, this thread discusses the issues around the Chihuahuan Raven.
Plenty of people in the thread even ban the cards from their games, or change the physical board game card effects to something like:
Discard up to 2 eggs to get up to 2 food
Discard 1 egg to get up to 2 food from the birdfeeder
Is there a feature down the pipeline to give us the ability to remove certain bird cards when making custom games? I think this would be the best fix.
The crow/raven nerf would be up to the board game creators and not the developers of the Steam version.
The Oceania expansion makes them even worse to the point that the rulebook recommends removing them, so I expect they will be out by then if not sooner.
https://imgur.com/kM2hoRx
edit : added "murder's row" ;) of crow row
https://imgur.com/JWaPu8c