Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
to left. All powers are optional. End your turn by placing your
action cube on the left side of the “habitat” row."
How exactly did you arrive at this (incorrect) conclusion?
Thank you all for explaining this this. As for how I arrived at the method of activating powers in whichever order we wanted, it was by the ancient method of: The person who first taught us the game said those were the rules!!! And we never bothered to look it up!
Frankly, I kinda like being able to chose the order, so we may keep it as a house rule. I believe it adds a small strategic flair to that phase.
Thanks for splaining!!!
This entire thread is just a complete fail.
As Wylie and I noted, this would not add strategy, to would kill the strategy.
Your game, your house rules, obviously (The OP, I mean), but that house rule completely changes the game. You're not really playing Wingspan at that point.