Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: In one of the first quests offered (which isn't mandatory), you "have to protect a friend's city" , but that can easily be skipped, or you can find a temporary friend in chat, and remove him afterwards
1st approach and likely what you're after is what Vince989 said. hide chat, and in doing so cut yourself off from the mmo part of AoEO. you can also delete any channels except General.
2nd approach: yes, Celeste does have an offline mode. this offline mode lets you access any quest right away. it doesn't have any questlines per se, just you choose which ever quest you want and jump right in. you don't have gear. you don't have advisors. you don't have milestones. you don't have a capital city. just none of the personalized AoEO goodness.
so the obvious choice would be to hide chat. i do it all the time, because not having chat hidden costs time. it always comes down to that. chat is a cool feature, but not having it hidden will automatically mean that you'll spend less time actually playing the game. hiding chat is key to progressing your civs if you're as easily distracted as me :D
i really enjoyed the city part of the game back when it was officially running, but i always played solo in true aoe campaign fashion. the questing part was really, REALLY nice!
hiding chat is one thing, im more concerned about server maintenance, unforseen circumstances, or outright shutdown like the original and all the time and effort put into was again wasted. dont want to repeat that mistake again to be honest.
the offline mode the game has right now is... just not cutting it, lets be honest. premade civ (yes i know you can make your own, its just not the same) and directly jumping into quests feels wrong.
im just curious, since this is a fan project and thus no money is involved, why not allow people to run like their own server to play solo if they want instead of, again, letting us register somewhere and potentionally risk security (farfetched, i know) or worst, having others cheat and ruin your game etc.
it would just be really nice.
ah well, back to aoe3 i guess
your call entirely, obviously.
ps: new questpack coming next week, and 7th civ, the Romans, coming this summer.
And I kinda hate saying it, but the vast majority of games now work on a similar model of "licence-ing" the game, never really owning it, and if the server/provider goes belly-up, tough luck... But the Project Celeste team did a huge effort in bringing back alive a game that me and most people assumed dead, and even made it better over time!
No one knows what tomorrow may hold, but such a fan project as Celeste is the best we may hope for, I think. :)
You can only have advisers if you put that in the xml files of the quests
No need to give improved stuff that they made on their own, like the new civ they're working, just the basic stuff that was leaked.