Granny Simulator

Granny Simulator

Minerva Aug 19, 2019 @ 1:54pm
game balance
I feel like the granny doesnt really stand a chance against a halfway decent grandson...like, he can just run into the kitchen, pick up a pan and throw it at granny as often as he wants, granny´s weapons can´t keep up with all the options the grandson has, weapons like the teaser can only buy you time but there is barely any counterplay against a good grandson. I would suggest granny gets better mobility or stronger weapons. :/
Last edited by Minerva; Aug 19, 2019 @ 1:55pm
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Showing 1-2 of 2 comments
Gerias Aug 19, 2019 @ 2:31pm 
Hm... I definitely get your point.
So I have some ideas ig.

First of all, the toddler has something like a mechanic that nerfs him.
He can only carry one item. So he has to go back and get another item after he throws one item.
The problem is the huge amount of available weapons for the problems, or at least the damage of those weapons.
I mean you dont even need the keys to finish granny as toddler.

So here are some ideas,

Toddler:
1- nerf damage for non-key weapons (so you have to get the keys and the key-weapons if you wanna win)
2- a fully loaded shot is equal to 100 of his Energy (denies to spam something like plates in the kitchen)
3- running denies recovery (you still dont need energy for running, but you cant recover your energy for your throw while you run to the next weapon, seems to be fair since you only use toddlers energy for throwing items)
4- toddler needs some items with unlimited amounts of uses so he cant softlock himself, but it would be helpful for the granny to reduce the dmg of those items
5- an one-time-item should break if toddler misses the shot

Granny:
6- buff grannies HP (pretty unsolid solution since it just stretch the game, i mean, the core problem is still there)
7- buff grannies Energy (same as buffing HP, core problem is still present)
8- reduce Energy costs for kicking to 0 or at least 1 (you need a lot of energy to get to the toddler if you are chasing him, so you are mostly out of energy aka no kick available) - you could link that costs reduction to the new shoes
9- granny needs an additional mechanic, or two, dunno. An example is controled falling, so you can dodge some shots if you fall in the right moment. (combine that mechanic with point 5 so the dodge is rewarding the granny player)
10- another mechanic could be taser traps (granny could have a low amount of taser traps in the beginning. so granny could place them whereever she walks to. these taser traps are destroyable, so the toddler may use two items to destroy one trap. alternatively he could take another way. so toddler has some kind of decisionmaking.)

I have many more ideas, but that should be for today.
The core problem are Grannys win conditions. The cannibal granny triggers pretty late and the missions take extremely long until you get it. While toddler is fast af, deals tons of dmg and cant really be punished for his moves.
I agree with all of these here but only for level 1 only.The other two seem to be really good.
There's just way too much stuff for the baby to get at in the kitchen.With 25 plus hours in the game even with a pro granny I can just about kill her pretty quickly without even getting the heavy stuff.The other two levels seem to be well balanced.Also, what happened to the two health bottles in the back yard where you water the plants in level 1?Even if you make it that far your pretty much dead anyway.

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