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Language like "my child" in the final monologue can be a double meaning, painting the doctor as an almost holy figure of light AND appealing to the main character's lack of true, loving parents.
The doctor isn't a figment of her imagination, he's just good at what he does.
At least, this is what I took from it after reading all 82 pages, I could be dead wrong should the dev overule anything I've said here.
I won't deny the fact that the doctor is implied to be good at what he does, or at least he's unconventional. I think one of the pages mentions how he was called for his particular way of approaching things.
He might be so good in fact that he tricked me as a player into thinking he was part of the protagonist's imagination. lmao.
I think the documents themselves on the table are more for gameplay purpose than for the plots because this game doesn't have cutscenes, therefore, it is a way to directly communicate a plot to us.
If they are transcripts in the context of the game, it would be a bit weird to have one of the transcripts being a line of dots, as it is the case with the final note. But maybe they are, who knows...
He does this because he has no way to guarantee that the Nightmare Reaper will be as cooperative as he hopes, given that her predecessor became one of the same nightmares keeping the Patient's innocence and sanity locked away. My takeaway was that the previous iteration of the Reaper didn't have the context of those documents and enjoyed her power too much to give it up when she had to, or perhaps didn't even understand what her objective was in the first place. Of course, it's possible the Doctor's placing a little too much faith in his methods given how easy it is for the Reaper to betray her purpose at the last second, but that's up to player discretion anyway.
The notes "we" can read are not real and the hospital "we" walk true isn't either.
By this I mean, that it is a sort of gateway between real world and her Nightmare world.
The hospital might or might not have the layout of the real one, but the rooms represent her path to remembering the real world. We gradually open new areas that tell stories/memories of her past alongside Doctor's treatment. The papers we see might be memories materialised from subconsciously hearing Doctor talking about her case.
Then, at the end, she is prepared to set herself free from the monstrosities she has faced and we get the choice at the end - either save herself or keep the control.
Where I have second theory - if the hospital we can walk through is constructed in her head and notes are organised memories, choosing to remain in control might mean rejecting the treatment and falling back on stage one, getting herself to fight the horrors again until she is again strong enough to lift her past.
Then, by playing again, we go through the "bad" ending again and again and choosing "good" ending and not playing game anymore we finished her Nightmare Reaper persona.