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Coins in the minigame become way more valuable if you purchase the coin value nodes in the tree. Also, zombie kills do give you money. In fact, if you chain them, you get more and more money. Finally, you lose no money if you fail at a minigame. You only lose money if you succeed.
Hitscanners are here to stay, I love them :P I'm sorry they're giving you issues. Try to always keep moving and use cover. Hitscanners have significant wind up to their animation leaving you time to get out of the way. It's possible that they're still too hard though.
What are everyone's opinions?
Feature addition suggestion-wise though.... Since this game is rather "Roguelike", the ability to add modifiers like doubling enemies, limiting weapons to only one tree ("Low Tech" map, "Guns only" map, "Magic" map) that the player can impose on themself.
Having a ton of fun though. I almost wish the Chainsaw-hook was a default weapon. Gives me that Quake/Dusk/Doom feel of speeding through the map like a bolt of lightning, leaving a trail of parts in my wake.
Pills is a fantastic Idea really - it fits in with the flavor of the game perfectly (atleast from what i can tell so far!). It would be a great addition, even post-release if it takes too much time to implement.
I dont recall saying I was having trouble with the Hitscan enemies, theyre quite weak actually. Theyre just unfun to play against, especially when going for a more aggressive play style. There's a good reason hitscan enemies were removed from most games, especially all of the other new retro shooters.
One thing that is getting to me right now, are parts of the maps that are inescapable. I've encountered a couple times in certain maps where going to certain sections (usually small tight spaces) leaves you completely trapped with no escape other than killing yourself or restarting the game. That wouldn't be as much of an issue if I could at least restart the level I'm in.
If you don't have double jump by the time you reach The Descent, it's easy to get frustrated getting sucked into inescapable lava pits.
Some of my own thoughts on possible changes though are
1 Less Slingshot with the Chainsaw. Some times it feels like even trying to hookshot almost pointing full upwards sends me bounding off way over wherever i wanted to land.
2. No common weapons in challange rooms. I get that you get a lootbox in most challange rooms but if i complete a challange it kinda sucks the few times the weapons from there have been commons. They don't all have to be legendary but getting though one of these rooms should always have some yeild of a reward
I took some screenshots of some examples if there is somewhere you would like me to send them?