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Again, I realize it's supposed to be a rogue lite and the grind is important, I just think this level is quite the wall imo. I of course don't know what the rest of the game is like after this point so if the rest of the game is this challenging then I suppose it will not feel that out of place.
If that boss is the one that ether shoots fireballs or does a AOE fire spin attack, I found that hiding behind a pillar and peeking out to shoot made the boss fight trivial. I am not sure if this weakness was intended at all, but the fight went from challenging to cheesy in an instant.
The main thing came down to making sure that you had some form of cover between you and the boss for their big AOE fire attack and to never stop moving for everything else.The fire attack does seem to have a max range as well but i found solid cover was the best solution. I also noticed that if you had something like explosives and got them behind a pillar you could really do some damage without explosing yourself too much.
In general for a lot of the tough encounters i tried to keep at least 1 explosive weapon since bomb spam in the right place can deal with large hordes or soften up tougher enemies while being able to maintain a healthy distance.
i cheesed thru it with legenrary pistol
But this is problem with how game is , leme explain
When you get stuck on a map you cant "replay last map" to maybe change your main weapon , you have to play "current map" and hope you get something decent(becouse when you die you die and your stuck with that 1 weapon with no option to change till you beat new map)
I was stuck on 1 map too becouse i chosen bad weapon(stats looked better on paper) and died 4-5 times before i got good gun early on
this can be also frustrating on "boss maps" where if you did chose terrible gun and have to rely on RNG of drops game becomes more frustrating
Function to replay "last" map would be welcome as you could take "other weapon" for boss/lv who is hard for you
Yep, I thought about that too. Either adding a way to explore previous levels for loot and weapons or some sort of randomly generated shop where you can spend coins on weapons could be cool.
Between this level that I really hate and can't beat and the performance issues. I have ended up shelving the game for a bit while I wait for improvements.
I've been causually speedrunning the game since it came out and to be honest, the boss is difficult but doable with any weapon, even melee. Also, no skill tree. I know it's hard, but practice makes perfect.
I think the absolute closest I had him to death was with an acid staff that I accidentally killed myself with.
In the great classic FPS games, the abusive difficulty was curbed by the ability to save anywhere and try a boss again and again until you get it. "Pistol Starts" were an optional challenge you could give yourself but even then, it wasn't RNG what kind of weapons you were going to find on the level. This entire game is pistol starts and that would be fine if the balancing and rng wasn't so wonky.
A common shotgun and headshots while dodging works great. Turn the music off to hear him teleport easier. Always circle a pillar to stop him from hitting you entirely. I'm still beating him in one go with no skill tree, he's possible to beat.
my only problem with disavowed town was the huge performance hit in those areas.