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Idea 1 : Beltfed Machinegun with Launcher. "name Pending"
Magazine Size - 60-75 (x2 bullet ammo consumption)
Primary fire - Spews bullets at a decent pace.
Secondary - Fires a Cluster Grenade, at 1 to 2 Heavy Ammo
Reload speed - 3-4 seconds
"the initial grenade splits of into 4 mini bombs after it's initial explosion"
It's meant to be better than the Demolition Rifle with a magazine size that is sort of in line with the minigun. All the while being a bit more powerful than the DR. "Level 3"
Idea 2 : Railgun
Magazine size - 1 "x2 Heavy Ammo consumption"
Primary Fire - Fires a Magnetised slug at high velocity
"Pierces up to 4 enemies before the slug explodes dealing low-medium AOE damage"
Secondary - Use a scope.
Reload Speed - 2 seconds
This is directly meant to be the next step up from the sniper rifles. Instead of expecting massive amounts of bullet ammo for a single shot, it would instead benefit greatly from using the heavy ammo pool. since that pool is far more limited than the Bullet ammo. Making it more viable if you want to use something like a shotgun weapon or a rapid fire bullet weapon. "Level 3"
Idea 3 : Energy Rifle.
Magazine size - 25 "Uses magic ammo"
Primary fire - Fires a bolt of condensed magic energy
"Has a minor AOE"
Secondary - Unleashes 5 Bolts in a 40 degree arc at the cost of 5 ammo.
" Best used in close range "
Reload Speed - 1.5 seconds
The game lacks that Plasma/Energy gun in the arsenal, It brings this kind of fun to the game but with a magical twist. It functions like a Plasma Gun from the old school shooters being the better suppression weapon, it's probably bet suited for a level 2 drop.
It's the bastard child of the Gem Staff and a Machine gun, also Magic needs a bit more love.
Idea 4 : Meteor Spell
Ammo Consumption - 6 per use
Primary Fire - Lobs a meteor like a flaming magic grenade, explodes into a pool of fire.
"Explodes on contact, Don't be close to it"
Secondary - FLAMETHROWER.
"Self explanatory, Drains magic quite quickly, kills even quicker"
It's just a Level 3 fire spell. It makes things die.
~trade-off a less pellets per shot for all your rounds in 1 reload.
~ADS probs.
Some kind of weapon that deploys hands that crawl along the ground to attack random enemies (think snarks but they die after 10 seconds), design-wise maybe looks like a bird cage or a Necronomicon-like book.
~Secondary fire expends some magic to focus all hands on one enemy.
brass knuckles so we can punch things
Sawblade launcher that launches sawblades that ricochet of walls and bounce everywhere
a spinny barrel minigun that is also a shotgun. burns all your ammo but deletes everything at close range
A new bow that fires magic arrows that chain between enemies
a shield to smash and stunlock things with, or to block projectiles wich also makes you slow
pinapple pizza frisbee (poisons enemies and forces them to vomit wich poisons other enemies)
magic hammer that freezes enemies that then can shatter them
a staff similar to the poison one but it shoots lava that sets stuff on fire and that deals more damage
laser beam that when held on a spot for a second or two a fist comes from the ceiling and smashes that spot
medieval flail. you mash attack and it spins faster. the faster it goes the more damage. if you stop spinning you might hit yourself
being able to kick enemies when dashing a them and having that deal bonus damage
a claw with a chain that can be thrown at enemies to tear out chunks. critical hits tear out hearts or the head and the gore can be thrown back at enemies for extra damage.
just a whole 130mm c-70 cannon. can be used as giant club or as cannon to explode things with
An M-60 as a Level 2 weapon. Large clip size, but accuracy is pretty bad during sustained fire, and the reload takes a significant amount of time.
MELEE
Skull: Nothing special, just a human skull you can beat enemies with.
LIGHT AMMO
Fully automatic shotgun 'Street Sweeper' (Level 2)
Chainsaw Launcher 'Razor Sharp': Basically just throws a chainsaw at enemies like a grenade launcher (Level 2)
MAGIC
Beating heart 'True Love': When used, all enemies in range are damaged (Weaker enemies die, beefer enemies take a huge chunk of damage) (Level 2)
Scythes 'Reaper': Throw mini Scythes that home in on enemies (Level 2)
Gravity Orb 'Main Attraction': Throws like a grenade and sucks nearby enemies in for a period of time (Level 3)
Golden Cryo Gun: Freezes enemies into solid gold that drops twice the amount of money than they normally would when killed (Level 3)
POWER-UPS
Ghost Twin: Enemies will focus on the Ghost and ignore you unless you attack them or get too close
-Dual-Wield automatic Pistols
-Insane bulletoutput(so fast that 1 magazine empties in a couple of seconds)
-even more insane spread(you need to stand infront of an enemy to kill him with 1 magazine)
-Low damage per bullet(1 magazine should be barely enough to kill 2 enemies)
This weapon would be insanely fun with speed and reload speed perks, but difficult to control
Type: Melee spell, or syringe which consumes heavy/magic ammo?
Primary fire: The weapon damages an enemy as usual, but once the enemy's health reaches zero, it's converted to your ally instead of its death.
Secondary fire: All heads of converted enemies explode and cause AoE.
Hero's Sword and Shield
Type: Typical fantasy RPG or antique medieval-ish melee weapon
Primary fire: Swing the sword as an usual melee weapon.
Secondary fire: Place the shield at your front for a short period of time and invalidate any damage. After successfully defending, first primary fire is greatly buffed. Probably secondary fire needs a little long cooldown time.
M2 Browning or M60?
Type: Light ammo
Primary fire: High firepower but extremely low accuracy, so useless except for very close range.
Secondary fire: The girl becomes immobile and her PoV goes down to the ground. With the tripod and prone stance, fire rate and accuracy are improved.
Fighting Gloves
Type: Magic ammo
Passive: During active, kick action gets more high firepower and knockback in addition to usual kick skills.
Primary fire: If the target is close enough, punch it. Otherwise, charge to the target at high speed (or teleport as internal processing) and then punch. Maybe 0.5-1 sec cooldown and/or delay time?
Secondary fire: From her palms shoot large and relatively slow energy ball (explosive) caused by inner mental power. High firepower and knockback, but quite low fire rate.
ADD:
Only charging attack like Fire Ball Book.
Secondary fire (another idea): Grab an enemy, then after a moment, throw it to the direction of your LoS. You can change the throwing direction during the delay time. Thrown enemy and enemies hit by it take damage.
Browning Automatic Rifle
https://www.youtube.com/watch?v=g2jRwp19csA
Level: 2
Type: Light Ammo
Passive: Slower Movement
Primary Fire: High firepower, medium accuracy, 20 bullets in magazine.
Secondary Fire: Switches speeds of auto fire (Slow / Fast). Default is slow auto.
Mkb42 / STG44
https://www.youtube.com/watch?v=3obgk2w4TLo
Level: 1 / 2
Type: Light Ammo
Passive: [none]
Primary Fire: High firepower, high accuracy, medium rof, 25 bullets in magazine (historically accurate)
Secondary Fire: ADS (scoped version with vampir)
https://www.youtube.com/watch?v=uMm1gfWZ6Bc
Type100
https://www.youtube.com/watch?v=1vLMNW4nSrk
Level: 2
Type: Light Ammo
Passive: [none]
Primary Fire: low firepower, low accuracy, 30 bullets in magazine
Secondary: Bayonet charge [abbility boosting speed and dealing high amount of damage on melee, granting periodical lower damage taken by player / smaller player's target size]
Bren
https://www.youtube.com/watch?v=ybIHWx4XfEo
Level: 2
Type: Light Ammo
Passive: Slower Movement
Primary Fire: high firepower, medium accuracy, medium rof, 30 bullets in magazine
Secondary Fire: Suppression [abbility boosting damage and rof in cost of periodically slower movement]
MG-42
https://www.youtube.com/watch?v=6ptqNMGg948
Level: 3
Type: Light Ammo
Passive: Slower Movement
Primary Fire: high firepower, medium accuracy, high rof, 75 in drum
Secondary Fire: Suppression [abbility boosting damage and rof in cost of periodically slower movement]
https://www.youtube.com/watch?v=7Vkk9_Fkb7A
Level: 3
Type: Light Ammo x2
Passive: Reduced Player Size, Less damage by self inflicted explosive
Primary Fire: explosion on contact, medium rof, high dmg, flames enemy, fast hitscan, 10 / 15 in the magazine.
Secondary Fire: ADS scoped
PPSH
https://youtu.be/9Gn3JIEJAl0?t=122
Level: 3
Type: Light Ammo
Passive: Increased Player Speed
Primary Fire: SMG like, high ROF, 71 in drum
Secondary Fire: Ura abbility [boosts player movement and tramples nearby (painstate with -1 dmg, idk) light enemies, after URA finishes, player throws 2 nades to the forward left and forward right]
AK47
https://www.youtube.com/watch?v=K5mvvK68xG4
Level: 1
Type: Light Ammo x2
Passive: [none]
Primary Fire: M16 like, but with more damage
Secondary: ADS
Boys
https://www.youtube.com/watch?v=XOnhPtqj3Jo
Level: 3
Type: Heavy Ammo
Passive: Less damage by self inflicted explosive
Primary: Semi-auto, piercing, high damage, slow rof
Secondary: Trample [makes player stay in one spot for short period of time and shoot five bullets in rapid succession, each one dealing 115% base damage, trample damage within 4 blocks dealt by player to enemies]
FG42
https://www.youtube.com/watch?v=7x6LibuC4N0
Level: 3
Type: Light Ammo
Passive: Immunity to gravity damage
Primary: Full auto, piercing, high damage, medium rof, 30 in magazine
Secondary: ADS (Scoped variant aswell)
M1 Garand with Grenade Launcher
https://www.youtube.com/watch?v=161JT0WRVf4
Level: 1
Type: Light Ammo / Heavy Ammo
Primary: 8 in clip medium damage, semi auto / grenade launcher, medium damage small aoe.
Secondary: switch between rifle / grenade launcher
edit:
Stick flame / phosphorus grenade
https://www.youtube.com/watch?v=t_5TywItVJQ
Level: 1
Type: Heavy ammo x2
Primary: AoE flame with low explosion damage.
Secondary: 3 nades in repeat succesion, same as Primary but in costing 6 heavy ammo instead of two.
Breda Incendiary
https://www.youtube.com/watch?v=C-D3nN4QycM
Level: 1
Type: Light ammo x3
Primary: high damage incendiary ammo, slow rof, 15 ammo in magazine
Secondary: ADS or Suppression [abbility boosting damage and rof in cost of periodically slower movement]
PM63 Cancer
https://www.youtube.com/watch?v=GqiNnfi2Z3A
Level: 1
Passive: Higher movement speed
Type: Light Ammo
Primary: Low Damage, low accuracy smg like.
Secondary: Blood Ammo x3
https://www.youtube.com/watch?v=mmAigxjQbtE
Level: 1
Passive: Bonus to speed when Emu spotted.
Type: Light Ammo
Primary: Low Damage, low accuracy smg like.
Secondary: ADS
Chu Ko Nu
https://www.youtube.com/watch?v=U4reL9No73s
Level: 1
Passive: Bonus to rof when player is staying still
Type: [same as bow]
Primary: Low damage, fast rof, 10 bolts.
Secondary: 10 bolts in repeat succession
Phosphorus Flintlock
https://www.youtube.com/watch?v=lfGOLqxcbIg
Level: 3
Type: Magic Ammo
Primary: Releasing white phosphorus towards enemies - great damage over time. Long reload time.
Secondary: Melee.