Trover Saves the Universe

Trover Saves the Universe

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It says full motion controller support
What does that mean. Can we play with touch controllers? I cant find anything about this except the store page. No gameplay stuff.
Dev can you enlighten us on this one. If so there would have never been hesitation of buying it and you should def advertise that.
Last edited by Masamune27858; Jun 3, 2019 @ 2:44am
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Showing 1-15 of 17 comments
SuckerFreeGames Jun 3, 2019 @ 12:12pm 
motion controllers mean you can play with touch controllers or any normal VR controller. IE you don't need an xbox/PS controller. You can use your wands, knuckles, etc. etc. I'm assuming they mapped the controls to the wants to act like a controller itself, due to the content of the game, but don't quote me on that. :P
Masamune27858 Jun 3, 2019 @ 3:51pm 
Thats a game changer then. Could a dev confirm this? I have both psvr and pcvr but i would rather buy on pcvr but i thought it was known that it required a controller.
Jinko Jun 3, 2019 @ 5:45pm 
I'm not a dev so don't listen to me. But, it works with Valve index not Vive contollers, but it still works with the vive headset.
Masamune27858 Jun 3, 2019 @ 7:47pm 
well thats what where saying the store page says motion controller support.
Masamune27858 Jun 3, 2019 @ 7:48pm 
i mean we have to have some way to play and i guess they had no option but to map those touch and vive controllers
Math Is Fake Jun 3, 2019 @ 8:16pm 
Is it where you can use a headset and a controller or do you need to use the motion controllers to use the headset?
Masamune27858 Jun 3, 2019 @ 8:19pm 
according to the store page is says controller support as in ps4 or xbox >? and motion controller support. it would be great to get a clear dev answer becuase thats kinda a big deal. alot of people wont use a gamepad with vr( i dont like to either but i do sometimes)
so it seems as of now you can do both. agian thats just by the info ive seen. since i pre ordered i hope thats correct.
Captain Ez Jun 4, 2019 @ 9:13am 
Its bs. WMR and HTC vive dont work
owaineu Jun 4, 2019 @ 5:12pm 
Vive wands are not officially supported, and there's no diagram of the controls like there is for almost every other possible controller. They do actually work though, and better than I expected. (I found Moss really awkward with Vive touchpads, and had to resort to a USB PS3 controller in one hand and a Vive wand in the other to complete the final level that requires accuracy and timing.) The in game prompts are all for Oculus Touch or Xbox though, saying Press A, B, X, Y, RT etc., so you have to guess the Vive mappings (while Trover insults you "What is this, baby's first video game?" while you're stabbing every combination of controls to see what works.)

Here are the controls I worked out from my first play session:
Right touchpad click actions: down for jump, left for attack, right for roll.
I'm guessing up will be something later on in game. I'm only just breaking into the castle.

Right touchpad analog touch is used for rotating and moving objects. Interact is right trigger.
The left touchpad touch moves Trover around.
Left touchpad click actions: left/right turns your chair, and up/down moves your chair vertically. This is the most awkward part, as you can't turn/move your chair without also causing Trover to turn/move.

In menus swiping up/down left/right on the left touchpad moves selections, and clicking left on the right touchpad is select, and right is cancel.

The devs say that Vive wands simply didn't have enough buttons, so I suspect later on in the game there will be extra controls that are impossible with a Vive wand, but it's quite playable as is, other than the chair controls overlapping with Trover's movement.

I'd say "Full motion controller" support is stretching the truth a bit, as they just use the buttons and sticks. The only motion tracked is to show the orientation of the gaming controller in your avatar hands, which has no effect on gameplay other than to highlight buttons on your virtual controller when giving prompts. There's no hand interaction at all.
Last edited by owaineu; Jun 4, 2019 @ 5:19pm
dSpect Jun 4, 2019 @ 6:05pm 
The grips aren't mapped to anything so you can use SteamVR Input to remap pop up/down to them. I have it set up to do turn left/right on single clicks and pops on double clicks.
Sentient Entropy Jun 4, 2019 @ 8:27pm 
My question is, when you're playing using motion controls, what is your character in-game holding? Is it still an ersatz Playstation controller? If so I'd probably still use that in VR.
Masamune27858 Jun 5, 2019 @ 1:03am 
well with psvr controller you lose tracking on pc but yea the touch controls work fine. im using both and switching as needed.
owaineu Jun 5, 2019 @ 1:20am 
Originally posted by Sentient Entropy:
My question is, when you're playing using motion controls, what is your character in-game holding? Is it still an ersatz Playstation controller? If so I'd probably still use that in VR.

I played with Vive wands, and the avatar in-game was holding a white gamepad with coloured buttons, so more like an Xbox controller, if that helps.
owaineu Jun 5, 2019 @ 1:23am 
Originally posted by dSpect:
The grips aren't mapped to anything so you can use SteamVR Input to remap pop up/down to them. I have it set up to do turn left/right on single clicks and pops on double clicks.

Good to know! Thanks. I'd be worried they're used later in the game though. If the devs say they ran out of buttons, it'd be stupid of them to leave the grips unused. I think I'll just switch to gamepad. Sticks are more accurate in general for this sort of control, I find.
Masamune27858 Jun 5, 2019 @ 5:29am 
the grips are used to move objects and something else. there is a control list under options for all controller. oculus are sorta weird but they do work
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