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so it seems as of now you can do both. agian thats just by the info ive seen. since i pre ordered i hope thats correct.
Here are the controls I worked out from my first play session:
Right touchpad click actions: down for jump, left for attack, right for roll.
I'm guessing up will be something later on in game. I'm only just breaking into the castle.
Right touchpad analog touch is used for rotating and moving objects. Interact is right trigger.
The left touchpad touch moves Trover around.
Left touchpad click actions: left/right turns your chair, and up/down moves your chair vertically. This is the most awkward part, as you can't turn/move your chair without also causing Trover to turn/move.
In menus swiping up/down left/right on the left touchpad moves selections, and clicking left on the right touchpad is select, and right is cancel.
The devs say that Vive wands simply didn't have enough buttons, so I suspect later on in the game there will be extra controls that are impossible with a Vive wand, but it's quite playable as is, other than the chair controls overlapping with Trover's movement.
I'd say "Full motion controller" support is stretching the truth a bit, as they just use the buttons and sticks. The only motion tracked is to show the orientation of the gaming controller in your avatar hands, which has no effect on gameplay other than to highlight buttons on your virtual controller when giving prompts. There's no hand interaction at all.
I played with Vive wands, and the avatar in-game was holding a white gamepad with coloured buttons, so more like an Xbox controller, if that helps.
Good to know! Thanks. I'd be worried they're used later in the game though. If the devs say they ran out of buttons, it'd be stupid of them to leave the grips unused. I think I'll just switch to gamepad. Sticks are more accurate in general for this sort of control, I find.