Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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World War I: Total War. It makes sense!
After playing nearly 200 hours of Empire, I'm convinced that CA could make a WW I game and make it awesome. I think CA could do it and remain faithful to the TW series, and perhaps make a natural bridge for them to eventually tackle WW II. Here are my points:

- Ballistics would largely be unchanged from Empire, with the obvious difference that the ranges increase greatly, and the caliber of artillery goes up dramatically. But other than that, they've pretty much figured out how to have armies that fight primarily with guns and artillery. You just upgun everything and increase the distances.

- Cavalry. Not all that different from Empire. The increased ballistics would limit their effectiveness, but they would still play a role just as they always have. Late game tanks would replace them and play much the same role, but slower and with increased durability.

- Naval Combat. Ship fighting might actually become simpler than in Empire, due to the wind no longer being a factor. Other than that, increase ballistics. You could also probably have fewer unit types than Emprire did. Battelships, destroyers, cruisers, submarines.

- Overworld map. WW I only lasted 4 years, seems too short for a TW game you say? I think you would simply have a turn take place every month instead of every season would largely solve this. Or maybe every week. You wouldn't have 100 years of tech advancement, but technology advancement during the world wars was incredibly rapid. You could have a more tightly focused, deeper tech tree. And the geography could be extensive. The entire breadth of Europe, the Middle East, North America, and even the Asian pacific rim.

- Factions: France, Germany, Austria-Hungary, Turkey, Russia, Great Britain, U.S., Italy, Japan.

- Trenches. You need extensive trench work in a WW I game. This is where CA would have to take the rudimentary fortifications work they've done in past games like Empire, Medieval,and Rome, and expand it enormously. Allow you to construct trenches on the overworld map and have numerous phases/options (trench depth, bunkers, machine gun depth, etc...).

- Airplanes. Obviously this would be a new thing for a TW game, but you can't have a WW I game w/out them. Don't know, TBH. But I'm sure CA could figure this out!
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Exibindo comentários 4660 de 147
Rabidnid 28/dez./2013 às 17:46 
Escrito originalmente por Pistolwhip:
Is there a WWI mod?


Yep, over at Total War Centre
It would be awesome to see how they deal with trenches. Maybe you could drag a line across where you wanted to dig trenches or something.
Turtler 31/dez./2013 às 3:01 
To the nay-sayers of this idea: If you have Napoleon, I suggest you go to TWC and download The Great War mod. It is an amazing *fan-based* work that IMHO shows just how much "juice" there is to milk out of a WWI setting. It is *still* probably my favorite thing in the Total War series (and I say this as a hardened veteran of tons of things- especially conversions I love like the American Revolution, Thirty Year's War, English Civil War, American Civil War, Indian Mutiny, Fourth Age, and what have you). Not the least of which because it minimizes or neutralizes a lot of the problems that the new engine had in the first place.

Seriously. Go check it out. http://www.twcenter.net/forums/forumdisplay.php?1608-The-Great-War-%28TGW%29

@Gazbuscus

On the whole, I just want to say Kudos, because your feedback is very well put out and much needed. I agree with almost everything you have said. However, I do think that there are some points worth raising.

Escrito originalmente por Gazbuscus:
@ minime #11
World War One was possible the most politically engaged war ever. It was a war fought by people that didn't understand why they were fighting.

This I do not believe for a second especially in comparison to a lot of the wars that historically took place in vanilla Empire (or even Medieval)'s time frame(s), and even those I'd be wary about labeling with that. But to say the least, the reasons for why any given person or force was fighting in WWI could be easily simplified even if it had little to nothing to do with the "reason" of the assassination in Sarajevo (which was something even the Habsburg Emperor did not really care that much about).

But you can actually crib from the primary sources and see how (or what) these people understood they were fighting for, especially since in the Western fronts it very quickly took on the ideological tinge of a struggle between A: democracy and absolutism
and B: Nation A versus Nation B for Proper National Glory and Security.

I'm not saying that I couldn't do the same for-say- the Hundred Years' War, War of the League of Cambrai, or the War of Austrian Succession. But I'd be damn hard pressed to do it. The more complicated Medieval, Renaissance, and Black Powder wars are pretty much vastly harder to believe anybody in the ranks understood than WWI; after all. Just try to teach an illiterate private in-say- a Line unit about why Austria and Prussia were at war in the War of Austrian Sucession, both for the stated reasons (Pragmatic Sanction anybody?) and for the actual (Silesia? Wot Is Dat). Whereas WWI you can at least strip out a lot of the filler.


Escrito originalmente por Gazbuscus:
Who was the bad guy in WW1?

The Central Powers, with Tsarist Russia, the Black Hand, and the Bolsheviks getting honorable mention.

Escrito originalmente por Gazbuscus:
Yes Brits naturally would say Germany but if you know all the facts was this actually the case?

To put a really blunt point on it, if you know all the facts it Especially is the case. To avoid getting into a major historical dissertion, the Bismarkean Empire was always racist, reactionary, expansionist, aggresive, authoritarian, and brutal beyond any logical reason. In the lead up to and during WWI it graduated to being quasi-totalitarian, genocidal (just ask the Herero), and seeking what I can only call world domination. A lot to most of its' allies were the same, as especially shown by the Ottoman Turks that had been waging the first truly "mdoern" genocide against the non-Turkish, Non-Muslim peoples of the Ottoman Empire.

When you make Tsarist Russia look somewhat sane in comparison, you have problems, and there's a reason why the clear cut bad guys of WWII (Hitler and co) largely got their education under the Second Reich.
Zapp Brannigan 31/dez./2013 às 7:04 
Yeah, I think the consensus among historians is that Germany was more to blame than any other country for WW I. That is not to say the Germany of 1914 was anywhere near as evil as the Germany of 1939, it was just slightly worse than its competitor nations, who themselves were aggressive expansionist colonial powers.

Much of this was due to the Kaiser, who was a bellicose and unstable guy who wasn't even respected by much of Germany. But, he was the Kaiser, and Germany at the time was built to follow its leader. Under his leadership, Germany was spoiling for a fight.
Turtler 31/dez./2013 às 10:30 
Escrito originalmente por Han Solo:
Yeah, I think the consensus among historians is that Germany was more to blame than any other country for WW I. That is not to say the Germany of 1914 was anywhere near as evil as the Germany of 1939, it was just slightly worse than its competitor nations, who themselves were aggressive expansionist colonial powers.

Much of this was due to the Kaiser, who was a bellicose and unstable guy who wasn't even respected by much of Germany. But, he was the Kaiser, and Germany at the time was built to follow its leader. Under his leadership, Germany was spoiling for a fight.

Even that might be being too generous, and it probably downplays the role of A: Austria-Hungary, B: The German General Staff (who basically took over the country and Germany's Empire and allies during the war), C: the Yugoslavist radicals (as based out of Serbia and Montinegro), and D: Tsarist Russia.

II'd argue that it was probably "significantly" worse than its' competitor nations in the West, who were still somewhat expansionist but had tapered off, and were nowhere near as inhumane. And to be honest, that reading of German motivations and fealty to the Kaiser is probably even a bit generous. The truth is that when the chance showed itself, Falkenhayn, Ludendorff, and Hindenburg were quite happy shunting him to the side and ruling as an illegal (even by Bismarckean Absolutist standards) military dictatorship. Though the fact that he was ok with that doesn't speak well of him.
Logan Dudley 31/dez./2013 às 10:52 
a great modder made world war one already accept its for napoleon total war its called the great war check it out it matches what you were describing
Captain_NES 31/dez./2013 às 19:20 
I'd say they would first have to fill in the gap between Napoleonic wars and Great War, around 1820-1910. Could even include campaigns like Crimean war or American civil war. Then either make a WW1 dlc/expansion or just a whole separate game for it.

Most WW1 era based games are pure in depth strategy or just touch up on that time period like rise of nations, empire earth games, or civ games did. Would nice to have a Total war type game 19th-early 20th century based.
Última edição por Captain_NES; 31/dez./2013 às 19:21
CastIronEnjoyer 31/dez./2013 às 20:59 
I like this. You've put forward solid suggestions
arj1218 1/jan./2014 às 1:29 
Can I second Khan? I have been on the "it won't work" side, but honestly i think with ideas like this. it could end up amazing if attempted.
Última edição por arj1218; 1/jan./2014 às 1:30
Zapp Brannigan 1/jan./2014 às 6:12 
One problem with that is that there were very few major conflicts between the Napoleonic Wars and WW I (outside of the American Civil War, which was obviously not global and had nothing to do militarily with Europe, although the European politics were obviously very important). That is one reason often cited for why WW I came as such a shock, because outside of a few skirmishes and colonial wars, there were not any major European wars since Napoleon.

Escrito originalmente por Captain NES:
I'd say they would first have to fill in the gap between Napoleonic wars and Great War, around 1820-1910. Could even include campaigns like Crimean war or American civil war. Then either make a WW1 dlc/expansion or just a whole separate game for it.

Most WW1 era based games are pure in depth strategy or just touch up on that time period like rise of nations, empire earth games, or civ games did. Would nice to have a Total war type game 19th-early 20th century based.
Zapp Brannigan 1/jan./2014 às 6:21 
This was the case during the first half of the war, but in the second half both sides were using thousands of planes in combat. France and Britain in particular had large fleets of bomber aircraft in the later half of the war.

Escrito originalmente por shaboomdude1:
Escrito originalmente por ppjohnson12:
the units would be odd but tanks replace cavalry. ok im fine with that. planes could be dealt with like shogun 2 FOTS naval bombardment. have planes based in cities or other carrier units with an attack on the map and an in battle close air support. (bombs, machine gun, etc) note: the plane idea pertains more to WWII

Yes, the plane was rarely (if at all) used in combat in WWI, they were used as recon mainly. But I do see planes being another form of spy, they can get map info very fast, they can see city defenses etc.
Turtler 1/jan./2014 às 9:29 
Escrito originalmente por Han Solo:
This was the case during the first half of the war, but in the second half both sides were using thousands of planes in combat. France and Britain in particular had large fleets of bomber aircraft in the later half of the war.

What you said with this, and kudos indeed. While the "other form of spy" is how I believe most WWI modders for the current TWs deal with it, there are plenty more things that could be done with it.

Escrito originalmente por Han Solo:
One problem with that is that there were very few major conflicts between the Napoleonic Wars and WW I (outside of the American Civil War, which was obviously not global and had nothing to do militarily with Europe, although the European politics were obviously very important). That is one reason often cited for why WW I came as such a shock, because outside of a few skirmishes and colonial wars, there were not any major European wars since Napoleon.


Ehhhh... Define "Major", and even that doesn't particularly work. The gap between Waterloo and WWI might have not had any earth shattering world-or-continent-wide-wars, but it had pleeeeennty of major conflicts. To just start listing stuff off from memory...

* The Neapolitan War that saw Austria and Britain invade Naples to depose one of Napoleon's Marshals who supported the wrong side when Napoleon returned from Elba.

* The Greek War of Independence

* The Latin American Wars of Independence (which contain maybe half a dozen separate but intermingling conflicts of their own, half or over half I'd call "Major").

* The First Carlist War

* Brazil's conquest of what is now Uruguay.

* The Revolutions of 1848 (Which again, cover something like three or four major wars in and of their own right. Check out the Revolutions Startpos mod for Napoleon, and look at the freeware game 1848 if you can still play).

* Argentina's spectacular self-destruction after independence, which resulted in a long, long serie sof Civil Wars between Federals and Unitarians.

* Mexico's spectacular self-destruction from the 1820's to the 1850's,, of which The Alamo is all anybody remembers.

* The Uruguayan War of Independence between Argentina and pro-Argentine Uruguayans versus Brazil.

* France's conquest of North Africa (again conflating).

* The First Opium War

* The Wonderful Egyptian-Turkish-Local clustereffs over "Who gets to rule the Levant?"

* The Mexican-American War stemming from the point second above.

* The Crimean War

* First Anglo-Afghan War

* Second Opium War

* The Indian Mutiny (Of which there is a very pleasant mod for Empire).

* The Second Italian War of Independence.

* The American Civil War. (Another Great mod for Empire)

* French intervention in Mexico on top of a Civil War, taking advantage of the above.

* The War of the Triple Alliance against Paraguay.

* 10 Year "Long War" of Cuban Independence, which fails.

* War of the Pacific between Chile versus Bolivia and Peru.

* The Sardinian Conquest of Naples

* The Austro-Prussian War stretching as far afield as Italy.

* The Franco-Prussian War.

* Russo-Turkish War of 1877 (which basically brought in all of the Balkans and Caucasus but Greece).

* French conquest of Madagascar.

* The Anglo-Burmese Wars

* Boer-Zulu Wars.

* Anglo-Zulu War.

* Madhist Wars. (Ditto about the Indian Mutiny and American Civil War, but for Napoleon).

* The First Sino-Japanese War

* The successful Cuban Revolution that started in 1895.

* The Philippine Revolutionary Conflicts (against Spain, against the US, against each other, etc).

* Spanish-American War

* Boxer Rebellion.

* Russo-Japanese War

* Italo-Turkish War.

* Balkan Wars.
Última edição por Turtler; 1/jan./2014 às 10:01
Turtler 1/jan./2014 às 9:45 
And note: if those seem like I'm dragging in every single conflict I could think of that took part in the period; I'm actually not. I know of plenty more, and those are just A: ones I think of off the top of my head this very second, which B: could classify as "Major" or Major Enough to actually play a meaningful role in a generalized Total War title.

A lot of those include "Triple AAA conflicts" like the Crimean, Triple Alliance, Franco/Sardinian-Austrian war in 1859, Austro-Prussian, Franco-Prussian, Opium, Meijii Foreign Wars, Russo-Turkish War of 1878, and Balkan Wars. All of which are at least around the American Civil War's weight catagory. So this was not an idle time at all.

*Edit: *And I even *FORGOT* some of them, including some really amazing ommissions.

I forgot to mention things like:

A: The actual, successful Cuban Revolution.

B: The Philippine Revolution.

C: The Spanish_American War

D: The Sino-Japanese War

E: The Russo-Japanese War.

F: The Russo-Turkish War of 1877-1878

In particular, D, E, and F are Amaaazinnglly unjustiable, since they were amaaazingly massive and influential.

And even this revised list is by no means a full list of the Major conflicts in the interbellum. It's just of the ones I remember.

But keep in mind: there are so many major wars in this time period that I actually *forgot* some of them.
Última edição por Turtler; 1/jan./2014 às 10:08
Zapp Brannigan 1/jan./2014 às 10:41 
I'm still not convinced that this period would be ideal for a TW game. So many of these conflicts are civil wars or small colonial wars. A TW game is not going to have the Boxers, Boers, Madagascar, Cuba, Chile, Bolivia, Peru, Greece, Mexico, etc... as playable factions (maybe the Zulu).

On your list, I would rate the American Civil War and the Russo-Japanese War as "major." By which I mean wars involving huge stakes with global implications and involving factions that you would actually control in game. These seem like prime candidates for a focused expansion, rather than a century spanning full TW game.

If we're talking 1830-1910, the vast majority of controllable factions will be European. I'm not even sure the US would make that list for the time period. You are talking Britain, France, Spain, Ottomans, Prussia, Austria Hungary, and Russia. Add to that probably Japan. There just were not globe/continent spanning conflicts that involved these powers the way they did in the 18th and 20th Century.

The 19th Century was a time for colonial consolidation and peace among the great powers, rather than direct armed conflict on a global scale. I'm not saying it couldn't work, but I have a hard time seeing how it would be that different from Empire and Napoleon, other than there weren't as many significant conflicts during the period.

Escrito originalmente por Turtler:
And note: if those seem like I'm dragging in every single conflict I could think of that took part in the period; I'm actually not. I know of plenty more, and those are just A: ones I think of off the top of my head this very second, which B: could classify as "Major" or Major Enough to actually play a meaningful role in a generalized Total War title.

A lot of those include "Triple AAA conflicts" like the Crimean, Triple Alliance, Franco/Sardinian-Austrian war in 1859, Austro-Prussian, Franco-Prussian, Opium, Meijii Foreign Wars, Russo-Turkish War of 1878, and Balkan Wars. All of which are at least around the American Civil War's weight catagory. So this was not an idle time at all.

*Edit: *And I even *FORGOT* some of them, including some really amazing ommissions.

I forgot to mention things like:

A: The actual, successful Cuban Revolution.

B: The Philippine Revolution.

C: The Spanish_American War

D: The Sino-Japanese War

E: The Russo-Japanese War.

F: The Russo-Turkish War of 1877-1878

In particular, D, E, and F are Amaaazinnglly unjustiable, since they were amaaazingly massive and influential.

And even this revised list is by no means a full list of the Major conflicts in the interbellum. It's just of the ones I remember.

But keep in mind: there are so many major wars in this time period that I actually *forgot* some of them.
Turtler 1/jan./2014 às 13:04 
Escrito originalmente por Han Solo:
I'm still not convinced that this period would be ideal for a TW game.

Understandable, and fair enough.

Escrito originalmente por Han Solo:
So many of these conflicts are civil wars or small colonial wars. A TW game is not going to have the Boxers, Boers, Madagascar, Cuba, Chile, Bolivia, Peru, Greece, Mexico, etc... as playable factions (maybe the Zulu).

Understandable, but I think this is also a strawman. The Boxers would not factor in since they would be at most a type of rebel or maybe an emergent faction, but the Chinese? I'd be hard pressed to imagine a situation where they wouldn't be playable, especially given the parallels they have to the Maratha.

Greece I certainly can't think of a reason why it wouldn't be avalible, especially since it was probably of comparable status to the Netherlands or Medieval's Venice at least, though. Mexico has a somewhat weaker case IMHO, but I can already see a campaign start that challenges you to crush the Republics of Texas, Yucatan, etc. and go on to fight the US and Europe for control of the Carib and Western America.

But that goes back to my ultimate point: at no point do I expect all of these factions or wars to make appearences at all, much less as playable factions. But even leeching those out, there are more than enough that you could build a game around if you wanted ot.

Escrito originalmente por Han Solo:
On your list, I would rate the American Civil War and the Russo-Japanese War as "major." By which I mean wars involving huge stakes with global implications and involving factions that you would actually control in game.

If that's the criteria you're using, then you Definitely need to do more research and homework, because your "ratings" are off. I agree the American Civil War and Russo-Japanese war count amongst the Major lists for the reasons you cited, but there are others that were even more influential and powerful than those, involving powers that would by any sane stretch be playable.

At minimum, that would be the Crimean War, the Opium Wars, the Wars of Italian Unification (especially 1859 and the ones involving Austria), the Austro-Prussian War, some of the revolutions of 1848 (particularly as the embattled governments themselves or a faction that wants to intervene, like Britain), the Sino-Japanese War, the Balkan Wars, and the Russo-Turkish War of 1877-78.

The only ones I can think of that can be argued to *not* dwarf the American Civil War in terms fo the criteria you list (at least in the immediate scale) are the Crimean War and Wars of Italian Unificaiton, and if I wanted to be a contrarian I'm sure I could argue those as well. Those are Major wars by any sane definition of the term, and I'd say that including the American Civil War alone (along with the massive pyrotechnics display of the Russo-Japanese War) strikes me personally as Amerocentric tunnel vision (as an American myself who is a massive nerd, gamer, and Unionist debator).

Don't get me wrong: it definitely earns its' place amongst the AAA list Major conflicts. But you'd be hard pressed to justify placing it on there alone while excluding those others.

Escrito originalmente por Han Solo:
These seem like prime candidates for a focused expansion, rather than a century spanning full TW game.

I'm not sure I agree, but I'd certainly be interested to hear any ideas about it. But ya, we already have Victoria 2 for that (warts and all). And a few of those conflicts (like the American Civil War, the Franco-Prussian Wars, and what have you) certianly strike me as possibly fitting for that treatment.

Escrito originalmente por Han Solo:
If we're talking 1830-1910, the vast majority of controllable factions will be European.

Agreed, though I am sure that it could be balanced out and still "work" that way, much like how Medieval II, Empire, and even Rome did.

Escrito originalmente por Han Solo:
I'm not even sure the US would make that list for the time period. You are talking Britain, France, Spain, Ottomans, Prussia, Austria Hungary, and Russia. Add to that probably Japan.

First and foremost put your mind at ease: the US would absolutely have to be included. There is no reason why it wouldn't be if Spain (which by then was basically like the Mughals in Empire) was on the way out.

Secondly, I think there would have to be at least a few additions to that list to round it off (even beyond the ambiguous case of the Ottomans). Japan is the obvious example, but I think it's a very good one. However, to that I'd also add:

Piedmont-Sardinia and another Italian faction like the Two Silicies or the Papacy (Fight the Habsburgs, Reunite Italy and return it to its' rightful Roman place on the world stage!).

On non-Euro/Western notes: Qing China (as the dominant hegimon of the Asian mainland struggling to reform ala the Mughals, but How?).

The Egyptian Khedieve (A strong, reformist government under Muhummad Ali, capable of competing with the Sultan in Constantinople. Fight for Syria! Dig the Suez Canal through Events and Research! Expand across Africa into the Sudan and Ethiopia! But beware slave revolts, Western intervention, and your supposed master!).

At least one Latin American faction like Mexico, Brazil, and/or Argentina, to represent the amazing power these factions wielded at their heydays and to give the delectable "What If?" scenarios.

And depending on the start date, maybe one (unlockable?) Indian faction like the Mughal Empire trying to either fight off the British yoke or bide its' time for the right oppertunity to do so.

It's not the modern UN, but I figure that would give us a fairly cosmopolitan group to work with and keep things fresh and varied enough for the purposes of any such game.


Escrito originalmente por Han Solo:
There just were not globe/continent spanning conflicts that involved these powers the way they did in the 18th and 20th Century.

The 19th Century was a time for colonial consolidation and peace among the great powers, rather than direct armed conflict on a global scale.

Sorry, but I'd disagree on both counts from just looking at a map.

It certainly had less of the farflung major multipower cluster effs that the earlier Black Powder and later World Wars superficially had in common. But in a lot of ways, I'd also argue that is misleading. Because to be really blunt, most of the 18th century wars really weren't significant in any of your criteria. And defining "significant conflicts" by "how much land did the combatants of this war claim on a map/what proportion of the world's flags were involved here?" is fatally flawed.

If you ask me to rank between the War of Jenkins' Ear or Austrian Succession on one hand and the Crimean War, Franco-Prussian War, or American Civil War on which gets higher marks for being a "globe/continent spanning conflict involving these powers", I'm going to pull for the ones that featured the US Navy hunting for Confederate ships near Japan and saw Russia make plans to invade India.

And what the interbellum lacks in pitched multipower spectaculars, they make up (from a Total War gameplay experience) in sustained, sizable wars one after the other, often involving one major power pitted against others. Which to be honest is more true to life for how a game on the Total War engine usually plays out up to/before things like Realm Divide factored in.

As for how the 'Massive spanning" view of the Black Powder Musket wars is misleading....

First and foremost, mutlipower, continent/global spanning conflicts (by any definition) were somewhat rare even in this era. Spectaculars like the War of Spanish Succession, War of Austrian Succession, American Revolution, etc were the exception in this era, not the norm.

Secondly, a big reason why even those look so expansive and far flung by our standards is because of skewed perceptions. We largely look at 18th century warfare- when we look at it at all- first through the eyes of with a Western maritime POV. We in the Anglosphere basically get most of our knowledge and sources from the British, French, and Dutch, with a fair bit of bleed over and exchange of ideas with Spanish and Portuguese sources. All of these "primay sources for sources" were big maritime empires involved in the colony game to one degree or another, and that skews our perception.

The second is that when we look at this era at all, we're usually looking at it for the American and French revolutions(* including the Napoleonic Wars), or at least form the vantage point/understanding of those. The problem is that these two conflicts are incredibly misleading for trying to understand 18th century warfare, or at best "gateway" subjects to learning about it. Not the least of which because they're some things we can understand in comparsion to their bretheren, and one way they're different is that you can actually replicate them in a Total War game.

We can comprehend them ideologically and philisophically, they deal with sources and cultures that make sense to us and are deeply relevant to our modern world. And even on a strategic sense they jive a lot better with the way we understand war and strategy, especially
when it comes to how we think of fronts, military objectives, and global warfare ala the World Wars or Cold War.

That's largely because they basically established the trends for those (the only really global conflict of any kind before the "greater 18th century"- including the Sun King- were the big Anti-Imperial/Habsburg wars like the Thirty Years' War, Eighty Years' War, Armada and what have you). They helped establish the world we live in now, and how we game. They make sense to us.

But they're so terribly misleading, because most of the time it wasn't like that, and if we go by those two exceptions alone we might take a look at a conveniently colored map of the world indicating the major combatants, and think it's like the world wars or Cold War. That it actually is total war But most of the time it wasn't.

If you ignore the map colorations and look at the actual movement of the troops on the ground and fleets at sea in- say- the War of Austrian Succession, you'll usually see "Anglo-Dutch/French or Austro/Prussian armies march back and forth in Belgium, Holland. and Hanover/Central Europe," with the addendum of "and have a bunch of sieges" for the former. For war in the colonies you basically had massive harassment raids to kill people and steal goods, with maybe a small dedicated invasion with the intent of holding an enemy colony for ransom.

The that we remember from this era (Turrene, Charles XII, Eugene of Savoy, Churchill, Wolfe, Frederick the Great, etc) were amazing *Because* they were ahead of their time in breaking that mold.

The French-Indian War was decisive *precisely because* it was only then that the British Government did something basic for any Total War Player. To mount a dedicated, sustained war effort with the intent of conquering France's colonies, and to not accept peace, not settle for less, and to try and try again until they had thrown the French out of the big colonial leagues. What an Empire player does before the tutorial is over was something the British government didn't dedicate itself to for over a century.

If you want a better idea about what the average Black Powder war of this era was like, look The "Potato War", the Austro-Russian war with Turkey in 1787, and some of the "normal" Anglo-Bourbon Wars like Jenkins' Ear or King George's War.

There was genius. There was colonial war across the world. But the bottom line is that in your average 18th century war, the results were usually underwhelming at the end of it, even with clear victory.

And if you told me that these things were "more significant' than the Crimean War or Italian Unification, I'd probably lookat you like you were insane. The fact that everybody (rightfully) gives lip service to Frederick the Great as the great military genius of his age is illuminating. Especially given his track record.

Escrito originalmente por Han Solo:
I'm not saying it couldn't work, but I have a hard time seeing how it would be that different from Empire and Napoleon, other than there weren't as many significant conflicts during the period.

Firstly, as I said before: I dispute the idea that there "weren't as many significant conflicts", as I mentioned before.

But secondly, I do think it wouldn't be tooo different from Empire and to a lesser extent Napoleon. But frankly, I'd chalk that up to the fact that Empire is not really that good a simulator of 18th century war and politics, and that a lot of the mechanics make sense. Mash them together with the "exploration of the New World" schtick at the end of Medieval II, and I think that'd be the base you'd start off from.
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