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Me too but without manual fight is boring
Every turn which proceeds without crash, the players will have to compare their save files of that turn within the data files and check for variances (size, date) and simply, though tediously, choose which file should be shared to both players and placed into the respective folder on both computers in order to force Empire Total War from crashing.
I honestly can't believe they didn't write a blurb explaining why this remained in beta for Empire, as those players that remember Rome II's buggy multiplayer campaign experience back in late 2013 can only relate to the mind numbing amount of quirks the game hangs from.
A few other suggestions would be to straight LAN play, on the best connections money can buy and pray, OH LORD PRAY!
I try to explain why this is risky: The engine is outdated. So will be the protocols and the knowledge that you need, to work with that. So you need special specialists. When a game is not designed and coded with MP in mind, it can result in a complete overhaul of the code. Then you need much QA. Reworking something results in new bugs (eg unexpected behaviour of other game elements).
And someone has to do PR, delivery, UI-Art, maybe even Loca and if you are unlucky you have to do that several times after release (especially on pc you cannot test all the possible devives/edge cases).
And likely, it will still be technically outdated and feel whacky. I love Empire but i think MP for the few hundred that would play regulary - if you manage that everything is fine ... no. As said - likely it will be whacky and so maybe a dozend people play that.
So it's maybe its more reasonable, to put these experts into the current project. Another Pharaoh and many people will loose their job.
There won't be any fixes. It is what it is, so take it or leave it.