Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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Total War: Empire multiplayer
Me and my friend suffer from constant desyncs in the multiplayer mode any thing we could do to reduce this issue?
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Showing 1-11 of 11 comments
The same happened for me and my friend when we were trying to play. Constant crashes. We even had two cases of territory being captured but not showing on my instance. The multiplayer campaign is very glitchy and poorly implemented.
Originally posted by God-Emperor Brolly:
The same happened for me and my friend when we were trying to play. Constant crashes. We even had two cases of territory being captured but not showing on my instance. The multiplayer campaign is very glitchy and poorly implemented.
Unfortunate, I was really excited to play this.
Originally posted by robavatar:
Originally posted by God-Emperor Brolly:
The same happened for me and my friend when we were trying to play. Constant crashes. We even had two cases of territory being captured but not showing on my instance. The multiplayer campaign is very glitchy and poorly implemented.
Unfortunate, I was really excited to play this.

Me too but without manual fight is boring
Corruption of the save files is the most important problem that both players will have to combat excessively, you could try to send a clean save file to both players over email or what have you, this may ensure that the crashes will not corrupt an original file that can be used to source and proceed to the next turn.

Every turn which proceeds without crash, the players will have to compare their save files of that turn within the data files and check for variances (size, date) and simply, though tediously, choose which file should be shared to both players and placed into the respective folder on both computers in order to force Empire Total War from crashing.

I honestly can't believe they didn't write a blurb explaining why this remained in beta for Empire, as those players that remember Rome II's buggy multiplayer campaign experience back in late 2013 can only relate to the mind numbing amount of quirks the game hangs from.

A few other suggestions would be to straight LAN play, on the best connections money can buy and pray, OH LORD PRAY!
Last edited by PitchSilence; Jan 18 @ 10:01am
same problem with empire II mode. desync with the second big battle of MP campaign. Can't believe CA don't allow a bit of human resources to solves this. in comparison Star Wars Empire At War still receives stability MP patches 12 years after the release !
Originally posted by 𝕯𝖔𝖙𝖎𝖘𝖙𝖆®:
same problem with empire II mode. desync with the second big battle of MP campaign. Can't believe CA don't allow a bit of human resources to solves this. in comparison Star Wars Empire At War still receives stability MP patches 12 years after the release !
Star Wars Empire at War has its problems also, but it is truly a great game. The multiplayer is more stable in it than the vast majority of older games.
Originally posted by robavatar:
Originally posted by God-Emperor Brolly:
The same happened for me and my friend when we were trying to play. Constant crashes. We even had two cases of territory being captured but not showing on my instance. The multiplayer campaign is very glitchy and poorly implemented.
Unfortunate, I was really excited to play this.
You still can. I don't understand why so many gamers think a game is only good if it has a really good MP setup
Aristos Feb 8 @ 7:05pm 
Originally posted by 𝕯𝖔𝖙𝖎𝖘𝖙𝖆®:
same problem with empire II mode. desync with the second big battle of MP campaign. Can't believe CA don't allow a bit of human resources to solves this. in comparison Star Wars Empire At War still receives stability MP patches 12 years after the release !

I try to explain why this is risky: The engine is outdated. So will be the protocols and the knowledge that you need, to work with that. So you need special specialists. When a game is not designed and coded with MP in mind, it can result in a complete overhaul of the code. Then you need much QA. Reworking something results in new bugs (eg unexpected behaviour of other game elements).
And someone has to do PR, delivery, UI-Art, maybe even Loca and if you are unlucky you have to do that several times after release (especially on pc you cannot test all the possible devives/edge cases).
And likely, it will still be technically outdated and feel whacky. I love Empire but i think MP for the few hundred that would play regulary - if you manage that everything is fine ... no. As said - likely it will be whacky and so maybe a dozend people play that.
So it's maybe its more reasonable, to put these experts into the current project. Another Pharaoh and many people will loose their job.
Last edited by Aristos; Feb 8 @ 7:11pm
as i read this, the same bugs still exist in mp
Aristos Feb 15 @ 11:50pm 
Originally posted by SepticSchizo:
as i read this, the same bugs still exist in mp
Come on. They said clearly, that they only released the update, because they were asked repediately by the community. It has never left the beta state and was not supposed to be released but people wanted it never the less.

There won't be any fixes. It is what it is, so take it or leave it.
Last edited by Aristos; Feb 15 @ 11:51pm
Originally posted by Aristos:
Originally posted by SepticSchizo:
as i read this, the same bugs still exist in mp
Come on. They said clearly, that they only released the update, because they were asked repediately by the community. It has never left the beta state and was not supposed to be released but people wanted it never the less.

There won't be any fixes. It is what it is, so take it or leave it.
When will the spoiled MP gamers learn its not all about them and what they want.........
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