Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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doomsday649 Jan 11, 2015 @ 5:30pm
Unit Experience Test Results
Hello all

I am posting this here as although this topic may be a bit obvious, the amount of people i play with who are ignorant to what unit experience means is incredible.

I was discussing a battle with a friend (we both play Darthmod), he said he just got some Line Infantry and threw them at the enemy line, and he said I was lying when I countered my 3 bar line infantry could do that (half his number). So we did an experiment to prove who was right.

Two battle were done with the same units (riflemen against militia) for a 1v1 against the pc (friend looking over my shoulder). The first round the riflemen were given full experience, we placed the riflemen in both tests in the exact same spot on the map and counted the dead after all riflemen had fired one shot - one volley.

The results are interesting - the max experience unit killed 41 enemies in one volley, the no exp unit got 27.

To give this something to compare it too we played a third round were we didnt let our men fire and let the enemy militia unit fire - they did so from max distance, 100 bullets fired......1 death.


As I hope this shows, I firmly put my friend in his place, he owes me a drink as he was convinced the game was bugged and it didnt matter haha


Any comments would love to hear them, but please remember this was for test purposes so dont troll "oh you wrre against militia" etc etc
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Showing 1-5 of 5 comments
Handiry Jan 12, 2015 @ 9:17am 
obviously experience is useful and has a purpose, the whole purpose of experience is your skill along something, i had 1 fully XPed line-infantry do fire by rank, by the time they fired the last rank more then 100 enemies were dead, where as a regular line only killed about 40 or so, experience is what gives you a unit advantage, how can people not know :(!
doomsday649 Jan 12, 2015 @ 9:22am 
completely agree with you Tasty Waffles, I will admit this friend of mine; he is a bloody good tacticianer and could easily foil a lot of my plans so he negated a bit of any advantage gained from EXP but he read somewhere it was glitched, I think he misunderstood about right clicking on the unit in the campaign map not adding the numbers up for experience but doing so on the battle map did so

I did another test today for melee, it was a bit harder to judge but again the results showed even 1 bar of exp making a difference (23 less men dead on my side before enemy breaks)
Insaniac Jan 12, 2015 @ 12:23pm 
Personally I find that most of the time it's better to just buy a superior unit than it is to get XP on a unit. It's generally more cost efficient. But obviously this sometimes isn't an option.
Turtler Jan 12, 2015 @ 1:34pm 
Originally posted by Kumelowski:
Personally I find that most of the time it's better to just buy a superior unit than it is to get XP on a unit. It's generally more cost efficient. But obviously this sometimes isn't an option.

This. On campaigns I usually regard XP as the "FInal Frontier" of improving my units. After the technology tree is chewed through, the buildings have been done, and I've hit my unit cap for superior/special units like the Guards... That is when XP truly comes to shine.

I don't want to downplay it; even starting off it can have a decisive impact and it is a major incentive to keep those units alive if they're not going to go obsolete (like Militia; who the heck keeps Militia around once you've got a good enough economy?). But it's usually the thing you notice last.
doomsday649 Jan 12, 2015 @ 5:14pm 
Just my play style but i tend to keep some regular line units quite a long time and its amazing how often they win the battles for me over elite units - probably because i suicide the elites but hey ho haha
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Date Posted: Jan 11, 2015 @ 5:30pm
Posts: 5