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I did another test today for melee, it was a bit harder to judge but again the results showed even 1 bar of exp making a difference (23 less men dead on my side before enemy breaks)
This. On campaigns I usually regard XP as the "FInal Frontier" of improving my units. After the technology tree is chewed through, the buildings have been done, and I've hit my unit cap for superior/special units like the Guards... That is when XP truly comes to shine.
I don't want to downplay it; even starting off it can have a decisive impact and it is a major incentive to keep those units alive if they're not going to go obsolete (like Militia; who the heck keeps Militia around once you've got a good enough economy?). But it's usually the thing you notice last.