Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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[TNC] ONUR 28 dez. 2015 às 8:02
how to make Maratha Conf. less agressive and stop the worldwide expansion ?
Hi, in every campaign my game is screwed up by the Indian nations unless I don't defeat them at the beginning of the game while playing as GB or France or Netherlands. The exact problem is, probably most of you know, Indians expanding through Europe and America after unifying the India. It simply becomes a super power by just conquering of its all Indian territories. And it becomes a hardcore play!!! Rest of the turns of the game consists of struggling against India mostly alone... And this is boring, unrealistic as well.

I need a modification or a tip to stop this fallacy.

For example, playing as Poland and it is pretty stupid that Maratha C. declares war at me and coming through Russia and Istanbul step by step...
Btw, I dunno why no western state attempts to colonize India as it was supposed to be that way, but it is vice versa!! LOL

What solutions do you bring to this? Will be glad if you share your experiences with me. Thanks...
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Charlemagne 29 dez. 2015 às 14:19 
I found the pack editor, but frankly both programs are overwhelming to me, and I don't want to burden you with a hand-in-hand tutorial. I've been using Empire Realism, that solves the Maratha problem but comes with a lot of other things, and has been causing me crashes, and was thinking of trying Darthmod, which supposedly also fixes the Maratha problem, but brings a ton of other things and possibly bugs. I'm sure both mods are great and you have good ideas for your own suite too, but what I'm really looking for, and a lot of other people, is for a mini mod that will simply nerf the Marathas. Less agressive, less rich, and also without ships. No ships at all. They have this tendency to invade the whole world which is totally out of character. Although I heard there is an attribute you can give them that could make them not invade outside the Indian Theater, which would make it unnecessary to leave them without ships.
Mongol The Unwise 29 dez. 2015 às 23:58 
Try darthmod. I installed it couple days ago, havent yet had a single reason to regret it.

-better diplomacy
-larger units
-more units
-reworked morale
-better in every damn aspect

I made sweden a superpower by forming trade relations with everyone, forming alliances with neighbors, conquering russia and ottomans.
India? Best buddies since 1703.

Without it i did much the same, but ended up in a bloody endless struggle and war with everyone. In the end my empire had italy, russia, norway-denmark, baltia and some land of the ottomans.
But the situation was hopeless against the indians, they came again and again forcing me to waste thousands of troops in defense, making me unable to strike against enemies in europe. It ended up being frustrating and boring, drove me away from continuing the campaign.
[TNC] ONUR 30 dez. 2015 às 3:32 
^^^^Darthmod is very very good at many aspects, but it is too easy to play compared to the original, unmodded game I think.
[TNC] ONUR 30 dez. 2015 às 4:20 
Originalmente postado por Kumelowski:
Originalmente postado por ONUR:

thanks, that was roughly something I was looking for. Once you make this modification, do you need to make any change every time you start a new campaign again or may it be a permanent change? Remains as a fixed property forever? I will try to do this on esf editor.

EDIT: Ok, I found it, made permanent changes on Maratha Confederation via ESF editor except changing the starting regions which I could not find
Regions are changed in the region_array tables or whatever they're called.



I found it now, but I could not make it. I don't know the value that should be replaced. I wrote to an Indian city; portugal, below: Portugese Rebels. But did not work
Charlemagne 30 dez. 2015 às 4:27 
I've noticed that invading India early seems to paralyze them in their world conquest however this is really an option only for the maritime powers, and even for them it is a drag to be forced to invade India. It is something you would probably prefer to leave for later. And not really an option for the landlubber powers like Austria or Prussia.
[TNC] ONUR 30 dez. 2015 às 4:58 
Originalmente postado por Charlemagne:
You know I just reinstalled ETW and was planning on staying vanilla for a while, but you just reminded me WHY I need a mod. Thanks!

Maratha is a total gamebreaker, it wasn't like that originally but they made it that way in one of the last updates they did.

The Usage of ESF Editor

http://i.imgur.com/yYL53qx.jpg

http://i.imgur.com/iXA3G6f.jpg

Open esf editor
Click ‘’file’’ at top left side of the screen
Then click ‘’open ESF’’
Select ‘’campaigns’’ and then ‘’main’’and from where open ‘’startpos.esf’’
Then follow the directories you see in pics...
Click on the shown values, and write something you want,then press ‘’enter’’ as for economics I recently gave -25000 to marathans, and -3500 to mughal, -100000 to mysore (money at the start)
Lastly, after all your changes end, click ‘’file’’ at the top left of the ESF screen, click ‘’save’’ and click ‘’starpos .esf ‘’
And then click quit from the same section.

Charlemagne 30 dez. 2015 às 5:45 
Originalmente postado por ONUR:
Originalmente postado por Charlemagne:
You know I just reinstalled ETW and was planning on staying vanilla for a while, but you just reminded me WHY I need a mod. Thanks!

Maratha is a total gamebreaker, it wasn't like that originally but they made it that way in one of the last updates they did.

The Usage of ESF Editor

http://i.imgur.com/yYL53qx.jpg

http://i.imgur.com/iXA3G6f.jpg

Open esf editor
Click ‘’file’’ at top left side of the screen
Then click ‘’open ESF’’
Select ‘’campaigns’’ and then ‘’main’’and from where open ‘’startpos.esf’’
Then follow the directories you see in pics...
Click on the shown values, and write something you want,then press ‘’enter’’ as for economics I recently gave -25000 to marathans, and -3500 to mughal, -100000 to mysore (money at the start)
Lastly, after all your changes end, click ‘’file’’ at the top left of the ESF screen, click ‘’save’’ and click ‘’starpos .esf ‘’
And then click quit from the same section.
Thanks I'll try that. Will -25000 be enough to control Maratha expansion?
[TNC] ONUR 30 dez. 2015 às 6:13 
Originalmente postado por Charlemagne:
Originalmente postado por ONUR:

The Usage of ESF Editor

http://i.imgur.com/yYL53qx.jpg

http://i.imgur.com/iXA3G6f.jpg

Open esf editor
Click ‘’file’’ at top left side of the screen
Then click ‘’open ESF’’
Select ‘’campaigns’’ and then ‘’main’’and from where open ‘’startpos.esf’’
Then follow the directories you see in pics...
Click on the shown values, and write something you want,then press ‘’enter’’ as for economics I recently gave -25000 to marathans, and -3500 to mughal, -100000 to mysore (money at the start)
Lastly, after all your changes end, click ‘’file’’ at the top left of the ESF screen, click ‘’save’’ and click ‘’starpos .esf ‘’
And then click quit from the same section.
Thanks I'll try that. Will -25000 be enough to control Maratha expansion?

I just tested this, giving money below 0 is useless because the system does not process like in M2TW. In ETW there is not such a thing that you could have money below 0 and go bankrupt deeper, as a result in ETW it becomes normalized next turn. Best choice would be giving Mughals more money like 6000 and to Marathans 0 at the beginning perhaps.

if only i knew how to lower the income per turn that would perfectly make sense
Última alteração por [TNC] ONUR; 30 dez. 2015 às 6:18
Charlemagne 30 dez. 2015 às 6:25 
Well then maybe 0 at start for Marathas and 100000 for Mughals might balance the thing :-D If the Mughals manage to keep Marathas busy they won't erupt out of India.
[TNC] ONUR 30 dez. 2015 às 6:40 
lol, in that case Mughals will ra-pe the world instead of Marathas, 100000 is not good :D
Última alteração por [TNC] ONUR; 30 dez. 2015 às 6:40
Charlemagne 30 dez. 2015 às 9:53 
OK I'll try zero for Marathas and say 10000 for Mughals and see how it goes. 10000 more its understood, since they begin with 8500 or so.
Última alteração por Charlemagne; 30 dez. 2015 às 9:54
The Grand Inquisitor 31 dez. 2015 às 3:13 
MC aggresive? Going for Europe!? Guys is true, because in all my games they get their asses kicked by the Mughals or me when I attack them late game and they never once came even close to the Ottoman Empire. I play Vanilla so if this info is for a mod then tnx for the heads-up
[TNC] ONUR 31 dez. 2015 às 7:03 
^^^^it is either Mughals or Marathas that get big balls after defeating one another in India, but likely to be Marathas that do that.
Charlemagne 31 dez. 2015 às 11:06 
I think the key would be a comprehensive India mod, where the economy, aggresiveness and abilities of the Indian powers are quite curtailed, similar to the American Natives. They should not have higher techs, they should not have ships. Marathas should not be a player option. Like the American continent, the Indian subcontinent in this game, and according to historical reality, should only function as a playground for European colonialism. The Marathans and Mughals should be challenging to defeat, but should never be so aggresive as to leave the Indian theater. I think Kumelowski's idea as seen in post #1 is a good start towards this India mod, and I would encourage him to polish it and publish it.
Juraviell 31 dez. 2015 às 21:20 
Originalmente postado por Lordspyrous:
I know nothing of modifications, but I have faced the same situation :steamsad:
If you have a strong fleet, a strong army and patience, you can do the following:
1)Set your defences on Europe, strong ones preferably
2)Stabilize your position in America, if you got any, as fast as possible.
3)Send a fleet to india, full of your elite units.
4)Delay them at Europe, while you press them at India. Their vast empire can't be that well supported everywhere!:steamhappy:
5) As they turn back their units to fight you, initiate counterattacks from Europe
6) They WILL be anhiliated
Also, having an alliance with or/and funding the Mughal might delay the Marathan C. However, if the header becomes too strong, start supporting the latter. Divide and conquer :steamhappy:
AND REMEMBER: use your (by far) superior technology to strike down armies and cities, and your fleets to raid their convoys! No money means no army and no army means no protection from your superiorly superior superiority
That is typically what I do in game. Trade money is vital! to you and to whom you want to fight. If the Maratha are too big, raid their routes, back their competition, destroy their ports if possible (make them spend money and time rebuilding), then destroy them again! Find their weak points and strike. Even as a nation like prussia, they will probably have trade routes with nations close to you, you can still do a little damage to them from near your homefront.
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Postado a: 28 dez. 2015 às 8:02
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