Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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swmackin May 7, 2024 @ 10:25pm
Favorite, Best and Worst Units
Something a little fun for a change. What are your favorite units in the game? Not just elite units, talk about your favorite early game units too. And, are there some units that may not be that great but are a lot of fun to use?

And, to add some negativity, what are units you see as horrible, or completely useless?
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Showing 1-15 of 17 comments
swmackin May 7, 2024 @ 11:02pm 
For me, my all time favorite unit is the Windbüchse Jaegers of Austria. If you think the Ferguson Rifles are better you couldn't be more wrong. Windbüchse Jaegers fire even faster than Ferguson Rifles and have two additional features. They can "Remain hidden whilst walking" a feature only some low quality units possess. They can also potentially remain hidden while shooting, like bow-and-arrow units. Their only drawback is they run out of ammunition very fast.

My second favorite is the best unit in the game, the Polish Winged Hussar. For those unaware, the Winged Hussar is actually heavy cavalry and is one of only two heavy lancer units in the game. It has a crazy charge bonus and still has the high morale and defense stats, unlike regular lancer units. These guys are an absolute game changer and can be used in ways no other cavalry unit can.

Number 3 is French Guard Artillery, particularly the horse version. Available as 24 lbs. foot and 18 lbs. horse artillery versions. They have better accuracy and reload skill than standard artillery. They also have better morale and melee stats than regular artillery.

Favorite early game unit(s) are the two Spanish Irregulars, Guerillas and 'Corso Terrestre' Guerillas. These units bring a different element to warfare in Europe. Pandours and Ottoman Azzars don't come close to being as good as these Spanish Irregulars. The Ottomans have access to a couple Irregular units in the Balkans with good stats but they lack the "Remain hidden whilst walking" trait.

Other units worth a special mention: Death's Head Hussars, Rogers Rangers, Grenzers, Libyan Kuloglu, Scots, Armenian Archers .... also Fraser's Rangers because they are from my home territory.


Worst/pointless units:

- Conscripts: The militia unit only available to European republics. They have so little ammunition, it always runs out fast. The only way I could see these units not being a complete waste of time would be in fort defense as they have decent melee skill.

- Sepoys: The low-end Line Infantry in India. They are slightly better than African Native Infantry but cost 40g more per turn. Company/VOC Line Infantry are a much better unit and cost only 20g more per turn. Sepoys don't get access rank firing either.

- Palestinian Auxiliaries: This one is kinda sad because it looks really cool and they give it an impressive description. In the end though, it's a militia unit with unusually high morale that costs way too much and doesn't use bayonets. As it is, militia is pretty pointless beyond the early game anyway. They high morale trait does not make these units worth the added cost.


To fix:
- Conscripts: Give them a decent amount of ammo
- Sepoys: Give them rank firing and probably cut the cost a little
- Palestinian Auxiliaries: Cut the cost a lot and give them better accuracy to make them worth recruiting

Last edited by swmackin; May 7, 2024 @ 11:19pm
Big Moustache May 8, 2024 @ 7:35am 
Prince Niketyn or something. The 1 star absolute ♥♥♥♥ general that Russia starts with.
First i played to get rid of him, but it turns out he is a beast in combat and refuse to die of anything but old age. Now Ottomans run for their lives when his name gets mentioned
I like the pikemen, I try to keep a few of them safe, just for nostalgia and pomp and circumstance.
Originally posted by swmackin:
For me, my all time favorite unit is the Windbüchse Jaegers of Austria. If you think the Ferguson Rifles are better you couldn't be more wrong. Windbüchse Jaegers fire even faster than Ferguson Rifles and have two additional features. They can "Remain hidden whilst walking" a feature only some low quality units possess. They can also potentially remain hidden while shooting, like bow-and-arrow units. Their only drawback is they run out of ammunition very fast.

My second favorite is the best unit in the game, the Polish Winged Hussar. For those unaware, the Winged Hussar is actually heavy cavalry and is one of only two heavy lancer units in the game. It has a crazy charge bonus and still has the high morale and defense stats, unlike regular lancer units. These guys are an absolute game changer and can be used in ways no other cavalry unit can.

Number 3 is French Guard Artillery, particularly the horse version. Available as 24 lbs. foot and 18 lbs. horse artillery versions. They have better accuracy and reload skill than standard artillery. They also have better morale and melee stats than regular artillery.

Favorite early game unit(s) are the two Spanish Irregulars, Guerillas and 'Corso Terrestre' Guerillas. These units bring a different element to warfare in Europe. Pandours and Ottoman Azzars don't come close to being as good as these Spanish Irregulars. The Ottomans have access to a couple Irregular units in the Balkans with good stats but they lack the "Remain hidden whilst walking" trait.

Other units worth a special mention: Death's Head Hussars, Rogers Rangers, Grenzers, Libyan Kuloglu, Scots, Armenian Archers .... also Fraser's Rangers because they are from my home territory.


Worst/pointless units:

- Conscripts: The militia unit only available to European republics. They have so little ammunition, it always runs out fast. The only way I could see these units not being a complete waste of time would be in fort defense as they have decent melee skill.

- Sepoys: The low-end Line Infantry in India. They are slightly better than African Native Infantry but cost 40g more per turn. Company/VOC Line Infantry are a much better unit and cost only 20g more per turn. Sepoys don't get access rank firing either.

- Palestinian Auxiliaries: This one is kinda sad because it looks really cool and they give it an impressive description. In the end though, it's a militia unit with unusually high morale that costs way too much and doesn't use bayonets. As it is, militia is pretty pointless beyond the early game anyway. They high morale trait does not make these units worth the added cost.


To fix:
- Conscripts: Give them a decent amount of ammo
- Sepoys: Give them rank firing and probably cut the cost a little
- Palestinian Auxiliaries: Cut the cost a lot and give them better accuracy to make them worth recruiting

"To fix:
- Conscripts: Give them a decent amount of ammo
- Sepoys: Give them rank firing and probably cut the cost a little
- Palestinian Auxiliaries: Cut the cost a lot and give them better accuracy to make them worth recruiting [/quote]"

How do you fix these in game? Can you give troops extra ammo?????
Possibly a little off topic and impossible to replicate. My favourite General was called Alvin Woods. He started off as a young officer, the first time I had him lead one of my armies he was invincible. I wished I had saved that battle. First I had my army behind a good small hill with cliffs and the only way through was a narrow ravine. It was a death trap for the attacking troops. The enemy were about 3 stacks against one of mine. I clicked start battle after setting up my army. Somehow I had forgotten about a lone artillery unit way out of my natural fort and exposed to cavalry attacks. Well, those arty SOB's fought like the best unit i've ever seen, taking out cavalry attacks, so I sent in Alvin Woods to help cover their retreat, he did, he saved the guns and I was able to salvage them back in my defenses. I then sent out General Woods to take out their arty, he was unstoppable. Literally wiped out their artillery so my army was safe in this natural fortification. The enemy were eventually wiped off the map and I used Alvin Woods multiple times to repel the enemy with charges. It was a one of a kind victory. So Next I linked up Alvin Woods with elite units and had him sail round the World, winning every battle. Iv'e tried using a General like that again but to no luck. He eventually died of old age. I was actually sad, he was like one of those Tamagotchi that you have from birth. All hail and salute General Alvin Woods. Oh, and his stats were off the chart before he died.
Bfloo May 8, 2024 @ 4:29pm 
My fav unit, The Black Guard.

The best, grenadiers. I can't collapse a line faster with anything else.
swmackin May 10, 2024 @ 7:51am 
Originally posted by Drunk Rambo {HAC}:
Originally posted by swmackin:
For me, my all time favorite unit is the Windbüchse Jaegers of Austria. If you think the Ferguson Rifles are better you couldn't be more wrong. Windbüchse Jaegers fire even faster than Ferguson Rifles and have two additional features. They can "Remain hidden whilst walking" a feature only some low quality units possess. They can also potentially remain hidden while shooting, like bow-and-arrow units. Their only drawback is they run out of ammunition very fast.

My second favorite is the best unit in the game, the Polish Winged Hussar. For those unaware, the Winged Hussar is actually heavy cavalry and is one of only two heavy lancer units in the game. It has a crazy charge bonus and still has the high morale and defense stats, unlike regular lancer units. These guys are an absolute game changer and can be used in ways no other cavalry unit can.

Number 3 is French Guard Artillery, particularly the horse version. Available as 24 lbs. foot and 18 lbs. horse artillery versions. They have better accuracy and reload skill than standard artillery. They also have better morale and melee stats than regular artillery.

Favorite early game unit(s) are the two Spanish Irregulars, Guerillas and 'Corso Terrestre' Guerillas. These units bring a different element to warfare in Europe. Pandours and Ottoman Azzars don't come close to being as good as these Spanish Irregulars. The Ottomans have access to a couple Irregular units in the Balkans with good stats but they lack the "Remain hidden whilst walking" trait.

Other units worth a special mention: Death's Head Hussars, Rogers Rangers, Grenzers, Libyan Kuloglu, Scots, Armenian Archers .... also Fraser's Rangers because they are from my home territory.


Worst/pointless units:

- Conscripts: The militia unit only available to European republics. They have so little ammunition, it always runs out fast. The only way I could see these units not being a complete waste of time would be in fort defense as they have decent melee skill.

- Sepoys: The low-end Line Infantry in India. They are slightly better than African Native Infantry but cost 40g more per turn. Company/VOC Line Infantry are a much better unit and cost only 20g more per turn. Sepoys don't get access rank firing either.

- Palestinian Auxiliaries: This one is kinda sad because it looks really cool and they give it an impressive description. In the end though, it's a militia unit with unusually high morale that costs way too much and doesn't use bayonets. As it is, militia is pretty pointless beyond the early game anyway. They high morale trait does not make these units worth the added cost.


To fix:
- Conscripts: Give them a decent amount of ammo
- Sepoys: Give them rank firing and probably cut the cost a little
- Palestinian Auxiliaries: Cut the cost a lot and give them better accuracy to make them worth recruiting

"To fix:
- Conscripts: Give them a decent amount of ammo
- Sepoys: Give them rank firing and probably cut the cost a little
- Palestinian Auxiliaries: Cut the cost a lot and give them better accuracy to make them worth recruiting
"

How do you fix these in game? Can you give troops extra ammo????? [/quote]

What I meant is that is how I would fix those units :)
swmackin May 10, 2024 @ 7:53am 
Originally posted by Bfloo:
My fav unit, The Black Guard.

The best, grenadiers. I can't collapse a line faster with anything else.

Better than the Polish Guard Grenadiers?
Bfloo May 11, 2024 @ 3:55am 
Originally posted by swmackin:
Originally posted by Bfloo:
My fav unit, The Black Guard.

The best, grenadiers. I can't collapse a line faster with anything else.

Better than the Polish Guard Grenadiers?

NGL, I have never used Poland. I like Grenadiers in general, regardless of faction.
Stevcorp May 15, 2024 @ 8:11am 
Favorite unit: Polish heavy cavalry. In a game where bayonets and guns beat horses, it's nice to have a horse unit that can charge infantry and come out on top.

Best unit: Light infantry. Whether you're keeping them in reserve, using their spikes to block cavalry, or kneeling them in front of your main gun line to boost your firing output, they always serve a purpose.

Worst unit: Grenadiers. Yes, their bombs can wipe out a whole unit in a few seconds. But it takes a lot of micro and once they're in melee, they are toast. No matter how good you use them, there's something else that can do the job better and cheaper.
C C May 17, 2024 @ 1:59am 
Good choices.

Top 5 in no particular order:

Polish Guard Grenadiers
Black Watch
Roger's Rangers
Death's Head Hussars
Windbüchse Jaegers

Also, they aren't impressive, but I always liked the native auxiliaries. They look kinda unique. I also like the frontiersmen Spain gets. The Company infantry are nice too... I like those hats.
Last edited by C C; May 17, 2024 @ 3:12am
swmackin May 17, 2024 @ 3:54pm 
Originally posted by C C:
Good choices.

Top 5 in no particular order:

Polish Guard Grenadiers
Black Watch
Roger's Rangers
Death's Head Hussars
Windbüchse Jaegers

Also, they aren't impressive, but I always liked the native auxiliaries. They look kinda unique. I also like the frontiersmen Spain gets. The Company infantry are nice too... I like those hats.

Last Prussia game I played I ended up with 3 Death's Head Hussar units, even though there is a limit of 1. I was so happy lol.

I already had a Death's Head unit trained when I did a revolution to become a republic. The rebel army had a Death's Head unit in it giving me two of them. Later I did a counter-revolution to become a Constitutional Monarchy and, again, there was a Death's Head unit in the rebel army.

I've had the same thing happen with other factions and limited units.
Kunkkaaaaa May 18, 2024 @ 8:29pm 
1 Light dragoon
2 Light dragoon
3 Light dragoon
C C May 19, 2024 @ 4:39am 
Originally posted by swmackin:
Originally posted by C C:
Good choices.

Top 5 in no particular order:

Polish Guard Grenadiers
Black Watch
Roger's Rangers
Death's Head Hussars
Windbüchse Jaegers

Also, they aren't impressive, but I always liked the native auxiliaries. They look kinda unique. I also like the frontiersmen Spain gets. The Company infantry are nice too... I like those hats.

Last Prussia game I played I ended up with 3 Death's Head Hussar units, even though there is a limit of 1. I was so happy lol.

I already had a Death's Head unit trained when I did a revolution to become a republic. The rebel army had a Death's Head unit in it giving me two of them. Later I did a counter-revolution to become a Constitutional Monarchy and, again, there was a Death's Head unit in the rebel army.

I've had the same thing happen with other factions and limited units.

Clever. I need to try this.
swmackin May 20, 2024 @ 6:28am 
Originally posted by C C:
Originally posted by swmackin:

Last Prussia game I played I ended up with 3 Death's Head Hussar units, even though there is a limit of 1. I was so happy lol.

I already had a Death's Head unit trained when I did a revolution to become a republic. The rebel army had a Death's Head unit in it giving me two of them. Later I did a counter-revolution to become a Constitutional Monarchy and, again, there was a Death's Head unit in the rebel army.

I've had the same thing happen with other factions and limited units.

Clever. I need to try this.

Just make sure to train the maximum number of elite units (that you like) before a revolution and hope for the best :)

My current game as UP I ended up with an extra Scots unit. Another Prussia game I got an extra 2nd Hussar and Deaths Head Hussar. As France I got an extra Guard Artillery.
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Date Posted: May 7, 2024 @ 10:25pm
Posts: 17