Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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Ottoman Empire FREEZING UP Game
I have noticed this problem many times through many campaigns that I have done and it always seems to be specifically the Ottoman Empire. The current campaign I am playing now, as Prussia, is nearly unplayable because of this issue. Whenever I end my turn and the CPU begin to cycle through their turns, it runs smoothly until it reaches the Ottoman Empire where the game will freeze up, but I can still hear the music playing. Sometimes, if I wait long enough, I can see the flags on my armies wave for about half a second which lets me know that the game is trying to process their forbidden actions whatever they might be. About half of the time it will finally move passed their turn and cycle through the rest of the countries with no problems. I have not experienced this issue with any other country besides the Ottoman Empire.

However, recently the game has been frozen and does not seem to want to continue. At times I would be waiting 5-10 mins for the Ottomans to be done with whatever witchcraft they are up to. It is starting to get annoying and im only on turn 36 which is a relatively low turn to be on to experience freezing issues. Im about at the point where I need to restart or try and conquer the Ottomans just so it can stop. I don't know what they're doing down there but it needs to stop.

If I had to assume, I think they have an enormous army that is spread out into single units on the campaign map and bunched them up into a small space while trying to move them one by one

Has anyone else experienced this type of problem with the AI before? If so, what was the solution? Thanks

Just as a disclaimer, I am playing the Darth Mod campaign and I do not have view CPU turns on in the settings.
Originally posted by pgeerkens:
There are two path-finding bugs that can cause the game to hang up during the AI move.
  1. Around Istanbul, the Ottomans in the mid and late game are attempting to move numerous small stacks between Anatolia and Rumelia - but the path-finding can't unravel how to move the units in and out of Istanbul as necessary. Declaring war on the Ottomans and blocking the Bosporus blocks this path and relieves the hang-up.
    It's claimed that this can also happen at the Strait of Gibraltar; however the path-finding here is much easier as it's possible to go around Tangier on both sides. I've never seen it happen at this end of the Mediterranean myself. As at Istanbul, one could relieve this by DOW-ing the problem faction and blocking the Strait of Gibraltar with a naval stack.

  2. As part of treating successfully for peace, stacks in now forbidden territory are teleported (Thank you Druid Rambo - I mean Tactically Withdrawn) to friendly territory. On occasion, stacks are thus placed where they cannot complete pre-assigned movement, again causing a game hang-up during the AI move for that faction. If the units causing this are only blocked by the Player faction's territory, this can be relieved by granting Military Access (5 turns is sufficient) to the relevant AI faction.
Good luck!
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Ask Hazard Hawk, he's explained how to get out of this. You need to block both Gibraltar and the Istanbul straits.
The author of this thread has indicated that this post answers the original topic.
pgeerkens Dec 21, 2023 @ 7:43am 
There are two path-finding bugs that can cause the game to hang up during the AI move.
  1. Around Istanbul, the Ottomans in the mid and late game are attempting to move numerous small stacks between Anatolia and Rumelia - but the path-finding can't unravel how to move the units in and out of Istanbul as necessary. Declaring war on the Ottomans and blocking the Bosporus blocks this path and relieves the hang-up.
    It's claimed that this can also happen at the Strait of Gibraltar; however the path-finding here is much easier as it's possible to go around Tangier on both sides. I've never seen it happen at this end of the Mediterranean myself. As at Istanbul, one could relieve this by DOW-ing the problem faction and blocking the Strait of Gibraltar with a naval stack.

  2. As part of treating successfully for peace, stacks in now forbidden territory are teleported (Thank you Druid Rambo - I mean Tactically Withdrawn) to friendly territory. On occasion, stacks are thus placed where they cannot complete pre-assigned movement, again causing a game hang-up during the AI move for that faction. If the units causing this are only blocked by the Player faction's territory, this can be relieved by granting Military Access (5 turns is sufficient) to the relevant AI faction.
Good luck!
Last edited by pgeerkens; Dec 21, 2023 @ 7:45am
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Date Posted: Dec 21, 2023 @ 4:19am
Posts: 2