Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.moddb.com/mods/empire-total-war-ii
Adds new playable factions, hundreds of new units, new music, new mechanics, better battles, better AI.
hi shaka..
grouping units is based on when they are recruited and what unit type they are.. in order: gen, cav, artillery, inf., light inf., light dragoons. if you want organized armies, you will have to put a little effort into creating them. i try to recruit to the order, and create full armies all at once. adding new units to an older army or mixed units to an older army can jumble it up. it would be awesome to have them sorted always, but empire doesn't play nice. i'm sure you probably know this already. maybe might be helpful to those that do not.
if you leave your army idle for awhile.. units will jumble up. if so.. always move cav. in and out of army first.. then artillery, and so on to fix them up again. :)
all the best.
edit: included ss; example.
https://steamcommunity.com/sharedfiles/filedetails/?id=2949827665
Its a custom campaign map for the Warscape engine. Tool hasn't released yet but I can only imagine the mods that will be made for Empire onwards once it releases. The tool in question has been made with support from CA, before anyone goes on a CA vs modders rant.
Everything else comes next time you pick up the game again