Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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Doma Apr 10, 2016 @ 7:10am
Ridiculous Naval Auto Resolve (DMod)
http://imgur.com/W6385oe

I auto resolved. I lost 8 ships. This has happened multiple times. Is there a way to make auto resolve less ridiculously imbalanced? It's getting annoying to have to reload and manually fight every last single brig and sloop that blockades my trade routes.
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Showing 1-15 of 16 comments
gimme ur Profile background name pls <3
Doma Apr 10, 2016 @ 9:03am 
The Victory
Crusader Kings II Profile Background
Hauptmann Apr 10, 2016 @ 1:18pm 
That is some TERRIBLE auto resolve. How does that even happen? XD
As for making auto resolve less crappy, there's no way (unless Sega updates, which is unlikely). Maybe a community member will do something, but otherwise, you're going to have to sail, man :/
Nugcrusher Apr 10, 2016 @ 1:47pm 
The original TW game, "Shogun", had auto resolves heavily balanced in favor of the AI. I did not "get it" unitil I concluded that TW games are about the battles, and the makers wanted those battles "played-out" because so much effort is put into the creation of these, and so forth...TW games are not really about strategy...the love is in the battles and the battlefields (atmospheric effects, etc).

That being said, yea, the inbalance can be ridiculous and annoying when chasing down those lone raiders....
Doma Apr 10, 2016 @ 2:06pm 
Originally posted by Tobusco:
That is some TERRIBLE auto resolve. How does that even happen? XD
All the time ._. I kind of laughed at how ridiculous that particular outcome was. I would have posted the screenshot of the defeat but I facepalmed/insta-reloaded that fight so fast they call me Save Scum Samuel.

Originally posted by Nugcrusher:
The original TW game, "Shogun", had auto resolves heavily balanced in favor of the AI. I did not "get it" unitil I concluded that TW games are about the battles, and the makers wanted those battles "played-out" because so much effort is put into the creation of these, and so forth...TW games are not really about strategy...the love is in the battles and the battlefields (atmospheric effects, etc).

That being said, yea, the inbalance can be ridiculous and annoying when chasing down those lone raiders....

Yeah I never auto-resolve unless its playing whackamole with tiny stacks because I find it intolerable. But naval-wise yeah I'm finding myself having to manually hunt down those 4 brigs, taking basically no hull damage in a fight the auto-resolve A.I. lost EIGHT Second Rates to.

Oh well thanks, guess I'll just have to grin and bear it T-T
Wolfera Apr 10, 2016 @ 3:18pm 
I also stopped auto resolving naval battles on Darthmod after losing 4 2nd rate to 4 5th rate... I also did save scum and won that battle with barely any damage. The auto resolve on Darthmod is stupid.
Horcerer Apr 10, 2016 @ 4:04pm 
I once auto resolved and my Brig destroyed a sloop and a 6th rate. It's a bit random. But to its credit, war is unpredictable.
8mob8 Apr 10, 2016 @ 9:09pm 
i ♥♥♥♥♥♥ hate the auto resolve it can crush the enemy one moment and then literally same battle u would lose horribly
Alison Wunderland Apr 11, 2016 @ 7:39am 
Didn't notice the part about it being Dmod. As my Dad used to tell me: "Be sure brain is engaged before putting mouth into gear."
Last edited by Alison Wunderland; Apr 14, 2016 @ 5:58pm
Doma Apr 11, 2016 @ 8:14am 
To be honest I didnt expect to have to utilise advanced tactics to take out one of the dozens of tiny fleets that buzz around your trade routes with suicidal glee (despite the fact there's several full stack armadas nearby) every other turn.

I'll be the first to admit I dont know much in-depth about naval combat though; I havent played many except larger fleet battles because they're rather slow paced for my liking so I'm incentivised to build doomstacks that can make all but the most pressing of naval battles nessecary. That being said if the A.I. had three ranger units on land and I came at them with 14 stacks of elite line infantry and a high command general I wouldnt expect to lose 8 stacks in an auto-resolve just because the rangers out-range them so naval resolving seems kind of unfair.

Would a fleet of fifth rates have better luck in auto-resolves against such fleets? I'm all for a varied and interesting naval battle against a big fleet but whack-a-mole on tiny low-tier ships is just too boring to do manually given their frequency.
Wolfera Apr 11, 2016 @ 6:43pm 
Originally posted by Anonymous Bosch:
The AI plays on "expert". Brigs have more range. They don't have to sink heavy ships, they only have to dismast them completely for those ships to become out-of-action. You can do it too, but it would take the player several hours.

In the future consider arming yourself with 5th-rates--by far the best ships of any faction capable of building them. Why? Range=500, Speed=17(without tech improvements), Guns=48. Plus, they're a LOT faster and cheaper to build, and cheaper to maintain.

Except that isnt true in Darthmod. The range is the same for all ships, making 2nd rates really powerful, despite lack of maneauverability, a single brig would probably give up after the 1st or 2nd barrage.

They have twice the guns of a 5th rate. The speed difference between them isnt enough to compensate the lack of firepower and hull strenght in the mod. Of course its nice to have 5th rates aswel, they can flank while your 1st, 2nd and 3rd rates engage, but yea, its totally worth it having those 1st, 2nd and 3rd rates on this mod.
󠀡󠀡 Apr 14, 2016 @ 3:14am 
1 class of ships, that says it all :steamhappy:
Doma Apr 14, 2016 @ 3:24am 
Originally posted by madwolf:
1 class of ships, that says it all :steamhappy:

Ah yes because if I only packed 20 elite line infantry against 3 units of Medicine Men it was my fault because my unit variety wasn't up to scratch and I deserved to lose 8 stacks.
󠀡󠀡 Apr 14, 2016 @ 7:21pm 
Originally posted by Doma:
Originally posted by madwolf:
1 class of ships, that says it all :steamhappy:

Ah yes because if I only packed 20 elite line infantry against 3 units of Medicine Men it was my fault because my unit variety wasn't up to scratch and I deserved to lose 8 stacks.
20 elite what? Why are you even comparing auto resolving land battles to naval ones? Based on my experience and many other players, auto resolving naval battles is a lot harder than the land battles. It's like it's already predetermined that you have less than 50 percent chance of winning auto resolved naval battles no matter what your fleet lineup is. But the fact that you're running just 1 class of ships further the odds that you are less likely to win or end up having a pyrrhic victory. That's why I don't resolve naval battles. If I do, I make sure it's a pretty well rounded set of units. Steam ships for maneuverability, Sloops or other frigates for chasing off routing ships or just using them to lock down other ships. Rockets ships too are always in my armada and so on and so on. You'd have a better chance of getting better results if you tend to diversify the set of units you have, and that is more important in naval battles. At the end of the day, I'd rather play the game than auto resolve it specially considering you were implying that those enemy ships were the leftovers from previous battles. If you had finish them off in one battles you'd less likely to deal with them again unless they produce new set of fleets which is why after winning I tend to blockade all of their ports. I've dealt with 3 full stacks of Brigs before and only had to deal with them once since I've managed to avoid having routing ships escapes. In auto resolving of course you can't do that. So the answer to your question is, if you can't diversify, stop being lazy and play the game, or you'd keep getting that "ridiculously imbalanced" results. :steammocking:
Last edited by 󠀡󠀡; Apr 23, 2016 @ 5:23pm
Doma Apr 15, 2016 @ 2:15am 
That was just an example of how naval auto-resolving is kind of stupid compared to land ones and that similar results on land would seem ridiculous. That fleet was purely built to play whack-a-mole with low tier ships that the A.I. spams to sit on your trade routes and blockade your ports with suicidal abandon (I mistakenly thought high-tech overwhelming power would throw the auto-resolves in my favour).

My main fleet is more varied because it generally has worthwhile battles to fight. And ofc in these battles I do make sure as few ships as possible escape, the ships I was auto-resolving were simply tiny stacks thrown at me rather than left-overs. I dont think it's very lazy to not want to fight a naval battle like this every single turn. This thread did kind of fulfil its purpose in validating that the naval auto-resolve is extremely bias in its calculations (which I didnt know for sure before I made it).
Last edited by Doma; Apr 15, 2016 @ 2:16am
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Date Posted: Apr 10, 2016 @ 7:10am
Posts: 16