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Crusader Kings II Profile Background
As for making auto resolve less crappy, there's no way (unless Sega updates, which is unlikely). Maybe a community member will do something, but otherwise, you're going to have to sail, man :/
That being said, yea, the inbalance can be ridiculous and annoying when chasing down those lone raiders....
Yeah I never auto-resolve unless its playing whackamole with tiny stacks because I find it intolerable. But naval-wise yeah I'm finding myself having to manually hunt down those 4 brigs, taking basically no hull damage in a fight the auto-resolve A.I. lost EIGHT Second Rates to.
Oh well thanks, guess I'll just have to grin and bear it T-T
I'll be the first to admit I dont know much in-depth about naval combat though; I havent played many except larger fleet battles because they're rather slow paced for my liking so I'm incentivised to build doomstacks that can make all but the most pressing of naval battles nessecary. That being said if the A.I. had three ranger units on land and I came at them with 14 stacks of elite line infantry and a high command general I wouldnt expect to lose 8 stacks in an auto-resolve just because the rangers out-range them so naval resolving seems kind of unfair.
Would a fleet of fifth rates have better luck in auto-resolves against such fleets? I'm all for a varied and interesting naval battle against a big fleet but whack-a-mole on tiny low-tier ships is just too boring to do manually given their frequency.
Except that isnt true in Darthmod. The range is the same for all ships, making 2nd rates really powerful, despite lack of maneauverability, a single brig would probably give up after the 1st or 2nd barrage.
They have twice the guns of a 5th rate. The speed difference between them isnt enough to compensate the lack of firepower and hull strenght in the mod. Of course its nice to have 5th rates aswel, they can flank while your 1st, 2nd and 3rd rates engage, but yea, its totally worth it having those 1st, 2nd and 3rd rates on this mod.
Ah yes because if I only packed 20 elite line infantry against 3 units of Medicine Men it was my fault because my unit variety wasn't up to scratch and I deserved to lose 8 stacks.
My main fleet is more varied because it generally has worthwhile battles to fight. And ofc in these battles I do make sure as few ships as possible escape, the ships I was auto-resolving were simply tiny stacks thrown at me rather than left-overs. I dont think it's very lazy to not want to fight a naval battle like this every single turn. This thread did kind of fulfil its purpose in validating that the naval auto-resolve is extremely bias in its calculations (which I didnt know for sure before I made it).