Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Once it fails, you'll be having to fight off European powers + having the constant threat of a Marathan invasion. Trust me, they're not shy on that!
Personally, I'd like to prepare multiple armies to take several locations in one go, preferably, locations with trade ports so that there's an immediate finanical gain upon capturing the region. 2-3 armies are the vanguard with possibly more to follow.
Once you've set foot in India however, it'll be the bloodiest war you've fought. The Marathans have quite the manpower and unless there's a dominant European faction (aside from you) that get's you thinking twice on warring with, you'll be in for quite some battles.
On the other hand, the technological differences should be in favour of the European nation.
Second, if you're trying to take on the Indian continent controlled by the Marathas you're in for some trouble. You will need to prepare a ton ahead of time before invading. Here is my basic plan:
-Stock up on agents. You want assassins/spies who can not only scout out the land but can also kill Maratha Priests. Bring a lot of priests with you. If you want to hold a settlement and prevent rebellion you're going to need a ton of priests for a quick(er) conversion of the populace and the assassins to kill off competeing priests.
-Check the trade nodes first. If the Maratha's have any ships on nodes take them out first. I still maintain attacking their economy does nothing BUT if you attack them it prevents them from hounding your ships on trade nodes.
-Take Sri Lanka (ceylon) first. Buy it from the Dutch or take it or if you're lucky the Dutch will have been defeated and Sri Lanka will be rebel held. This will be a good base of operations from which to invade India.
-Stick to the coast. Keep the Marathas in front of you, you don't want to have attacks on multiple sides. Bengal is a good place because it's semi-isolated and you can move south and take cities or move northwest along the mountains. Don't take Bijapur first...you'll be surronded.
-Big Cities means victory. Big cities means more money and more variety for troop recruiting...try to take the big ones first.
-Destroy all schools/colleges. Obviously you're going to destroy religious buildings and replace them with that of your faction BUT schools/colleges also create upheavel in regions so i always destroy them and build either another church or the garden thing (it recruits spies) that helps calm the people.
-Use your superior technology to your advantage. I rarely openly attack, i prefer to put cities under siege and wait for counter attack. Why? You can cut enemies to pieces with your canons while they are marching towards you-i like to focus on cavalry. Then when the armies get close switch to cannister shot and rip units to shreds, then let your infantry wipe up. Also, light infantry has a ton of benefits. If you have the "Light infantry tactics" tech researched you're golden. When defending, troops can put up the ramparts or the spiked log thing to stop cavalry. Light infantry get mines that do a ton of damage. I like to set them out ahead of my main army and then run the units back after the mines are set. With the canons it's another means of doing damage to an army. Plus, some light infantry can deploy stakes (maybe they all can, i don't know, i'm going from memory). I like to put these on the flanks to stop cavalry OR, if i don't get mines, put them out front of my canons to protect them.
-It will be expensive but send multiple armies when you invade. If you send 1 and take a city, retrain, recruit more troops, and move to another city, you're giving the Maratha's time to counter attack. Hit 'em hard, hit 'em fast.
*flashback to Rome 2's traumatizing agents*
Here is how, Cripple Economy, Ally with Strong Countries, Ally with Countries that dislike it. Then Slowly or fast then Declare war
I'm going to disagree with both of you because i've tested my theory in both Empire and Shogun 2. I have an American campaign in Empire and i beat Russia back to a single region, Arkhangelsk. They have no trade with anyone (i checked diplomacy) and i've sabotaged all the buildings that could make any money like farms and factories (not that there are many in Arkhangelsk). Yet, with all of that they still managed to have like 7 full armies just chillin' around their region (i have a screenshot). Shockingly, they've yet to go bankrupt...I did the same exact thing in Shogun 2 the only difference is that every turn the buildings i sabotaged were magically repaired so i had an army of agents re-destroy them every turn...still no bankruptcy.
IF you look closely, you can see as negative factors; War weariness, religions, tax, government, industry, clamour for reform and the one with digits; Bankruptcy.
Yours might be better :P