Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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komninosm Oct 8, 2016 @ 2:40am
I hate melee friendly fire...
I mean I'm OK with cannons doing friendly fire, rifles doing it is somewhat OK (though they should stop firing in some cases it's ridiculous), but melee units friendly fire is way out of control sometimes. And you can't stop it like ranged (fire at will off). It just drives me nuts.
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Showing 1-8 of 8 comments
operating1 Oct 8, 2016 @ 3:22am 
Yes, friendly fire can blow at times depending on the complexity of a battle. If I am concerned about this happening, I will keep moving the firing unit (usually infantry ect.) to avoid casualties. Friendly fire does not bother me all that much depending on if it's a victory or not, also depending on if my economy is strong or not.. My friendly fire usually goes from the teens to the mid-hundred, not terribly expensive to repair most of the time...
komninosm Oct 8, 2016 @ 5:02am 
I just had my one Lancers Cavalry attack an enemy router and I got a few slef-inflicted casualties, on the same freaking unit.
It's a bit ridiculous some times...

(i don't care about ranged friendly fire, but melee is way out of control)
HazardHawk Oct 8, 2016 @ 8:07am 
Originally posted by komninosm:
I just had my one Lancers Cavalry attack an enemy router and I got a few slef-inflicted casualties, on the same freaking unit.
It's a bit ridiculous some times...

(i don't care about ranged friendly fire, but melee is way out of control)
In reality, this would be the case. Just because a unit breaks doesnt mean one or two people do not withdraw orderly causing casualties on the way out.



Originally posted by komninosm:
I mean I'm OK with cannons doing friendly fire, rifles doing it is somewhat OK (though they should stop firing in some cases it's ridiculous), but melee units friendly fire is way out of control sometimes. And you can't stop it like ranged (fire at will off). It just drives me nuts.
In reality, this has always been an issue of battle. Even in modern warfare friendly artillery fire still happens.

Artillery is for defensive fire only except for seiges.
komninosm Oct 8, 2016 @ 8:33am 
Originally posted by HazardHawk:
In reality, this would be the case. Just because a unit breaks doesnt mean one or two people do not withdraw orderly causing casualties on the way out.


In reality, this has always been an issue of battle. Even in modern warfare friendly artillery fire still happens.

Artillery is for defensive fire only except for seiges.
A rout is not orderly withdraw. It's a drop everything and run.
Also the casualty was not from enemy but from another Lancer in the same unit ramming his friends. It's not impossible, but it's way too common. It makes cutting down routers a lot less reward than it was in (first) Rome. It's even worse how your cavalry doesn't really kill enemies often and just rides along side like idiots.


Who said anything about artillery fire and modern warfare. I specifically said ranged was OK (to a point, units shouldn't fire blindly into the backs of comrades all the time) and I said melee friendly fire was over the top.

Artillery is for forcing the enemy to move or sit and die. It's as much offensive as it is defensive.
Last edited by komninosm; Oct 8, 2016 @ 8:39am
operating1 Oct 8, 2016 @ 8:50am 
It's been my praxtice to assign just one cav per routing unit to avoid what you are talking about.. A general and horse regiments attacking together don't seem to cause friendly casualties...
komninosm Oct 8, 2016 @ 11:06am 
I've had general bodyguard kill many a friend cavalry man.
Heck I've had a Lancer spear another Lancer in the same unit.
Granted it's a lot more rare if you only use 1 melee unit per enemy, or stick to melee infantry, but it's so retarded sometimes.
Especially when the cavalry unit decides they want to ride alongside the enemy and not freakin attack them!
operating1 Oct 8, 2016 @ 4:30pm 
I've seen what you are talking about, there are at least 2 ways to resolve it: 1. halt your cav and do a charge or rather a recharge (which gives the bonus charge points) or 2. Continue with original charge and hit the targeted unit (without stopping) with a renewed command to charge it. If your cav is exhausted (loss of effectiveness) they have a tendacy not to fully engage and are looking to rest, it might be best to let them rest for a few seconds then do another charge (when chasing down units on foot). .
komninosm Oct 8, 2016 @ 11:58pm 
What I tend to do a lot of the times is to issue move orders to a cav unit that is chasing down routers. Try to run them over manually. Or I press stop and then attack again to wake em up from their ride along nonsense. It's so stupid. Cav running down routers was just fine in old Rome game...
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Date Posted: Oct 8, 2016 @ 2:40am
Posts: 8