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I mean...you can research canister shot at the immediate start of the game...I mean...Come on dude, 70 turns and you don't expect the AI to come with their own technological advances?
A tier one engineering school is needed to even unlock canister shot. The AI shouldn't be able to technologically advance if I raid and occupy their schools and territories as well. So how can they acquire tech when they don't even have a school or the prerequisites to unlock it?
I've actually had a thing happen in one of my GB campaigns that I'd like to mention where after I ended my turn suddenly every AI faction acquired all techs and max prestige. Before that I had almost every tech learned and was the most prestigious nation then one turn later I'm at the bottom.
For example, nations one turn before that didn't even have plug bayonets now had socket bayonets and fire-by-rank even though they didnt have a school or the required barracks level to unlock it. The techs weren't stolen from me either because I assassinate/duel any and all gentlemen that come near my schools. I don't share or sell tech either.
The reason why I also take a long time destroying nations too is because I want them to build special buildings in each capital territory before I take it.
Eh, maybe its just bugged. I guess I'll just destroy everyone.
You're shown the % of succes + how many turns it'll take to steal it. If they're succesfull, they stay in the school, if they're unsuccesfull, they're kicked out of the school and move away from the school 50% of their movement points, see it as a retreat. Next turn, you can place 'm back in the AI school to try again.