Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What is your typical full stack composition?
I play vanilla on VH/VH and always take Maratha out before they can get past Anatolia. Facing off against them with stacks typically of
- 1 general;
- 2 cavalry;
- 2 12 lb long guns;
- 4 12 lb howitzers; and
- 11 line infantry (or 10 plus a demi-cannon)
I regard them as no more difficult than any European power, and easier than the Prussians for example.Are you using your navy to cripple their trade and ports? Without trade their Trade Goods are nearly worthless.If you have landed in Southern India with three full stacks and destroyed their navy and ports, their time is numbered. I can then plough through India in 11 or 12 turns; but even taking heavier losses their economy can't compete in a longer war of attrition.
As Prussia, I figured 2 stacks would be enough, but after 3 or 4 attacks, 1 just got ripped apart, and I managed to make a peace deal, keeping 1 Indian city, I think Mysore. I ended up needing 4 stacks, 2 supporting each other to push forward. I had rakes sabotaging away to disrupt their economy, which helped.
I was never able to get a sizable navy to cause serious trade disruption. My mistake, not taking out Sweden early.
My three stack invasion works like this:
- Fleet (two squadrons each led by Fifth Rate admiral) arrives and rendezvous in position off Goa. Two Indiamen as transports take position south of them about 2/3 from Arabian Sea sea box and Ceylon.
- Two stacks arrive in Arabian Sea sea box. DOW Maratha. Engage and destroy Maratha fleet in ports from Surat to Calicut; fully destroy all these ports to maximum damage (except Calicut and Goa which just take 10% damage - one hit and out again). Larger squadron then takes position off Bjapur while smaller moves to Ceylon Strait.
- Third stack arrives in Arabian Sea sea box, and chain transports to Bombay and takes Bjapur. Stack NOT in port at Ceylon invades at Pondicherry and takes Arcot (Carnutica). Stack IN port at Ceylon invades at Caliut; takes Mysore; and advances past Pulivendla Mines in preparation to take Hyderabad next turn.
- Depending on Maratha defences, three general possibilities now exist:
- Stack at Pulivendla takes Hyderabad; Stack in Arcot transports to and captures Calcutta; and stack in Bjapur takes Goa and returns to defend Bjapur.
- Stack at Pulivendla takes Hyderabad; Stack in Arcot transports to and captures Goa; Stack in Bjapur attacks nearby Maratha forces or takes Ahmadnagar;
- Stack at Pulivendla attacks Maratha defenders on the Deccan Plateau; Stack in Bjapur mops up Maratha remnants from the above; and Stack in Arcot transports to and captures Calcutta.
- From here the general continuation is:
- Stack on the Deccan Plateau clears Maratha remnants south of the Hyderabad river; then takes Nagppur and clears Maratha remnants south and east of it; and moves to capture Delhi.
- Arcot/Goa stack takes Calcutta (if not already), then Orissa & Circars; and then chain-transports back to Surat to join the left wing.
- Stack in Bjapur feeds out in support of left wing as its garrison duties reduce. The left wing then moves on Sindh and Rajputana.
If the above can be timed so that Maratha is heavily invested in Persia and Anatolia their ability to defend this is reduced even more.Both stacks chain-transport to Ceylon, one taking it the other sitting in port.
Squadron in Ceylon Strait moves towards Calcutta to provide option of invading at Calcutta next turn.
If you are in India by about 1730 or the Maratha will not yet have even 6th rates. A couple of modest fleets led by an Admiral's Fifth Rate supported by a couple of 6th Rates each and a few Brigs and Sloops is more than sufficient, even on Auto Resolve, to handle the Maratha fleet at this point.
You put a lot more thought into this than I have. I'm pretty sure in the game I was referring to was a lot later than 1730. Either way, I had not put much effort into naval research, just enough to deal with pirates, who I conquered. Then I moved to India, just because it was there.
I'm closing in on 7,000 hours playing ETW, with another 3000+ on NTW. I've probably invaded India near twenty times. Hopefully the previous post helps some struggling soul to improve.
my thoughts. as any campaign i play is world domination and my first target is always maratha asap. nothing is worse than the "orange menace" getting out of control. if the country i am playing as, has access to quick navy.. even easier.
1. UP, britain, france, spain are the easiest.. especially spain (galleons) and britian (4th rates from the start). 4 is all you need.. the rest can be trade ships. send those to dispatch maratha's tiny/weak navy.. lock down the ports they have with the trade ships. blockading any port (with our indiamans) will prevent maratha from building ships to counter your blockades. keep your small fleet there to support.
2. UP has a trade navy stationed in the east indies. move it to india and do the same.. take out navy.. lock down ports.
any other nation can have a more challenging time, depending on access to ocean.. ie. russia, prussia, poland, austria.. ect. it may take a bit longer depending on the nation, as they may not have access to ports at all. russia being the slowest. you can also trade (as russia or poland) some territory to denmark, in exchange for iceland and have a solid launching point to develop your navy, from there. iceland can have two ports, one immediately and is relatively safe. (accept if maratha develops.. they tend to target iceland with invasion later in the mid game). once denmark gets destroyed my sweeden.. just war the territory you traded back to you.
3. once all the ports are locked down.. including NEW ports that might spawn over time. and the indian ocean is completely clean of all maratha navy. i send one or two armies.. to slash and burn. i don't hold any of the territory aside from ceylon or maybe carnatica. as a base of operation to refortify. i take a territory and remove all buildings and upgrades from it. stripping it down to nothing and forcing maratha to spend as much as possible to rebuild it all. you do that to three or four territories, (on opposite side of the indian continent) and either those provinces will rebel, or the massive armies maratha loves to build, will implode. empire does "help" ai nations with money and lower cost units/upkeep. however, the AI still needs income to support those armies. if you lock down ports and slash and burn territories.. there is no trade and AI tends to flatten out rather quickly. once the maratha army on land is crippled.. then take territories and rebuild them yourself.
with practice and early enough.. you can use the mughal to help you with this .. or just wait until the mughal are destroyed.
taking out india early game is a huge income boon for the rest of the game. i cannot imagine (myself), playing a world domination campaign, without taking out india.. or at the very least having full control over maratha. as that "orange menace" becomes the trigger that destroys many a keyboard. the only other time i personally would not do this.. is if i was playing world domination AS maratha.
gl out there..
all the best.
I recently crossed 500 and still feel like a noob
I have never really figured out the naval aspect of the game. My basic strategy for naval invasions is drop my army off, then get out of Dodge before my fleet gets sunk in autoresolve. So it turns into the old, debark and burn the ships routine.
Without trade income and crippled east coast they will crumble fast and beg for peace not soon after. At this point you can start capturing for keeps and snowball
Those playing vanilla have no interest in your experience playing mods that fundamentally change the game. And certainly have the decency to state what mods you have installed and are playing.
The -30 (instead of -13) Public Order Penalty for home regions applies to ALL playable factions, playing a mod that enables the Moghul faction as playable fundamentally changes the dynamic on the Indian subcontinent in regards the region Hindustan.
Vanilla is even more easy. Race to Ceylon when the Dutch are killed of the first time. Here you can recruit cheap colonial armies. Recruit 4 full stacks. Attack Mysore first, this auto wardecs Maratha without its allies. Now you control a capital city next to Maratha capital and got rid of the vassal first. Drop colonial stacks in Hindustan and nearest coastal settlement next to Persia. Keep sieging capital and capture every coastal settlement with trade ports.
They just attacked me in Rupert's Land, which I have ignored all game.