Total War: EMPIRE - Definitive Edition

Total War: EMPIRE - Definitive Edition

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Bankrupting Another Nation? Help!
I', playing as Russia. The Mughal Empire declared war on me and I've managed to blockade all of their ports and sink 90% of their naval forces.
I am also running spies into India to sabotage their means of production as well as using single units of troops to raid.

The Mughal economy isn't shrinking by much. Their armed forces are able to spawn a few full armies at every turn.

Do other computer/NPC factions have infinite resources or money? How can I realistically beat the Mughal Empire if blockading and raiding doesn't work?
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Showing 1-15 of 28 comments
Wayz Sep 7, 2022 @ 12:07pm 
Instead of blockade, raid the port and do it over and over until the ports fully damaged then head on to the next port.
Don't have to spreed your fleet thin this way and can raid a trade lane while you wait on them to "pay" to rebuild their ports to do it all over again.
Last edited by Wayz; Sep 7, 2022 @ 12:23pm
Bfloo Sep 7, 2022 @ 2:31pm 
I tried this against the Maratha, by taking cities, burning everything down, moving to the next one. I ended up crushing their armies, and eventually beat them into submission. They rebuilt it all and declared war again 30 - 40 turns later.
wcbarney Sep 7, 2022 @ 2:43pm 
I've been playing Empire -- off and on -- for over 12 years, ever since the game was new and I bought it in a box. I don't think you can bankrupt a nation, at least not like you yourself can be bankrupted.

Each nation has one primary trading port, at which about 90% of their trade goods enter. You can blockade this port, and any others in which their trade enters, but they still manage to build full-stack armies.

I end up building a huge navy and blockading all their ports -- especially their shipyards (so they don't go throwing many Heavy First Rates against me). I just always aim for naval dominance and usually succeed (as England, France, Spain, Maratha Confederacy, USA).
bopespope Sep 7, 2022 @ 3:29pm 
maybe its because you destroyed their navy. navies are expensive
pgeerkens Sep 7, 2022 @ 5:46pm 
Originally posted by Drunk Rambo:
The Mughal economy isn't shrinking by much. Their armed forces are able to spawn a few full armies at every turn.

What mods are you playing? I can't imagine any faction being able to "spawn a few full armies at every turn." in vanilla under the best circumstances; never mind while under economic attack.
OZFugazi Sep 7, 2022 @ 11:15pm 
heyo..

i recently applied my strat as a reply to a question similar. so i will brief it here again.

(for me).. i simply take the early navy completely out.. park a naval vessel (preferably indiaman as there is no threat) at each existing port to either raid or blockade (if a land unit tries to protect it) and destroy all trade maratha can produce through water. i leave a small 1/2 stack of enforcing navy (brigs or 3-4 4th rates) to take out any maratha navy that might spawn. due to new ports that can become available over time. depending on how long your land forces can take to get there. either raided or blockaded.. the port will be unable to produce any ships and indiamans preforming the task has the lowest upkeep at 50g a ship. keep an eye out for any new ports that can become available and have a ready indiaman to assign to it.

i then send usually two armies to pillage the entire continent, as it is not sustainable to steam roll conquer it due to rebellion. in doing so.. one may be even lucky to have that region rebel on its own and become neutral, blocking maratha production and maratha will not try to take it back. i either start from ceylon as a base or canatica if basing on the mainland. this can be a little challenging as maratha will send single units to prevent anything you will try to raze but doable. this does two things for me.. one.. makes maratha spend money to rebuild from lowest tier.. making any units produced easy to destroy, and two.. makes it easy for me to decide when to take over the region when i'm ready to by means of support, religion spread or less rebellion. the armies i send.. stay there.

if one goes into maratha (or any region) and simply pillage and leave.. maratha will eventually rebuild to is "orange menace" status. there is no way to bankrupt completely any nation as they will always have a little to rebuild with. you either take a region and give it to another nation as trade or some diplomacy tactic .. or you leave a force to babysit the region(s) you just razed. which is far more easy to deal with than maratha becoming extremely strong on their main continent, or shipping off to the americas or europe and infecting those theaters, having to send random armies all over the place to clear the spread.

in my view.. you either deal with it early on and control it. or you have a massive headache endgame (if trying to world dominate). one thing you can always count on with maratha, is they WILL NOT be happy with their theater.. they will either kill their way to europe via the middle east.. or they will invade their way to the americas and spread their maxed tier armies and navies in the process. i prefer the easier (early game) to manage tactic. it is a little challenging to rap around early game and can take some practice juggling economy, diplomacy and units, to do it.. but so much more worth it (for me) to not have to deal with maratha late game. oh.. and lets not forget the income india generates for your own conquests as well once that continent becomes owned and developed and pretty much threat free for your nation.

again.. the speed and availability to do this.. really depends on the nation you choose to play with. it is extremely easy to do this with GB, spain or UP.. hardest for russia, poland or prussia.

enough wall..

all the best.
Bfloo Sep 8, 2022 @ 4:56am 
When you do all this @OZFugazi, do you see a substantial drop on their economic part of the prestige scale? I was forced to do it by land as my navy became Indian Coral reefs. The numbers barely moved, despite burning everything in the southern 2/3 of India.

I'd take it, burn it, then move on, letting the provinces either rebel or get taken back.
OZFugazi Sep 8, 2022 @ 10:49am 
Originally posted by Bfloo:
When you do all this @OZFugazi, do you see a substantial drop on their economic part of the prestige scale? I was forced to do it by land as my navy became Indian Coral reefs. The numbers barely moved, despite burning everything in the southern 2/3 of India.

I'd take it, burn it, then move on, letting the provinces either rebel or get taken back.

heyo

prestige is based on several metrics, mostly tech development and buildings. if asking about maratha income, absolutely. more importantly is the ability to kill their army creation. navy is easily dispatched as they cannot make any (blockades). but if you have fully developed regions capable of creating highest tier armies from highest tier buildings.. the fight becomes a nightmare. i find that if i raze the entire continent, that's every city building, walls, ect and all supporting resources, rice, mines..ect. maratha has a hard time rebuilding back strong. if they do attempt to rebuild a regions city.. it will all be tier 1.. so tier one units to defend against. makes for easy ranks for my armies supporting the region, and easier to dispatch and raze again if need be. when i pillage entire regions i do so with the intent to create as much a vacuum as possible to slow maratha down to a crawl. but it takes a good deal of patience and watching over, especially if you are playing a nation that does not allow the luxury to afford the units that will eventually gain the rewards. for instance.. playing as prussia can be extremely difficult to afford any armies sent to india as those armies are needed to defend your homeland. where as playing as GB, it's very easy as the island is never really under any kind of pressure.

taking out maratha is not about (again.. for me) the ability to do it but the income that supports my efforts to world dominate. that is.. own every region in the game. at some point late game.. you'll find that trading can become saturated by types and fewer by nations to trade with. i need my stable income to inject a momentum until my cities can support themselves through development, ports and taxes. india is key for my playthroughs for this reason. it's a must (for me) in world domination and owning every region in all theaters.. as the less you rely on trade with other nations you still need the income to remain stable. the americas have the highest reward of potential income in the game.. but takes a very long time to reach because of it's nature and undeveloped regions. india helps to pump that up.

a common priority play for me.. is india, pirates, trade lanes, americas then eu. but i do a ton of region trading and stalling to do so.. especially with nations that don't have a foothold in the americas to start.

the "move on" part might become an issue later on. i raze it all.. and keep my armies there in either ceylon or carnatica and babysit the continent. use my priests as spies while converting around key regions that can become problems if rebuilt.. until ready to bring them into my fold. either way the pressure needs to be there. maratha can easily get out of control again if given the chance.

i can go on and on.. :steamhappy: but it's far better to work your own ideas and do you! empire is a great canvas to experiment with.

all the best.
Originally posted by OZFugazi:
heyo..

i recently applied my strat as a reply to a question similar. so i will brief it here again.

(for me).. i simply take the early navy completely out.. park a naval vessel (preferably indiaman as there is no threat) at each existing port to either raid or blockade (if a land unit tries to protect it) and destroy all trade maratha can produce through water. i leave a small 1/2 stack of enforcing navy (brigs or 3-4 4th rates) to take out any maratha navy that might spawn. due to new ports that can become available over time. depending on how long your land forces can take to get there. either raided or blockaded.. the port will be unable to produce any ships and indiamans preforming the task has the lowest upkeep at 50g a ship. keep an eye out for any new ports that can become available and have a ready indiaman to assign to it.

i then send usually two armies to pillage the entire continent, as it is not sustainable to steam roll conquer it due to rebellion. in doing so.. one may be even lucky to have that region rebel on its own and become neutral, blocking maratha production and maratha will not try to take it back. i either start from ceylon as a base or canatica if basing on the mainland. this can be a little challenging as maratha will send single units to prevent anything you will try to raze but doable. this does two things for me.. one.. makes maratha spend money to rebuild from lowest tier.. making any units produced easy to destroy, and two.. makes it easy for me to decide when to take over the region when i'm ready to by means of support, religion spread or less rebellion. the armies i send.. stay there.

if one goes into maratha (or any region) and simply pillage and leave.. maratha will eventually rebuild to is "orange menace" status. there is no way to bankrupt completely any nation as they will always have a little to rebuild with. you either take a region and give it to another nation as trade or some diplomacy tactic .. or you leave a force to babysit the region(s) you just razed. which is far more easy to deal with than maratha becoming extremely strong on their main continent, or shipping off to the americas or europe and infecting those theaters, having to send random armies all over the place to clear the spread.

in my view.. you either deal with it early on and control it. or you have a massive headache endgame (if trying to world dominate). one thing you can always count on with maratha, is they WILL NOT be happy with their theater.. they will either kill their way to europe via the middle east.. or they will invade their way to the americas and spread their maxed tier armies and navies in the process. i prefer the easier (early game) to manage tactic. it is a little challenging to rap around early game and can take some practice juggling economy, diplomacy and units, to do it.. but so much more worth it (for me) to not have to deal with maratha late game. oh.. and lets not forget the income india generates for your own conquests as well once that continent becomes owned and developed and pretty much threat free for your nation.

again.. the speed and availability to do this.. really depends on the nation you choose to play with. it is extremely easy to do this with GB, spain or UP.. hardest for russia, poland or prussia.

enough wall..

all the best.


Thanks, very concise and helpful.

I have already put down their America's adventures. They had open ports and it took me a long time to raise navies and to eventually blockaded every port and destroy half their naval forces. They only have about 6 ships left stuck in their ports and I have my elite naval forces at each of these ports to make sure of no escapes.

I invaded India via Persia and I'm just bogged down with the Mughal's armies that cannot be defated. Endless spawns of good top troops keep lining up behind the ones I just destroy.

I'll do what you suggest and just send in a few armies to cause absolute mayhem and raid.

Meanwhile i'll need to build a few good armies to protect Persia and make sure the Mughal army doesn't spill into Georgia and beyond!
OZFugazi Sep 8, 2022 @ 1:35pm 
heyo..

@Drunk.

hmm.. i just assumed mughal was already wiped out. :steamfacepalm: i'm an idiot! very sorry.. i read your post and inserted maratha..lol. as this is usually the case in most games. keep in mind what the mughal have in numbers they lack in tech and ability. they also really really like trading/donated tech. maybe a good opportunity to trade/ally with them against maratha and send an army to southern india. usually before mid game and most times early game, portugal has lost it's holdings in india (gao gao), as spain will take them out eu. which can be very difficult to hold. and UP has lost completely to either france or sweeden.. meaning ceylon is ripe for the taking and grey. with an alliance of mughal.. you could put the squeeze on maratha. there has ever only been one game (out of many) where i have seen the mughal last to end game. maratha will destroy them eventually.. use them (mughal) to your advantage.

you are very smart to support persia.. and this could be a very difficult region to defend, especially against the ottomans and even georgia if they get rolling. if either ottomans or georgia were still around and it were my game.. i would try to trade persia off to say.. denmark for iceland, if possible. iceland is my favorite underestimated launch point for invasion forces. russia could always use a more centralized port than crimea or baltic areas. there are some other juicy land exchanges that might suit other nations.. just keep in mind.. the stronger the city, the easier the trade.

as for your navy adventures. keep in mind, all you need is one land unit, to push out the ships that are still in those maratha/mughal ports. land a cheep cav unit or militia .. insert in port, and have your defending fleet wipe out the ship, immediately raid/blockade the empty port and you will have no more ships spawning there. getting those (probably brig) ships out of there.. rinse/repeat to any other port with the same issue. then delete the land unit when done. will assure not needing such a large defense navy.. as they can't respawn anything. just make sure you a couple extra blockade ships available.. as both the west and east coast of india can birth coastal cities over time that will one turn a port on you. canatica for instance.. has three coastal cities that can birth a port iirc.

edit: reminder.. when you put a ship into a razed port. maratha will send a unit to the port to push you out.. they may even keep that land unit there to protect it. you will need to blockade that port if this happens.. again.. either raze (smoking) or blockade stops the shipping from being spawned. blockading can only occur if there is a ship or a land unit inside the port. this sounds easy enough.. but sometimes when you're not looking .. that land unit will leave the port, breaking your blockade and next turn the port will be repaired and the turn after that .. a brig. or a one turn brig if the port has been repaired. so.. keep an eye out until you own that region for good.

sounds like you're killin it! good job. i know the mughal seems overwhelming.. but compared to what maratha becomes.. you have no idea. mughal can just wear you out. :steamhappy: fully developed maratha.. can destroy keyboards, (and walls, and mice, and windows)

or.. you could just leave them be (maratha) and watch the fireworks haha.

all the best.
Last edited by OZFugazi; Sep 8, 2022 @ 1:48pm
jrregan Sep 8, 2022 @ 9:08pm 
You can't. A lot of income is territory bases, so as long as they have Providences they will get income. Farming, natural resources, etc. They also likely have land trade. Plus the usual AI-bot bias to keep them alive for the challenge.
pgeerkens Sep 9, 2022 @ 11:53am 
Originally posted by Drunk Rambo:
Originally posted by OZFugazi:
heyo..
....
...

I invaded India via Persia and I'm just bogged down with the Mughal's armies that cannot be defated. Endless spawns of good top troops keep lining up behind the ones I just destroy.

This is NOT how to defeat the Maratha/Moghul - whichever won out in India. I play only Legendary (VH/VH), and take the Maratha out in 10 to 12 turns without any particular difficulty, campaign after campaign. This is how.

  1. Destroy their navy. Completely. If they have vessels in port move your main fleet to just outside its ZOC (Zone of Control). Then advance a single sloop or brig into the overlapping ZOC. Except for a single vessel, the AI will always attack and you have thus cut-out the AI vessels for destruction.
    Prior to the construction of a Shipyard somewhere in India, allowing construction of Sixth Rates I have found the following (split into two squadrons) a sufficient force to Auto-Resolve destruction of the Indian navy:
    • 2 @ Admiral's Fifth Rate
    • 4 @ Sixth Rate
    • 8-10 @ Sloops and Brigs
  2. Don't fear a Maratha/Moghul advance into the Middle East. Keep one mobile stack, with naval transport, in the Eastern Mediterranean and retake any of Egypt, Syria, and Anatolia that they conquer to prevent spawning of a Mediterranean navy. The further their forces advance into the Middle East, the better - it just means they have less to defend India. Only Persia of all the regions between Punjab and Anatolia has any real economic value. Once they lose everything East of and up to Afghanistan and Kashmir they discombobulate. Enjoy!
  3. Right up to late 1720's a 3-stack invasion, plus a few miscellaneous reserves, is sufficient force. It doesn't even need to all land at once. Here are three outlines for, respectively, a slow, medium, and fast force buildup:
    1. Slow:
      Invade a single stack to take Bengal and then Orissa & Circars. Chain transport to Calicut and take Mysore as the second stack arrives to land at Pondicherry and take Carnutica. Stack 1 then drives through Hyderabad to Hindustan and Lahore while Stacks 2 and 3 sweep up the West Coast to SIndh and Kashmir.
    2. Medium:
      Two stacks land at Calicut and Pondicherry to take Mysore and Carnutica. A turn or two later Stack 3 lands and takes Bengal and Orissa & Circars, then reinforces the left flank on the Arabian Sea coast. Continue as above.
    3. Fast:
      Three stacks simultaneously land at Calicut, Pondicherry, and Calcutta, then proceed as above.
    Keep attacking. One of the most profound advantages possessed by The Player is moving first each turn. This means you can constantly prevent AI reinforcements from spawning if you conquer the Region Capitol they were summoned to before they arrive.
    Note that I have rarely required to garrison Calcutta with more than 2 Line Infantry and 1 Cavalry. The advance by Stack 1 on Hyderabad and Hindustan is too large a threat to be ignored by the AI.

Why does the above work so well? Because eliminating EVERY trade partner deprives Maratha/Moghul of ALL Trade Good income. All that Tea, Cotton, and Sugar simply rots in the warehouse. Then you take a couple of their richest Regions, and their economy is in tatters, their supportable force reduced by at least 3 full stacks and their per turn reinforcements crippled. Never mind razing India - it's less effort to conquer it by the above.

I've employed all three strategies above at various times, and rather than Maratha/Moghul being an existential threat - eliminating them has become tedium. One or two big battles, and then ten or twelve turns of modest sieges and mopping up.

Once you have mastered the basic outlines above, play variations. As Ottomans I immediately convert the port in Iraq to a Shipyard to begin spawning the navy I will need against Maratha, without having to sail around the Africa. I then sit in Iraq and retake Esfahan the turn after Maratha conquer it and begin a Slow invasion. My retaking of Esfahan acts like bait initially, tempting Maratha to advance against Iraq, until my forces land in South India and compel them to reverse march back int Sindh.
Last edited by pgeerkens; Sep 9, 2022 @ 12:09pm
Sorry what is legendary vh/vh?

I’ll try your invasion method on my next play through.

Right now I’m struggling to take India via Persia. Endless Mughal swarms of troops.

Originally posted by pgeerkens:
Originally posted by Drunk Rambo:
...

I invaded India via Persia and I'm just bogged down with the Mughal's armies that cannot be defated. Endless spawns of good top troops keep lining up behind the ones I just destroy.

This is NOT how to defeat the Maratha/Moghul - whichever won out in India. I play only Legendary (VH/VH), and take the Maratha out in 10 to 12 turns without any particular difficulty, campaign after campaign. This is how.

  1. Destroy their navy. Completely. If they have vessels in port move your main fleet to just outside its ZOC (Zone of Control). Then advance a single sloop or brig into the overlapping ZOC. Except for a single vessel, the AI will always attack and you have thus cut-out the AI vessels for destruction.
    Prior to the construction of a Shipyard somewhere in India, allowing construction of Sixth Rates I have found the following (split into two squadrons) a sufficient force to Auto-Resolve destruction of the Indian navy:
    • 2 @ Admiral's Fifth Rate
    • 4 @ Sixth Rate
    • 8-10 @ Sloops and Brigs
  2. Don't fear a Maratha/Moghul advance into the Middle East. Keep one mobile stack, with naval transport, in the Eastern Mediterranean and retake any of Egypt, Syria, and Anatolia that they conquer to prevent spawning of a Mediterranean navy. The further their forces advance into the Middle East, the better - it just means they have less to defend India. Only Persia of all the regions between Punjab and Anatolia has any real economic value. Once they lose everything East of and up to Afghanistan and Kashmir they discombobulate. Enjoy!
  3. Right up to late 1720's a 3-stack invasion, plus a few miscellaneous reserves, is sufficient force. It doesn't even need to all land at once. Here are three outlines for, respectively, a slow, medium, and fast force buildup:
    1. Slow:
      Invade a single stack to take Bengal and then Orissa & Circars. Chain transport to Calicut and take Mysore as the second stack arrives to land at Pondicherry and take Carnutica. Stack 1 then drives through Hyderabad to Hindustan and Lahore while Stacks 2 and 3 sweep up the West Coast to SIndh and Kashmir.
    2. Medium:
      Two stacks land at Calicut and Pondicherry to take Mysore and Carnutica. A turn or two later Stack 3 lands and takes Bengal and Orissa & Circars, then reinforces the left flank on the Arabian Sea coast. Continue as above.
    3. Fast:
      Three stacks simultaneously land at Calicut, Pondicherry, and Calcutta, then proceed as above.
    Keep attacking. One of the most profound advantages possessed by The Player is moving first each turn. This means you can constantly prevent AI reinforcements from spawning if you conquer the Region Capitol they were summoned to before they arrive.
    Note that I have rarely required to garrison Calcutta with more than 2 Line Infantry and 1 Cavalry. The advance by Stack 1 on Hyderabad and Hindustan is too large a threat to be ignored by the AI.

Why does the above work so well? Because eliminating EVERY trade partner deprives Maratha/Moghul of ALL Trade Good income. All that Tea, Cotton, and Sugar simply rots in the warehouse. Then you take a couple of their richest Regions, and their economy is in tatters, their supportable force reduced by at least 3 full stacks and their per turn reinforcements crippled. Never mind razing India - it's less effort to conquer it by the above.

I've employed all three strategies above at various times, and rather than Maratha/Moghul being an existential threat - eliminating them has become tedium. One or two big battles, and then ten or twelve turns of modest sieges and mopping up.

Once you have mastered the basic outlines above, play variations. As Ottomans I immediately convert the port in Iraq to a Shipyard to begin spawning the navy I will need against Maratha, without having to sail around the Africa. I then sit in Iraq and retake Esfahan the turn after Maratha conquer it and begin a Slow invasion. My retaking of Esfahan acts like bait initially, tempting Maratha to advance against Iraq, until my forces land in South India and compel them to reverse march back int Sindh.
Bfloo Sep 9, 2022 @ 1:19pm 
The hardest levels.

How far in the game are you to have the armies for that? The game I had to go scorched earth I couldn't afford the naval forces or armies to commit for that sort of advance.
pgeerkens Sep 9, 2022 @ 1:43pm 
Originally posted by Bfloo:
The hardest levels.

How far in the game are you to have the armies for that? The game I had to go scorched earth I couldn't afford the naval forces or armies to commit for that sort of advance.

It varies widely depending on which faction I'm playing. UK, UP, and Spain can usually be arriving with the necessary fleet by about 1715 to 1718, often before Moghul has fully succumbed. Playing as a Central or European faction it may be pushing 1730, with Maratha already in Iraq or further, before I can assemble the necessary forces.

In my current campaign, as UK, It is (part way through) Summer 1714 and my status is
  • 1 stack garrisoning Madrid; (I wish to keep the school there as my sixth, so will allow one rebellion next turn to free up that garrison more quickly.)
  • 1 stack just captured Sardinia (last turn) and Malta (this turn);
  • 1 stack besieging Cherokee Territory; and
  • 1 stack besieging Kaintuck Territory.
  • 2 squadrons arrived in Arabian Sea last turn and are beginning elimination of Maratha port and fleet. A small Maratha squadron was observed departing so that will need to be chased down separately. Moghul still holds 5 regions in NW India including Gujarat; are blockading Vengurla; and have eliminated most of the Maratha navy for me. :SteamHappy:
With the elimination of Cherokee this turn the Thirteen Colonies will join me, leaving only Black Hills (to be taken later, as Plains Indians can be expected to be passive for at least another 20 turns or so.) and New Mexico (to be extorted from Spain as part of a peace treaty once I have taken Naples) uncontrolled in North America

The two stacks in North America will transport to India from New Orleans over the next or 3 turns, and a third stack will be spawned partially in India and partially in North America/Caribbean. Once that is complete I will spawn a third European stack and likely attack Sweden (as they are struggling against Russia) and Denmark before tackling Central Europe.

Other than a handful of occupied Trade Nodes only Denmark, Ottomans, Maratha, and Moghul have fleets outside the Mediterranean - though Russia might soon join that list.
Last edited by pgeerkens; Sep 9, 2022 @ 1:55pm
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Date Posted: Sep 7, 2022 @ 12:04pm
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