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when i play gb, that's exactly what i do. upgrade the cultural buildings for the learning bonus as well. speeds things along quite nicely.
cheers.
In Empire, this goes for everything, it is all about accumulation. NO one thing or action is going to make any real difference. Every action, every research, ever battle, every war, ever trade agreement, every tech researched by another nation even all interact. No matter two games may start the same, it is impossible to play the same game twice in detail because every choice you make has a cumulative affect.
What this means is, we cannot give you realistic advice as YOUR game and game play style is different from each of ours in detail. For more than very basic advice to help, you would have to change many more details than simply the addition or change in a single thing you do.
Stealing tech is only really worth it if you already have 3-4 gentlemen manning each of your education buildings, since that comes with the downside of decreasing your research rate and not being able to control what tech is available to you.
Some save scumming involved though if want to maximise chances you get one re roll on the RNG after a reload so if its a quick uneventful turn I reload for another roll of the digital die.
But yeah say you have 4 agents stealing 4 tech , lowest number to acquire is say 7% if the roll is below 7% you get 4 tech all at once and can reassign them next turn to grab more.
Not very reliable process in this though but can get lucky.
Another strategy: assassins. Kill other nation's gentlemen or sabotage their schools...then you can take your dear sweet time researching.
Hazard touts the "reactive AI" of this game; but while an improvement over a strictly scripted AI it's an "accommodation" and not some super feature. It's an attempt to put the player off guard through unpredictability, as compensation for the AI's inability to do either of the above analyses.
That said: I plan.
From the moment I choose a faction, I plan where I can, as quickly as possible, build 6 schools with a gentleman in each. Nothing beats rushing Fire By Rank and Carcass Shot, and getting both 10 or 15 turns earlier than any other European power except perhaps the Prussians (who also rush both these techs, and often get a few of Heidelberg, Marburg, Coburg, Graz, and Cracow early on with which to do so).
In my current VH/VH GB campaign I acquired my 6th school - Salamanca - in Summer 1713, completing the set of: