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There is so much babying and micromanagement involved in maxing out a unit's experience that is borderline not worth the effort. Maxing an artillery is fairly doable, I managed to get 6 chevrons here and there. Units don't gain experience from taking casualties and this is what they do, they buy you time for your arty to mow them down. Especially on the harder difficulties.
Yeah, just don't forget about enemy's hidden units, stakes and god knows what else.
Line infantry for the win. The ones who take the most casualties, get the least xp, do most of the work and win the battles.
Pretty smart.
How is it working out so far?
I've done this most of my time playing the game. I do it primarily for the purpose of building a garrison stack, with the accumulation of XP a beneficial side effect. Even then it's rare to get any Line Infantry above 4 chevrons. The AI will target the highest chevron units it can, and each additional chevron is roughly twice as hard to obtain as the previous. Only my early 12 lb long guns and howitzers ever get into the 6 or 7 chevron range (4 chevrons and 2 or 3 dots).
In passing: a garrison stack, of unit fragments all between 10 and about 18 strength points, is a huge economic boon through the middle game, It costs a tiny bit early on to accumulate - then pays for itself many times over in just the first time one immediately relieves a battle stack one turn after capturing a Faction Capitol Region. If one can get a couple or three dragoon fragments in there as well, even better.
Eh…I haven’t really met any AI factions that have put up much resistance yet, thus my casualties have been minimal, so I haven’t really had any units get a ton of XP or take a ton of losses. It’s saved me a bit of money on replenishment.