Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Georgia is supposed to start as one of the colonies. If it is in someone else's hands, they took it. The two Cherokee settlements are the two (one just above another) to the west of Georgia.
In nearly every game I have played over the years, the Cherokee almost always wind up in possession of Georgia and most of the time, relieve Spain of Florida too!
My experience is the same.
We agree on lots - but the differences get more airtime.
That is not the only glitch, the colonies have a perfectly good trading port in the colony directly east of New York colony, the same New York which the Iroquois took from them and promptly lost to the United States forcing me to indulge in the unholy task of stomping the upstart U.S. into oblivion. The year is 1750 and the colonies have not built another port anywhere else in their colonies, in fact they have not built a damn thing in any of their colonies, and that single port, for some reason does not work! There is no marked trade route going to the port and the trade icon says I cannot trade with them because their port is at capacity - WHAT THE BLOODY HELL - it definitely is a trade port, it is not damaged because they are producing numerous ships, brigs and sloops including trade ships which don't produce when they drop them on a trade node, they are not trading with anybody, not even by land, so I can not trade with my own colonies, nor complete the mission!
Not in the mood to go to war with my own colonies, it is too late in the game to have to capture all my own colonies, I am already at war with France and Poland, and the friggin Marathas have already marched all the way through the middle east and are at the gates of Constantinople and are ticked off at me because I have refused to trade with them the entire game. Fortunately, I have saved at the end of every turn, so, I think I am just going to search through all those saves till I find the one just before I declared war on the Cherokee, make an end run from the last captured Iroquois province to Georgia, and redo the game from there to make sure I have Georgia in my possession.
This is definitely a first in all the years I have been playing this game, but it is not the only first in this game. There have been 25 cabinet elections since the start of the game to the point I am at now and my starting cabinet has won every election. Yep, except for the 5 men I had to replace because of deaths over the span of 50 years, I essentially have the same cabinet I set up in the beginning! They never dropped below a 98% rating the entire time of this game. The most I ever had in the past games was 5 elections in a row.
Well, now you know, if you play the domination campaign as Britain and one of the required provinces to complete the mission is in the colonies hands, your game is pretty much trashed, they will not sell or trade it nor join you when you get the other two required provinces.
Now if you all will excuse me, I have a bunch of save games to search through!
By any chance had you gifted regions in the European theater to the 13 Colonies? Also, What is your diplomatic relationship with the 13 Colonies? The Mission requires for both factions to be on "friendly terms" to seal the mission deal. If it is hostile could sink the mission, but usually map conditions met alone seal the mission requirements.
In all truthfulness: I really do not feel the conversion of a protectorate is worth it. You lose an ally, you lose a trading partner, then you have to garrison it, you lose 13 Colony priests roaming the Americas, you lose the ability to gift troublesome regions you have captured which could be gifted to the 13 Colonies, not only that "you lose the Other Income" the 13 Colonies provide GB every turn.
I have to question if you bother to "give" techs to the 13 Colonies that may or will improve their development, which in turn improves their economy to build infrastructure to build more stuff?
I'm trying to help you, not hurt you..
However, I did not think to gift them N.Y. and see if they would take it, to tell the truth, I was using it to make troops for my war on the Iroquois and Cherokee and gifting it never crossed my mind. Maybe I will try that just to see if they do and it will prove out my theory about the port business.
The colonies were acting completely weird anyway as when I went back to my save before my Cherokee war, I took my troops around to Georgia to start the war there. I did not ask the colonies for help in the war, but they declared against the Cherokee anyway and while I was trying to siiege Georgia, they jumped in and attacked the city while I had it under siege, taking it. I went back to a save before they attacked the city and took the city myself whereupon they immediately moved to the Cherokee Territory (the other required province to complete the mission) and tried to take it but failed, thereafter just traveling around the province setting fires!
The part you said about the colonies being a trade partner and ally, yea, that too crossed my mind, but, the colonies count toward the 40 provences you meed to win the game, so that is why I usually do the mission.
This particular game session has had several weird and irregular interplay between the nations that I have never seen before.
When I think back to the short and long campaigns I have played before, I seem to remember that when you own the east coast of the U.S.,all the other state ports tie to the trade port in N.Y. and that port then connects to the rest of the world. A situation where N.Y. is not the national capital apparently is not coded into the playing mechanism!
m