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Cheat Engine 6.4
http://www.twcenter.net/forums/
https://forums.totalwar.org/vb/forum.php
This game pre-dates steam so most of the mods produced for it were produced before the Workshop was available,
download
Cheat Engine 6.4 where and how?
More modding tools and tutorials are available here: http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Total-War-Mod-Workshop
If you decide to mod the startpos, it's important to follow the tutorials exactly. Good luck!
I always end up going to a trade node to late and some randomcountry like Georgie has everything for some reason.
I personally like to let the other nations deal with the pirates occupying the trade zones, as i rarely have either the naval technology or the money to create fleets capable of taking on the pirate galleon's early in the game. So, like you I find unless I time it perfectly I arrive at a trade zone with all of the trade ports already occupied by random neutral nations.
What I normally do then is just camp the trade lane through the zone with an unimportant vessel (like a frigate or sloop) and use it to ninja a trade port as soon as one is left unoccupied. Usually because a war has broken out between two of the neutrals and they either withdraw their trade fleet or one destroys the other. Either that or eventually I end up going to war with one of them anyway, in which case I can just send a fleet to take it.
I gave up on sending fleets early, they cost too much to produce, when that money could be spent on investments that help you over time and are less volatble. It's more frustrating when ou have a spice or ivory monopoly and pirates come outof no where with a dozen galleons.