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3 is the holy number...but as for light infantry you can get more firepower if you lengthen them out. Idk why the computer doesn't ever change its ranks I guess that's just the algorithm (it assumes fire by rank maybe?)
After Fire By Rank, you want to have 3 ranks deep in order to, once again, have as many troops as possible fire.
All soldiers in a light infantry battalion fire regardless of how deep/wide the formation is. Obviously, those that aren't in range won't fire but that's debatable considering that Light Infantry with Light Infantry Tactics seem to fire at units outside their shown range.
Personally I use 2 ranks depth most of the time because the way I see it, 1 rank seems too strung out and fragile, and 3 ranks seems too dense ( if an enemy shot passes between the guys in the front rank, it's almost certain to hit a guy in the 2nd or 3rd rank.)
Also with 3 ranks deep,I should think the guys in the rear rank will have their line of fire blocked somewhat by the two ranks in front of them.
But what the hell do I know, I'm mainly a WW2/ Modern nut and know zilch about the age of musketry..:)
PS- I'm on the lookout for a good military discussion forum so any suggestions from you guys would be welcome.
Also I wouldn't mind dabbling in ETW multiplayer instead of the dumb AI, so if anybody's interested let me know and we can arrange proper objectives and missions and stuff before we start..:)
You haven't read anything have you?
Even if it was possible to give all those factors numerical values and then convert those values into meaningful behavior that maximized the AI ability to maintain frontage (along with dispersion, range maintenance, and economy of force) it would still be true that humans will always have the edge in battle.
When devs can write an AI that can plot manuevers like drawing 4 enemy units into a wrong facing in the fire sac of a battery of cannon with plunging enffilade cannister then rank and file management might be worth messing with.
The AI can't even manage a flanking manuever.
Just saying.
The AI is ok for playing against for fun, but 95% of the time I only play multiplayer against the most dangerous creature in the known universe- the human being,
I've logged over 2000 hours on the Armed Assault III multiplayer servers so far...:)
"Those who have hunted armed men long enough and liked it, care for nothing else thereafter"- Ernest Hemingway