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Always garrison ports with at least one unit of militia, if only to stop fleets from damaging it.
Thanks, i will definitely try putting some units in the port.
Well, i had two spies and the enemy spy kept damaging the port so my spies didn't do anything. I put a unit of militia in the port and i haven't had any sabotage or even attempts since!
Are you playing a mod or vanilla?
Because if you have no ships in your port, the enemy can send a ship into your port and damage it.
Regular ass game.
Nope. When i took the city there was a ship in port that i ejected with a militia unit then destroyed with my own navy. Then i put the militia unit back in the city. Then several turns in a row i got one of those event icon things when you end turn that said i had a port sabotaged (not blockaded) by a spy. I put my own spies in port and it didn't stop the port getting sabotaged by a ghost spy. So i put a militia unit back in port (after reading the suggestion in here) and it's helped.
As you can send send a ship into an enemy port and damage it, then leave again in the same turn.
You know, i didn't read much into it past the "sabotage" and "X port" part. I suppose it could have been an anemy ship BUT wouldn't i have seen that? The game normally shows enemy armies marching and attacking/sabotaging and ships blockading or raiding trade routes. I saw no ships attack my port.