Little Witch Nobeta

Little Witch Nobeta

View Stats:
Best Souls Like Game I've Ever Played!(Bit of a rant)
Now personally i'm not a fan of Dark Souls. But something about Little Witch Nobeta is different. I love that its an ANIMEISH souls like game. The battle system is also not too slow paced like the actual dark souls games. Personally i don't really have many complaints with the game. I like the battle system, the enemies are unique and interesting. I also love the magical abilities, especially the lightning magic(side note i love lightning based powers). And i don't understand why people complain about the wake up animation when you can skip it by rolling out of it. I'll be honest with a couple things though. I wish that we had more physical attacks, at least a few different combos. And the walls that hide secrets behind them, most of those walls are hard or close to impossible to find due to them looking EXACTLY like the surrounding walls. i say at least make it easier to find them :P! Overall Little Witch Nobeta is a pretty good game. Also i think the main character is really adorable <3 I'm so looking forward to future updates <3
Last edited by PB Speedruns; Dec 1, 2020 @ 4:47pm
< >
Showing 1-3 of 3 comments
D-Black Catto Dec 1, 2020 @ 6:16pm 
it's not souls like, nothing about it is souls like other than respawn by the shrine system
thekinghippo Dec 1, 2020 @ 7:38pm 
Bonefires
Difficult but fair
I-frame roll
Parry
Stamina
Vulnerable while healing
Collect souls to level
Lose souls on death
No map
Plenty of "does not open from this side" doors
Making progress by creating shortcuts to previous bonfires
Illusory walls
New Game +
Iron Pinapple's stamp of approval

The term "souls-like" has definitely been butchered shamelessly and it's subjective, but IMO games don't have to be a carbon copy to qualify. (Sekiro by Fromsoft itself is a major derivation, but certainly counts) I love Nobeta's uniqueness in the genre, but it definitely has enough shared characteristics to qualify, again IMO.

I guess the real question is... "What makes a game souls-like?"
Last edited by thekinghippo; Dec 1, 2020 @ 8:12pm
D-Black Catto Dec 2, 2020 @ 2:59am 
Well certainly dark souls didn't invent losing exp on death, nor did it invent lack of mini map(it was a standart in games until late 2000's.....tales of symphonia doesn't have minimap either but its not souls like for sure), nor did it invent new game plus(standard in jrpgs), nor secret passages, nor shortcuts, nor parries, stamina and dodge rolls, nor difficulty which is subjective but

id never say

that dark souls difficulty is "fair"

it isn't. Dark Souls level design, most prominent in dark souls 2, is a one trick pony surprise rape meant to screw player over and you literally dunno where to go and you will fail that npc quest chains unless you check wikipedia.

Remember surprise pit fall to death right behind door? Remember all these times hidden mobs gang up on you but you won't see them until it's too late? Remember 5 ballista aiming at you right behind the door? Remember surprise rape boulders? Remember Patches the Hyena haha fall down? Remember Bed of Chaos boss fight? What about setting fires to windmills in harvest valley to remove poison pool from boss, noooo way to know it unless you read it on wiki lmao.

Not to mention all these times the game goes out of its way to trick you to fall to death by making it feel like you can reach, you can almost reach or placing paths in such a way you think you are supposed to make a jump or drop down there.
Last edited by D-Black Catto; Dec 2, 2020 @ 3:01am
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Dec 1, 2020 @ 4:27pm
Posts: 3