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1. You should probably back up your saves first. I'm fairly confident that the program works correctly, but it's possible that you might mess up something when you're editing the text files.
2. Run the program.
3 Press the open button.
4. Double-click on the saves folder.
5. Double-click on the folder for the save you want to edit.
6 Double-click on game.sav
7. Double-click on the file(s) that you want to edit.
8 Save your changes in your text editor. (The files should be saved to c:\ufotemp when you double click each of them)
9 Press the "save changes" button.
1. I recommend that you backup any .xbg files that you're going to edit.
2. Press the "Open" button and choose your .xbg file
3. Press the "Save all Items" button and choose where you want to save the files. (I recommend using the .xbg file name as your folder name. For example: For geoscape.xbg , name your folder geoscape )
4. Press the "Close" button
5 Make your changes in the folder that you extracted the files to.
6. Press the "Create .xbg File" button and choose the folder that has the files from step 3 and step 5.
7. Choose where you want to save your new .xbg file. You can overwrite your old one if it is backed up and the game is not running. (This can take a while, and it may look like the program is not responding. Just give it time)
https://www.dropbox.com/s/g2scaz7d6v4zpb3/xbigtool-screenshot.png?dl=0
Here's the complete changelog for 1.2.2:
* After you open a .xbg file or .sav file, it will now automatically expand the tree
* After you open a .sav file it will now save the files into the temp directory, and then close the .sav file.
Now the game will not crash to desktop from having a .sav file open in the program.
* After you open a .sav file with a missionSave.xsv (mission save), the "Find Aliens" function will activate.
You can still activate it by double clicking the missionSave.xsv
* Disabled "Save All Items" button when you open a .sav file[/code]
Here's the changelog for 1.2.3:
! The changes from 2021-06-24_2 caused the "Save Changes" button to not work correctly, so save files were not getting saved. This is now fixed, and you get a message that says "saved" after the file is saved.
I tested all of the buttons this time, so hopefully there are no problems.
Here's the changelog for 1.2.4:
! The changes from 2021-06-24_2 also caused the "Save All Items" button to not work correctly, so you couldn't extract the files from a .xbg file. This is now fixed.
* The "Add Files to Tree" button will now use UFO2:ET's data directory as the initial directory for saving .xbg files.
{
className "CVector"
} //research
scientists 10
shipRefuelingList
change 10 to how many scientists you want. Beware that it will affect your monthly expenses so make sure you have the budget. Use the find feature in your text editor, type in scientists.
Though what about the technicians?
How would he go about changing their number?
He can edit the inventory to save time. It's under the stores section.
and obviously make a back up in case it screws up.