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The only problem i have with this game - it's short. Too great and too short. And sadly NG+ does not provide you with new story. Missed potential. Anyway, i dont regret time and money spent
Yeah, I'll make sure to try that when I get the chance just for comparison sake. I'm sure the bosses will be way less frustrating when I have a friend to revive me
I think you misunderstood the point I was trying to make. My problem was not that the game was hard. My problem was that the game was cheap and poorly designed. The game wasn't particularly challenging except in the sense that it tested my patience. Even beyond the core gameplay, there were a ton of frustrating aspects that made the game unenjoyable for me like the fact that 90% of the accessories are basically useless.
It fixes a lot of small frustrations and while im not excusing wayforward for their weak ports(im still kinda pissed about shantae 1/2 genie hero ultimate not having cards/chives or just being an upgrade bundle, risky's revenge looks terrible scaled up, and the seven sirens times exclusivity, and i literally couldn't use the controller for player one without the above mod...) but there's enough charm for me to make the effort. like for example, during the noize boss fight my character glitched and didn't appear in the arena, i had to force restart, but before i did I noticed that dude in the upper left of the audience losing his ♥♥♥♥ and laughed for like a minute straight and took a sec to admire the arena.
#2 it's a feature of beatemups where you can roam 8 way, getting yourself lined up on the right plane is part of the skill set, looping around badguys and letting them walk into your punches is a skill you develope, and tbh i found this one more forgiving. Abobo was easy for me cause aside from a few special attacks that are telegraphed he does behave like a meatbag version of a regular enemy, unlike the spider girl or the incel on the roof... and about #3 and the bosses, it's just about leaning their patterns. Most of their attacks can't be blocked and you learn when to bug out, and when they're open, and how to open them up. I will concur that the bossfights are very divergent from the core game skills, but once you get the patterns you get rewarded for learning(like when I learned kyoko's mid air Y followed by B knocked the spider girl out of the air and you can wail on her till she gets up and then dodge her silk attack)
#4 is a fair punishment for an open world beatem up as opposed to an obsolete 1up system. Once you learn how and get a few certain items, farming mooks is easy. Spend your cash freely, never get caught in a screenlock or a bossfight with a wad. You'll always know your on your way to either if you check your map, it shows you exactly where the bossfights will occur and usually there's a screen lock on the way, so backtrack to a dojo and buy some moves or a shop for items or food first. The accessory items stay with you and are part of the achievements, as is eating all the food in the game so buying whatever you can is like banking your cash.
#5 fighting overleveled would be an even bigger waste of time, like the noob zone of a mmo. The game's lateral progression is a nice compromise and the first time you eat most of the food you get a stat boost that seems to push you past parity with the mooks, and about #6, especially when you get the good accessories. I agree the eyelashes are weak, better to use the purse to farm, or the mp3 in a room where noize plays, or for example, since most of kyoko's attacks are kicks, i believe the garter, will boost her, even her stomps(i think theres another accessory that boosts stomps further, so stomp a mud hole in their guts...), plus a gender/enemy type damage booster. Edit: I forgot the books, if you don't consume them, just let them sit in your inventory, the stuff you pick up off the ground won't break(and with the QoL mod i think you can bring them into boss fights, but mainly it makes farming easier). Also IIRC The drugstore sells items that heal more per dollar but have no stat boosts, so once you eat all the other stuff use it.
#7 i agree, iirc the mod set it up so you can one button through them, but at least they are in fact skipable...
and about #8, i swear once I got going the character i wasn't using had a wad of cash and some XP, not as much as my main, but after quests, she definitely had some money to spend in the dojo...
TL:DR Get that mod, get good, the game's adorable and badass and I like the music....
#1: A fan made mod should not have to be installed to fix an oversight. Firstly, I bought the game on Switch because having a beatem up on switch sounded like fun so i can't even make use of it. And secondly unless the mod fixing the fact that the light attack button is also used to pick up weapons, it doesn't fix my main issue anyways.
#2 I refuse to believe that the bad vertical hit detection is meant to be a feature. I'm far from the only one that's complained about it even from people who have played way more beatem ups than I have. Also even after my 2nd playthrough I was still having trouble with it especially with the hasebe and mami bossfight where one of them is in midair.
#4 Maybe it's a fair punishment for other games like this, but not when the bosses are so trial and error where you need to have seen their attacks once or twice before (and probably gotten hit by them) before being able to recognize them. Also i agree that moves and items would be a good way of investing money BEFORE fighting a boss but then you run into the problem that I did where you spend all of your money on items, expecting to lose to a boss, then die without getting your items back. In my mind you should atleast be able to have one or the other. Also completely disregarding the idea of pattern recognition some of these bosses are just BS no matter how you slice it. Like Noize where 3 different times durring the fight you're forced into a space thats less than 1/2 of the screen (also part of which is covered up by the boss' health bar) having to jump around obstacles that are a pain in the ass to avoid with the games perspective and its never clear where you're going to land. Surely after all of this you can understand how the bosses (especially the ones already mentioned) would be frustrating for someone.
#5 My main point with the progression system was that it was unnecessary and deceiving. Like the guy above me said, sometimes it felt like leveling up just made things harder especially when the game NEVER TOLD YOU HOW CONSUMING ITEMS FOR THE FIRST TIME GAVE PERMANENT BUFFS. Everything about the progression system just seems designed to be frustrating to somebody who doesn't already have in depth knowledge on how it works. If it were up to me it wouldn't be there at all.
I appreciate you taking the time to respond to my little rant. If you have any additional thoughts I'd like to hear them but at the end of the day I'm just angry I spent my money on this game and It feels like nobody told me it was like this.
Also i swear fight n rage or mother russia bleeds have 'narrower' hit boxes and are way 'harder' on account of it. I noticed the shadows under the characters are typically good indicators of what 'lane' your guy is in no matter the game, and just earlier in RCG i was wailing on guys just above or below it... with the 'toy' book and a yoyo I was juggling the security guards and pompador delinquents ect till they exploded into cash piniatas. This, along side the issue you were having with noize's health bar( and i don't recall that being an issue in that particular fight) makes me wonder if there's some resolution or interface difference in the pc/switch versions? I always had a sense of where i was going to land on account of my shadow in the noize fight's guitar hero sections.
Also, roof incel 'taught' me a lot about how to expect bosses to work in this game(i went against him like a dozen times at least). Sort of a Mega Man style thing where you fight through the level reserving your special attacks and e tanks till you hit the boss door, and unless there's a farmable Met(bug eyed helmet dude) or similar chump enemy to replenish health, you usually go the first round half dead poking at the boss with each special attack to see what he's weak too, learn some of his pattern, get killed then go ham the next life at 100%, since lives in mega man only mean you play through a level you already learned again. Here the roof incel taught me, the only consequence to death is a resource that quickly replenishes, makes me more powerful while I do so, can be banked in a stockpile of items/gear, while I figure out his BS(I was tired after long shifts playing this exhausted so I wasn't thinking much tbh), then come back loaded up. The spider dingbat was a pain in the ass too but that was cause i was tired after a 10 hour shift and didn't catch on to the angles of her needle attack, once I did, and read about knocking her out of the air I no-hit till her third phase HP checkbullet spam. I generally found that most times I got wrecked was me being belligerent or missing a pattern. The game does skill check you pretty hard at times.
And yeah some games handhold where they don't need to or let you spin your wheels where they should be some info. This one(and a lot of wayforwards stuff tbh) could use like a old school instruction booklet or in game wiki. Like im not sure what all my stats do tbh, I know one boosts damage(at), another is my movespeed(ag) no idea what lk is, wp is weapon damage, not sure what counts as a 'sharp weapon' short of trial and error, and while the game does show you what stat got boosted when you eat a thing I didn't notice it till the mall and the candy shop.
I am completely unsure of what this is supposed to mean. I'm starting to think that its some kind of joke thats too nuanced for me to get
First off, in what way did I lie?
Secondly, These are all problems that I legitimately had with the game the entire way through.
They are not nitpicks they are serious issues that made my experience bad. Maybe you can overlook these bad design choices but to me they are real criticisms of the game that I have. Saying that I suck is not a defense. It is not a counter argument. It is nonsense.
Frankly to me, it seems as though you're just angry that somebody else didn't like your favorite game. If you're going to respond at all at least include some substance instead of just petty cop outs
1. the button for leave/ fight / pickup is fine considering you only leave when your next to an exit and hold down the button. you fight when you mash the button and pick up a weapon when your next to it.
2. the hitboxes are more then forgiving and even then its not so hard to look at the shadows on the ground
3. bosses have a very clear attack pattern and they are all really easy to fight/ doge
4. i do agree you lose a lot of money however dying is quite hard in this game considering everything gives you money and food is pretty cheap. just keep 2 bagles or whatever in your inventory and your good to go
5. here is your first lie. enemies do not "scale up to you" every zone has theire own respective set of enemies so its not hard to guess that the further into the game you go the harder they get. also
6. if youd take 2 seconds to read the info on the accessories you would know the buffs they give are very minimal. the strongest one being a 10% increase in dmg ( cheat items exluded) . and yeah the eye lashes do refil your st . but its just slow so i gues you did not really wait 10 min since they do work
7. the bosses have theire own animated intro. a dialoge and a defeat dialoge. all with voice work. thats not what i would call cheap. + only 3 of the seven bosses have a flashback/ forward scene so thats not "all of them" ++ skipping takes like 2 seconds to do so i really do think its nitpicking
8. second lie :they literly do level up together. all exp and money from quests is given to all unlocked characters. only the exp given from defeating enemies is given to the person who took them down
and lastly. : get over yourself
#2: We're just gonna have to disagree on this one. I am very well aware of the strategy of using the shadows to line up the characters. In my case it just didn't make things any better. Especially in the Abobo fight when you have to run up and hit him quickly to avoid taking massive damage. This is probably the most common criticism even from people who like the game so it is very obviously not just me.
#3: Just because they patterns does not mean they aren't frustrating. The problem is that they all interrupt your combos at seemingly random intervals and all seem they encourage cheese tactics to beat them. Especially abobo and the incel on the roof. Not what i'd call fun in my book.
#4: Dying is not hard in this game unless you're playing with a friend to revive you. Enemies juggle you quite a bit and some of the later enemies have moves that can take up to a quarter of your health. Especially when fighting the bosses whose patterns are all based in trial and error.
#5: Enemies scale up in strength everytime you level up. This is a fact. It is built into the game. I did not lie about this
#6: This doesn't address my problem with the accessories at all. They are still effectively useless and it makes me wonder why they're in the game at all except to trick you into spending money.
#7: You must have been a ♥♥♥♥♥♥♥ idiot to have thought that I meant that they were cheap in that they had low production. The bosses look and sound good that was not my problem you absolute moronic dunce. I MEANT that they felt cheap as in they felt unfair to fight. The fact that you have to skip through the cut scenes may seem like a small complaint until you have to do it over and over again taking up about 10 second for some of the bosses. Then it becomes much more significant. The fact is this shouldn't be a problem. Just make it so I don't have to watch it again.
#8: They do not get ALL of the Exp. By the time that I had finished the game with Misako, Kyoko was at level 3. That is just annoying and pointless, no way around that. This is another one of those things that shouldn't be a problem to begin with.
Also "get over yourself". Really?
Coming from the guy who just waltzed into this discussion to tell me to "git gud" and that all of my complaints were just nitpicks, thats pretty rich.
This discussion was literally just to talk about the game
If you're just going to keep throwing petty ♥♥♥♥ like that at me. Than just shut up and leave. You haven't shown any level of higher thinking or defense that has made me to want you in this discussion
All you do is complain and lie about the smallest things and none of it is the games fault. This game was made to be enjoyed by meany and not specifikly for a braindead like you.
An actual critique would be something like “ i dont like the soundtrack”
And not lying over and over and just showing that your dumb.
Btw is your name sander?
Because i used to have a special needs kid in my class that acted just like you named sander