River City Girls

River City Girls

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ViktorVaughn Mar 25, 2020 @ 10:27pm
Has Anybody Noticed that this Game Sucks?
I really tried to give this game a shot. Everything about it from the outset looked promising. The game had good reviews, an interesting concept, great graphics, art direction and music.

But nearly immediately I felt all sorts of problems with the gameplay.

1. There is no reason that the buttons used to pick up items, leave areas, and use one of your 2 main attacks, should ALL BE THE SAME. That is just lazy design and it makes me think that nobody play tested this game.

2. The problem with the foreground is absolutely game breaking. I don't care what anybody else says on this one. This is an absolute problem and it is completely inexcusable. Throughout the entire game I had problems just hitting enemies that were above or below. If your attack is even a single pixel off in either direct you will absolutely whiff and in lots of cases, it is devastating. (example: when fighting Abobo, his rock throwing attack can only be interrupted by hitting him. I missed at least every other time and took severe damage because of it.)

3. Speaking of bosses, every single boss in this game with 2 exceptions is an absolute test in frustration. Bosses will constantly interrupt you mid combo and it is completely unclear which attacks are unblockable or not.

4. (This is the big one) Every time you die, you lose a significant amount of money. This wouldn't be a problem if it was a set amount of money (ex: $30 or so), but it is always a percentage of whatever you have on you, and when you have over 200$ with you, it goes to absolutely absurd amounts. For instance dying with 185$ will leave you with $115 which by itself is a stupidly harsh punishment but thats not even that much money. You will lose way more if you die in the late game when you're carrying around like 700$ after every boss. This is especially a problem because you cant buy recovery items without money and the items have random effects and cost way more than they should. Also you can't escape boss fight and you never know when one might show up. Absolutely unforgivable

5. The level up system in the game is worthless. Enemies scale to your level so there's no point. This is how you know that the devs must not have put in a lot of though into the design of this game.

6. The accessories in this game must be bugged out because it feels like none of them work. For instance, the false eyelashes are supposed to refill your ST when you walk around. As far as I can tell, it doesn't do this at all. I spent around 10 min+ just walking around trying to see if it worked and found that it was absolutely useless.

7. You have to skip though all of the boss cut scenes every time you die. Most bosses have around 3 cut scenes that have to be skipped through. This is so ♥♥♥♥ing annoying especially when the bosses are so cheap to begin with.

8.Why don't the characters level up together? I got about halfway through the game when I thought about switching characters just to mix things up and quell my frustrations at the game, only to find that if I wanted to, I would have to start back at level 1. This is stupid and serves no purpose.

I have to stress that most of the reason why I'm mad at this game is because I feel like I only ever hear good things about it. All I ever heard about this game is that "It brought back the beat-em-up genre" What and absolute load of ♥♥♥♥. Hearing all the positive reviews of this game make me feel like I'm going crazy.

Please tell me your thoughts below
Last edited by ViktorVaughn; Mar 26, 2020 @ 2:12am
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sharcu1a Mar 26, 2020 @ 5:37am 
Try playing this game with a friend. I played with my gf and it was FUN! Beat 'em ups shouldnt be played solo even if it's possible and steam remote play together is there for you. But couch co-op is just better.
The only problem i have with this game - it's short. Too great and too short. And sadly NG+ does not provide you with new story. Missed potential. Anyway, i dont regret time and money spent
ViktorVaughn Mar 26, 2020 @ 7:58am 
Originally posted by DrShe1don:
Try playing this game with a friend. I played with my gf and it was FUN! Beat 'em ups shouldnt be played solo even if it's possible and steam remote play together is there for you. But couch co-op is just better.
The only problem i have with this game - it's short. Too great and too short. And sadly NG+ does not provide you with new story. Missed potential. Anyway, i dont regret time and money spent

Yeah, I'll make sure to try that when I get the chance just for comparison sake. I'm sure the bosses will be way less frustrating when I have a friend to revive me
Author Unknown Mar 26, 2020 @ 2:02pm 
Sounds like beat-em-ups aren't for you. This game isn't nearly as hard as some others out there but it is fun maybe practice a bit watch some combo videos or focus more on hit and run strats there are a ton of ways to play just gotta find one or move on.
ViktorVaughn Mar 26, 2020 @ 5:18pm 
Originally posted by TheLetter3:
Sounds like beat-em-ups aren't for you. This game isn't nearly as hard as some others out there but it is fun maybe practice a bit watch some combo videos or focus more on hit and run strats there are a ton of ways to play just gotta find one or move on.

I think you misunderstood the point I was trying to make. My problem was not that the game was hard. My problem was that the game was cheap and poorly designed. The game wasn't particularly challenging except in the sense that it tested my patience. Even beyond the core gameplay, there were a ton of frustrating aspects that made the game unenjoyable for me like the fact that 90% of the accessories are basically useless.
hugh.manatee Mar 29, 2020 @ 1:13am 
#1 is fixed by the QoL mod here: https://steamcommunity.com/app/1049320/discussions/0/1633040337762777417/

It fixes a lot of small frustrations and while im not excusing wayforward for their weak ports(im still kinda pissed about shantae 1/2 genie hero ultimate not having cards/chives or just being an upgrade bundle, risky's revenge looks terrible scaled up, and the seven sirens times exclusivity, and i literally couldn't use the controller for player one without the above mod...) but there's enough charm for me to make the effort. like for example, during the noize boss fight my character glitched and didn't appear in the arena, i had to force restart, but before i did I noticed that dude in the upper left of the audience losing his ♥♥♥♥ and laughed for like a minute straight and took a sec to admire the arena.

#2 it's a feature of beatemups where you can roam 8 way, getting yourself lined up on the right plane is part of the skill set, looping around badguys and letting them walk into your punches is a skill you develope, and tbh i found this one more forgiving. Abobo was easy for me cause aside from a few special attacks that are telegraphed he does behave like a meatbag version of a regular enemy, unlike the spider girl or the incel on the roof... and about #3 and the bosses, it's just about leaning their patterns. Most of their attacks can't be blocked and you learn when to bug out, and when they're open, and how to open them up. I will concur that the bossfights are very divergent from the core game skills, but once you get the patterns you get rewarded for learning(like when I learned kyoko's mid air Y followed by B knocked the spider girl out of the air and you can wail on her till she gets up and then dodge her silk attack)

#4 is a fair punishment for an open world beatem up as opposed to an obsolete 1up system. Once you learn how and get a few certain items, farming mooks is easy. Spend your cash freely, never get caught in a screenlock or a bossfight with a wad. You'll always know your on your way to either if you check your map, it shows you exactly where the bossfights will occur and usually there's a screen lock on the way, so backtrack to a dojo and buy some moves or a shop for items or food first. The accessory items stay with you and are part of the achievements, as is eating all the food in the game so buying whatever you can is like banking your cash.

#5 fighting overleveled would be an even bigger waste of time, like the noob zone of a mmo. The game's lateral progression is a nice compromise and the first time you eat most of the food you get a stat boost that seems to push you past parity with the mooks, and about #6, especially when you get the good accessories. I agree the eyelashes are weak, better to use the purse to farm, or the mp3 in a room where noize plays, or for example, since most of kyoko's attacks are kicks, i believe the garter, will boost her, even her stomps(i think theres another accessory that boosts stomps further, so stomp a mud hole in their guts...), plus a gender/enemy type damage booster. Edit: I forgot the books, if you don't consume them, just let them sit in your inventory, the stuff you pick up off the ground won't break(and with the QoL mod i think you can bring them into boss fights, but mainly it makes farming easier). Also IIRC The drugstore sells items that heal more per dollar but have no stat boosts, so once you eat all the other stuff use it.

#7 i agree, iirc the mod set it up so you can one button through them, but at least they are in fact skipable...

and about #8, i swear once I got going the character i wasn't using had a wad of cash and some XP, not as much as my main, but after quests, she definitely had some money to spend in the dojo...

TL:DR Get that mod, get good, the game's adorable and badass and I like the music....
Last edited by hugh.manatee; Mar 29, 2020 @ 1:25am
Brispir Mar 29, 2020 @ 9:57am 
I agree on some things. The accessories don't seem to work as far as I can tell, and the level up system made things harder once you leveled up, not easier. Almost better off if you don't get any XP at all except that it unlocks some moves.
ViktorVaughn Mar 30, 2020 @ 12:47am 
Originally posted by hugh.manatee:
#1 is fixed by the QoL mod here: https://steamcommunity.com/app/1049320/discussions/0/1633040337762777417/

It fixes a lot of small frustrations and while im not excusing wayforward for their weak ports(im still kinda pissed about shantae 1/2 genie hero ultimate not having cards/chives or just being an upgrade bundle, risky's revenge looks terrible scaled up, and the seven sirens times exclusivity, and i literally couldn't use the controller for player one without the above mod...) but there's enough charm for me to make the effort. like for example, during the noize boss fight my character glitched and didn't appear in the arena, i had to force restart, but before i did I noticed that dude in the upper left of the audience losing his ♥♥♥♥ and laughed for like a minute straight and took a sec to admire the arena.

#2 it's a feature of beatemups where you can roam 8 way, getting yourself lined up on the right plane is part of the skill set, looping around badguys and letting them walk into your punches is a skill you develope, and tbh i found this one more forgiving. Abobo was easy for me cause aside from a few special attacks that are telegraphed he does behave like a meatbag version of a regular enemy, unlike the spider girl or the incel on the roof... and about #3 and the bosses, it's just about leaning their patterns. Most of their attacks can't be blocked and you learn when to bug out, and when they're open, and how to open them up. I will concur that the bossfights are very divergent from the core game skills, but once you get the patterns you get rewarded for learning(like when I learned kyoko's mid air Y followed by B knocked the spider girl out of the air and you can wail on her till she gets up and then dodge her silk attack)

#4 is a fair punishment for an open world beatem up as opposed to an obsolete 1up system. Once you learn how and get a few certain items, farming mooks is easy. Spend your cash freely, never get caught in a screenlock or a bossfight with a wad. You'll always know your on your way to either if you check your map, it shows you exactly where the bossfights will occur and usually there's a screen lock on the way, so backtrack to a dojo and buy some moves or a shop for items or food first. The accessory items stay with you and are part of the achievements, as is eating all the food in the game so buying whatever you can is like banking your cash.

#5 fighting overleveled would be an even bigger waste of time, like the noob zone of a mmo. The game's lateral progression is a nice compromise and the first time you eat most of the food you get a stat boost that seems to push you past parity with the mooks, and about #6, especially when you get the good accessories. I agree the eyelashes are weak, better to use the purse to farm, or the mp3 in a room where noize plays, or for example, since most of kyoko's attacks are kicks, i believe the garter, will boost her, even her stomps(i think theres another accessory that boosts stomps further, so stomp a mud hole in their guts...), plus a gender/enemy type damage booster. Edit: I forgot the books, if you don't consume them, just let them sit in your inventory, the stuff you pick up off the ground won't break(and with the QoL mod i think you can bring them into boss fights, but mainly it makes farming easier). Also IIRC The drugstore sells items that heal more per dollar but have no stat boosts, so once you eat all the other stuff use it.

#7 i agree, iirc the mod set it up so you can one button through them, but at least they are in fact skipable...

and about #8, i swear once I got going the character i wasn't using had a wad of cash and some XP, not as much as my main, but after quests, she definitely had some money to spend in the dojo...

TL:DR Get that mod, get good, the game's adorable and badass and I like the music....


#1: A fan made mod should not have to be installed to fix an oversight. Firstly, I bought the game on Switch because having a beatem up on switch sounded like fun so i can't even make use of it. And secondly unless the mod fixing the fact that the light attack button is also used to pick up weapons, it doesn't fix my main issue anyways.

#2 I refuse to believe that the bad vertical hit detection is meant to be a feature. I'm far from the only one that's complained about it even from people who have played way more beatem ups than I have. Also even after my 2nd playthrough I was still having trouble with it especially with the hasebe and mami bossfight where one of them is in midair.

#4 Maybe it's a fair punishment for other games like this, but not when the bosses are so trial and error where you need to have seen their attacks once or twice before (and probably gotten hit by them) before being able to recognize them. Also i agree that moves and items would be a good way of investing money BEFORE fighting a boss but then you run into the problem that I did where you spend all of your money on items, expecting to lose to a boss, then die without getting your items back. In my mind you should atleast be able to have one or the other. Also completely disregarding the idea of pattern recognition some of these bosses are just BS no matter how you slice it. Like Noize where 3 different times durring the fight you're forced into a space thats less than 1/2 of the screen (also part of which is covered up by the boss' health bar) having to jump around obstacles that are a pain in the ass to avoid with the games perspective and its never clear where you're going to land. Surely after all of this you can understand how the bosses (especially the ones already mentioned) would be frustrating for someone.

#5 My main point with the progression system was that it was unnecessary and deceiving. Like the guy above me said, sometimes it felt like leveling up just made things harder especially when the game NEVER TOLD YOU HOW CONSUMING ITEMS FOR THE FIRST TIME GAVE PERMANENT BUFFS. Everything about the progression system just seems designed to be frustrating to somebody who doesn't already have in depth knowledge on how it works. If it were up to me it wouldn't be there at all.

I appreciate you taking the time to respond to my little rant. If you have any additional thoughts I'd like to hear them but at the end of the day I'm just angry I spent my money on this game and It feels like nobody told me it was like this.

hugh.manatee Apr 2, 2020 @ 5:03am 
Originally posted by ThirdEyeYami:

#1: A fan made mod should not have to be installed to fix an oversight. Firstly, I bought the game on Switch because having a beatem up on switch sounded like fun so i can't even make use of it. And secondly unless the mod fixing the fact that the light attack button is also used to pick up weapons, it doesn't fix my main issue anyways.
LOL it actually does, and more.... My pickup/interact is the left shoulder button. I do agree a dev/publisher should be held to account for releasing broken ♥♥♥♥, and i was pissed about the keyboard/controller thing that wasn't patched a month after my buying the game(which had been out awhile at the time) and having it in my backlog so it wasn't going to be refundable, I was probably going to leave a scorching review, not even being able to get past the menu, then comes that dudes mod to the rescue. If aftermarket mods can salvage a game into a good experience, that should be worth something. Most bethesda games, Nier: Automata, Sunless seas, conan exiles, hell mechwarrior 5 over on epic, all got post release mods that fix or improve a lot of the core experience.

Also i swear fight n rage or mother russia bleeds have 'narrower' hit boxes and are way 'harder' on account of it. I noticed the shadows under the characters are typically good indicators of what 'lane' your guy is in no matter the game, and just earlier in RCG i was wailing on guys just above or below it... with the 'toy' book and a yoyo I was juggling the security guards and pompador delinquents ect till they exploded into cash piniatas. This, along side the issue you were having with noize's health bar( and i don't recall that being an issue in that particular fight) makes me wonder if there's some resolution or interface difference in the pc/switch versions? I always had a sense of where i was going to land on account of my shadow in the noize fight's guitar hero sections.

Also, roof incel 'taught' me a lot about how to expect bosses to work in this game(i went against him like a dozen times at least). Sort of a Mega Man style thing where you fight through the level reserving your special attacks and e tanks till you hit the boss door, and unless there's a farmable Met(bug eyed helmet dude) or similar chump enemy to replenish health, you usually go the first round half dead poking at the boss with each special attack to see what he's weak too, learn some of his pattern, get killed then go ham the next life at 100%, since lives in mega man only mean you play through a level you already learned again. Here the roof incel taught me, the only consequence to death is a resource that quickly replenishes, makes me more powerful while I do so, can be banked in a stockpile of items/gear, while I figure out his BS(I was tired after long shifts playing this exhausted so I wasn't thinking much tbh), then come back loaded up. The spider dingbat was a pain in the ass too but that was cause i was tired after a 10 hour shift and didn't catch on to the angles of her needle attack, once I did, and read about knocking her out of the air I no-hit till her third phase HP checkbullet spam. I generally found that most times I got wrecked was me being belligerent or missing a pattern. The game does skill check you pretty hard at times.

And yeah some games handhold where they don't need to or let you spin your wheels where they should be some info. This one(and a lot of wayforwards stuff tbh) could use like a old school instruction booklet or in game wiki. Like im not sure what all my stats do tbh, I know one boosts damage(at), another is my movespeed(ag) no idea what lk is, wp is weapon damage, not sure what counts as a 'sharp weapon' short of trial and error, and while the game does show you what stat got boosted when you eat a thing I didn't notice it till the mall and the candy shop.
MeagaWolf420 Apr 2, 2020 @ 12:08pm 
Hmmm..... than why have I been playing it for ohhh I dont know.....12 YEARS and im a GEMINI.... we get bored quick xD
ViktorVaughn Apr 2, 2020 @ 9:55pm 
Originally posted by MeagaWolf420:
Hmmm..... than why have I been playing it for ohhh I dont know.....12 YEARS and im a GEMINI.... we get bored quick xD

I am completely unsure of what this is supposed to mean. I'm starting to think that its some kind of joke thats too nuanced for me to get
[TPW]MadAlice Apr 3, 2020 @ 11:23am 
no offense but it just sounds like you suck. the game is fun and all you do is nitpick at useless things and blatently lie
ViktorVaughn Apr 3, 2020 @ 11:39am 
Originally posted by TPWMadAlice:
no offense but it just sounds like you suck. the game is fun and all you do is nitpick at useless things and blatently lie


First off, in what way did I lie?

Secondly, These are all problems that I legitimately had with the game the entire way through.
They are not nitpicks they are serious issues that made my experience bad. Maybe you can overlook these bad design choices but to me they are real criticisms of the game that I have. Saying that I suck is not a defense. It is not a counter argument. It is nonsense.

Frankly to me, it seems as though you're just angry that somebody else didn't like your favorite game. If you're going to respond at all at least include some substance instead of just petty cop outs
[TPW]MadAlice Apr 3, 2020 @ 12:28pm 
its def. not my favorite game and it has a lot of flaws but the stuff you talk about has mostly nothing to do with it. so since you asked for it. here are my responses to your arguments.

1. the button for leave/ fight / pickup is fine considering you only leave when your next to an exit and hold down the button. you fight when you mash the button and pick up a weapon when your next to it.

2. the hitboxes are more then forgiving and even then its not so hard to look at the shadows on the ground

3. bosses have a very clear attack pattern and they are all really easy to fight/ doge

4. i do agree you lose a lot of money however dying is quite hard in this game considering everything gives you money and food is pretty cheap. just keep 2 bagles or whatever in your inventory and your good to go

5. here is your first lie. enemies do not "scale up to you" every zone has theire own respective set of enemies so its not hard to guess that the further into the game you go the harder they get. also

6. if youd take 2 seconds to read the info on the accessories you would know the buffs they give are very minimal. the strongest one being a 10% increase in dmg ( cheat items exluded) . and yeah the eye lashes do refil your st . but its just slow so i gues you did not really wait 10 min since they do work

7. the bosses have theire own animated intro. a dialoge and a defeat dialoge. all with voice work. thats not what i would call cheap. + only 3 of the seven bosses have a flashback/ forward scene so thats not "all of them" ++ skipping takes like 2 seconds to do so i really do think its nitpicking

8. second lie :they literly do level up together. all exp and money from quests is given to all unlocked characters. only the exp given from defeating enemies is given to the person who took them down

and lastly. : get over yourself
ViktorVaughn Apr 3, 2020 @ 1:54pm 
#1: Wrong, in the console versions, you don't hold down the button. It's a simple press and you leave the area. Also, my bigger problem was that it shared a button with the one you use to pick up items in particular. There were way too many times when I was trying to use the light attack and ended up picking up a nearby item and getting hit in the process of fumbling around. You should have referred to the previous posts for context.

#2: We're just gonna have to disagree on this one. I am very well aware of the strategy of using the shadows to line up the characters. In my case it just didn't make things any better. Especially in the Abobo fight when you have to run up and hit him quickly to avoid taking massive damage. This is probably the most common criticism even from people who like the game so it is very obviously not just me.

#3: Just because they patterns does not mean they aren't frustrating. The problem is that they all interrupt your combos at seemingly random intervals and all seem they encourage cheese tactics to beat them. Especially abobo and the incel on the roof. Not what i'd call fun in my book.

#4: Dying is not hard in this game unless you're playing with a friend to revive you. Enemies juggle you quite a bit and some of the later enemies have moves that can take up to a quarter of your health. Especially when fighting the bosses whose patterns are all based in trial and error.

#5: Enemies scale up in strength everytime you level up. This is a fact. It is built into the game. I did not lie about this

#6: This doesn't address my problem with the accessories at all. They are still effectively useless and it makes me wonder why they're in the game at all except to trick you into spending money.

#7: You must have been a ♥♥♥♥♥♥♥ idiot to have thought that I meant that they were cheap in that they had low production. The bosses look and sound good that was not my problem you absolute moronic dunce. I MEANT that they felt cheap as in they felt unfair to fight. The fact that you have to skip through the cut scenes may seem like a small complaint until you have to do it over and over again taking up about 10 second for some of the bosses. Then it becomes much more significant. The fact is this shouldn't be a problem. Just make it so I don't have to watch it again.

#8: They do not get ALL of the Exp. By the time that I had finished the game with Misako, Kyoko was at level 3. That is just annoying and pointless, no way around that. This is another one of those things that shouldn't be a problem to begin with.

Also "get over yourself". Really?
Coming from the guy who just waltzed into this discussion to tell me to "git gud" and that all of my complaints were just nitpicks, thats pretty rich.

This discussion was literally just to talk about the game

If you're just going to keep throwing petty ♥♥♥♥ like that at me. Than just shut up and leave. You haven't shown any level of higher thinking or defense that has made me to want you in this discussion
[TPW]MadAlice Apr 4, 2020 @ 12:44am 
I repeat again. Get over yourself

All you do is complain and lie about the smallest things and none of it is the games fault. This game was made to be enjoyed by meany and not specifikly for a braindead like you.

An actual critique would be something like “ i dont like the soundtrack”
And not lying over and over and just showing that your dumb.

Btw is your name sander?
Because i used to have a special needs kid in my class that acted just like you named sander
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