River City Girls

River City Girls

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MuKen Sep 10, 2019 @ 11:45am
Attack stat spreadsheet for all characters
Taken directly from game files, these cover damage, stun, and sp cost for all character attacks. The data didn't indicate how many times some moves hit and some of them are hard to tell, so I'd appreciate anyone's input on those.

{LINK REMOVED}
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Showing 1-8 of 8 comments
MuKen Sep 10, 2019 @ 11:46am 
Ummm....how can I post links?

Anyway, it's

tinyurl [dot] com [slash] rivercitygirlsattackstats
Last edited by MuKen; Sep 10, 2019 @ 11:47am
Evil Jerk Sep 10, 2019 @ 11:51am 
Certain website links will be auto removed. You can try putting spaces or special characters in the link with instructions to remove or putting the link on Pastebin and link to that.
Yoni Arousement Sep 10, 2019 @ 12:04pm 
Spreadsheets wouldn't work with Pastebin. Steam isn't intended to allow URL shortening websites, so I would just post the direct link.
MuKen Sep 10, 2019 @ 12:06pm 
It removed the google link too
SoulEchelon Sep 10, 2019 @ 12:25pm 
Very interesting. This really helps with theory crafting the strongest combos. If I take this graph as accurate, the final hit in Kyoko's neutral special should be canceled into another special for optimum damage depending on the current situation. I was curious if that final hit did more damage than the rest, but according to this that is not the case.

As for the attacks with multiple hits (like Kyoko's special), may have to just try and figure that out ingame. If there was a combo counter somewhere that'd be perfect for this.

Edit: and wow the air grapple damage. As I figured, incorporating that into your combo is perfect for single target fights.
Last edited by SoulEchelon; Sep 10, 2019 @ 12:28pm
MuKen Sep 10, 2019 @ 8:59pm 
Kyoko's down special has some pretty high damage potential too, I'm trying to figure out if there's any setups to get max hits out of it.
Last edited by MuKen; Sep 10, 2019 @ 9:29pm
SoulEchelon Sep 10, 2019 @ 11:53pm 
Originally posted by MuKen:
Kyoko's down special has some pretty high damage potential too, I'm trying to figure out if there's any setups to get max hits out of it.

I found using it against bosses or under low hanging roofs is very effective. Since it normally knocks people away, bosses that have a stun moment (like Hibari for instance) will get hit with the whole thing because bosses generally don't bounce like normal enemies.

It's also a good combo ender for basic combo + neutral special. Press down special right before the final kick and it'll activate that instead. Pretty nice combo. (you can cancel that final kick into any other special attacks btw)

Another option is basic combo+up heavy+down special. Enemies fall right into the blender. Good option if you're juggling multiple enemies.
MuKen Sep 11, 2019 @ 7:37am 
Ah that's a good idea using it on Hibari, does it get all 5 hits?
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Date Posted: Sep 10, 2019 @ 11:45am
Posts: 8