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I'd also suggest giving the more recent versions of RCRU a try, they have greatly scaled back the police mechanic.
Man I hope so, I seriously considered cheating or somehow modding to break the police thing because I hated it that much. Tried to play with some friends local co-op, saying that RCR was a great series, and then we played Underground and just...was not fun. lol
pass up on this game. https://twitter.com/ReeraTakes/status/1171552311514193927
it's NEVER ENOUGH for a screaming minority that thinks they're being subversive and "fighting bigotry".
Really a great experience while being brutally hard at times. It's a shame it was only released on X360/PS3. You can't even buy it anymore. 😢
Ubisoft (who developed that Scott Pilgrim game) can't do much about it as they don't own the right of Scott Pilgrim. And the same with the author of the books apparently... At least for the game.
Don't get your hope up when it comes to play this game on PC through fan effort. I worked in Ubisoft Chengdu, the very studio that finished the development of game (and worked on a very big chunk of the game IIRC). So I got some info and I can say that reverse-engineering will not be very practical as it's using a proprietary engine made for smaller games (Onyx). It's not used anymore and I don't think anyone is interested building up knowledge about the games made with that engine. 😁
Emulation remains the only practical way to play this game. But getting the game's ISO is of course not very legal... Such a sad situation.
I mean honesty at that point a person might aswell make their own game with their own sprites but following the same gameplay beats as it.
I will have to see if this game is better for me. I get mixed opinions here and there but the music is supposed to be good if I heard right.
Yeah, for me it was the art style, I just didn't like it too much, it's a bit superficial of me, but it's how i felt with it.
Fight'N Rage was made to be "arcade hard", complete with limited continues. It was also designed with the expectation that the player not only used parries, but used them a lot.
The fighting in Fight'N Rage is better than River City Girls, but Fight'N Rage is a more niche game. The focus on parrying turns some people off. The difficulty turns some people off. And the art style turns some people off. (I admit that the punishing difficulty and the heavy focus on parrying are a bit of a turn off for me. I recognize the game is good. It is fun until I inevitably die due to not parrying enough during an annoying boss fight. I'm just not quite its target's audience.)
RSG is a really pretty game. It probably appeals to a wider audience, but it also has a lot of little annoying flaws and design choices that bring it down. Combat doesn't quite flow as well as it should. Locking all those moves behind the level system just makes for a pointlessly limited start, particularly when you get those first levels so quickly anyway. Having the attack button handle all the other interactions is a bad idea that never should have made it through playtesting. Cutscenes are overlong. Move info is poorly conveyed. Difficulty can be pretty inconsistent. I could go on for a while. Its not a bad game, but the flaws do bring it down a bit.
Basically that the characters aren't always exactly doing what you want.
Yes I guess I liked the anime like introduction from the bosses and what I got to see from the characters or conversations between those. Because of the flaws however I will probably wait for update notes or a sale.
I would say that the movement and overall feedbacks are very good for RCR style game. There is some obvious flaws in term of control like the interaction button map to same button as the light attack. (But my mod fixes that 😏). It def worth being in a wishlist at least, imho.
fightN rage boils down to 2 things : run a lot, and do dash attacks alot. Jump and attack alot. sure, you CAn do comos, but that doesn't matter when you are constantly surrounded by mobs.
And good luck on the raft stage with the VERY limited move set.
FNR works like this - basic attack, special attack. that's it folks. yuou can mix it up with dashes, gras, and jumping - but really, there's only two commands in the game.
there's more depth to this game in the introduciton.
I'd also like to point out that in every single river city game - you earned more moves by leveling up, and eating books to learn them. Even RCRU did this method of unlocking new moves. It gives you a sense of progression, and the satisfaction of getting stronger.
literally every RC game plays this way.
Which leads me to this point - the people complaining about RCg have never played an entry in this series at all, c it LITERALLY is identical to any rc or Kunio kun game. the controls, the feel, the way weps work, the fact you can get hit by your own thrown weps, the blocking, the bizarre bulging eyes when ppl get hit, it's always been a thing, lol.
this is like a 1:1 on how this series of game SHOULD play. it's not a defect in the game, it's not a shortcoming, this is how it's meant to be.
me. I did. It's awesome