Naxia
My 5 Cent from the Demo
Tutorial is good... but a bit short... maybe a bit more time to try the skills...

60 FPS in all Situations...

Controls are ok... and most of the Time responsive...

But the LT Button for Flask seems bugged... or you hav an buffer in the Input...
Because pushing LT does not heal... lots of times...

Main Game the Village: Activated the 3 Quests on the Billboard...
Heading into the North Dungeon...
Look up my new Skills... testing out the new Skills...
So far so good...

Encounter the 1st SWARM of Enemies... within a few Second DEAD...
Restart the Dungeon (LVL 1)
Encounter the 1st SWARM of Enemies... within a few Second DEAD...
Restart the Dungeon (LVL 1)
Encounter the 1st SWARM of Enemies... killed them...
Encounter the 2nd SWARM of Enemies... within a few Second DEAD...
Restart the Dungeon (LVL 1)
Encounter the 1st SWARM of Enemies... killed them...
Encounter the 2nd SWARM of Enemies... within a few Second DEAD...

Dear Dev's! Where is the Fun in that...?
Dead Cells...
Hades...
Curse of the Dead Gods...
Transistor...

All Fun...
Because if i die it is my Fault... because i misread the Situation...
In your Game... ZERG RUSH to the Player... Seal Clubbing...

Your Game is way to fast... The Telegrah Hard to read... so the Combat is no fun at all (my Opinion)

Dear Fanbois... this is my Point of View... my Opinion... not yours... and i don't care about "Git' Gud' and other meaningless Opinions...
If the Game works as intended for you... Great! i envy you... and i cheer for you...

Cheers from sunny Zermany
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Showing 1-8 of 8 comments
borsoe Apr 26, 2021 @ 4:31am 
Thank you for your feedback!
We did intend to make the game faster in this update and our main goal was to see whether this change will make the game more fun or not, In our early playtests, Ajira was way more agile and our enemies were relentless compared to the current version, so slowing down the game is an option that we are considering even before we released this update. But for the sake of clarity, could you please tell us how the enemies' attacks were hard to read? Does the brightness of your screen or the lightning of the dungeon make it hard to see their attacks glows? could adding sound effects have made any differences?
BTW, we are aware of the potion flasks bug and are working on a solution, for now, a workaround is to scroll through your potions once (press down on D-Pad)
Giri 義理 (GER) Apr 26, 2021 @ 4:59am 
Hi, thanks for your reply... The Attack animation are hard to read because they are standing in a bulk... so you can't see the Attack Animation... clearly... but that's me...
That's the Reason i called it ZERG RUSH...

Ahh and it seems to me the execution Mechanic... gets confused if you dash into a bulk of enemies,,, sometimes it triggers the Execution and needed Flask drop... sometimes not...
Quick Question... I-Frames on Execution or Dash? because from my experience it seems NO I-Frames...
borsoe Apr 26, 2021 @ 5:14am 
That's odd...
Because Ajira does have I-Frames during her dash and she will remain Invincible during her execution animation and a short duration after her dashes.
Giri 義理 (GER) Apr 26, 2021 @ 9:54am 
Maybe just my Imagination... or the Game is now so fast that the I-Frame does not matter, because i died in a Heartbeat... or two^^
aqvamare Apr 29, 2021 @ 10:01am 
You need to hit and run with the Q in the demo, Q, 5sec cooldown, but instant dash to get distance.

You can also use the trap to get extra dmg, stand behind trap, the zerg rush comes top you, eats 100dmg per trap.

If you use stealth, and Q from the back of unit, you do +100% dmg, so the assaine is hit and run,
Q, dash, Q, dash.
Hannahblatt May 7, 2021 @ 7:59am 
War das Spiel nicht am Anfang auf deutsch"? Habe es deswegen gekauft...Dieser Fehler passiert mir nicht mehr und hab allen gesagt ja nicht kaufen...
Aral Aug 15, 2021 @ 5:31am 
Originally posted by Hannahblatt:
War das Spiel nicht am Anfang auf deutsch"? Habe es deswegen gekauft...Dieser Fehler passiert mir nicht mehr und hab allen gesagt ja nicht kaufen...
Hi, the German language was in the latest version of Naxia. Then we released a demo that is the beginning of a new game and now we are creating new content and we will have German language in future updates. please be patient.
Aral Aug 15, 2021 @ 5:31am 
Originally posted by Giri 義理 (GER):
Maybe just my Imagination... or the Game is now so fast that the I-Frame does not matter, because i died in a Heartbeat... or two^^
Hi
Technically, the game does have I-Frames, but clearly, we have increased the overall pace of the game unreasonably.

We still aim to create fast-paced combat that rewards the players who master it, but the current iteration is clearly, not the way to go.
Last edited by Aral; Aug 15, 2021 @ 5:31am
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