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Докладване на проблем с превода
Will you be able to apply the next hard difficulty to the menu? I believe it is called "REDICKULOUS".
Also, it looks a little dated on the maps & Gamemodes. Have you been working on this for awhile now?
I've been working on it for just a few hours now, following server instructions in the sticky to know what to put in it.
I tried googling the maps and only found those map pics in an old thread here so if you have any, please send them my way.
I'll add the difficulty, no problem.
If there's anything you people recommend to add, I'll do it.
I'm thinking of turning the launcher into a server manager later on, with a list of all running servers and memory usage, their status and choices to start or kill individual ones, etc...
DinoBeatdownServer\UDKGame\CookedPCServer.
All the maps should start with SGSDS-
I could also use a couple of map screenshots, I can't find any good ones around so if you or anyone else has them, please do tell so I can get back to work on it.
btw, I'm almost done with a beta version.
Unfortunately, it will require at least .NET 4.0 to run because my compilers are messed up and 4.0 is the only one listening to me right now so it MIGHT not work on Linux Wine, haven't bothered to test it.
(you're fine if you've installed the game on Windows)
this definately isn't a very secure way, but you could try putting your lan ip on a DMZ. this will open up all ports. also do make sure the ip your forwarding is your lan ip not your external.
Yeah, that wouldn't work. I have several servers on my home network. I'm definitely forwarding correctly. The ports are also showing closed INSIDE my network so something else is wacked here.
I'm now getting: [NNNN.NN] Log: Command not recognized: SETSOUNDMODE Default
So...yeah.
Thanks, I have only added those commands that I could find on the net.
If you or anyone can provide me with more commands like those, I will add them before releasing it.
Here's a pic of how it looks like right now:
http://i.imgur.com/cEkxXAm.png
The "Servers found:" list will have a list of all server configurations available for quickly saving and loading multiple servers to run.
the only way i have been able to password a server is with the in game listen server but i intend to run dedicated.
why can i not get the commands for game password to work for the dedicated server?
it's been this way from day one and yes i have owned this game since day one.
if there is a different command for the ini file or if i'm putting in the wrong section i would like for someone to tell me the correct procedure.
to be clear, in the file PCServer-UDKGame.ini under [Engine.AccessControl] i have the line GamePassword= followed by my password. with this i get prompted for a password when i try to connect to the server but when the password is entered nothing happens. doing it through the batch file, the server doesn't even ask for a password, it's obviously not taking the command through the batch file. i know unreal is limited to only three or four commands in that batch file because that's how it's always been with unreal.
my admin password is in the same section of the ini and it works fine, so what is the deal with the game password?
1) your command line arguments AKA the command that runs the server from the batch file is longer than 256 characters
2) you didn't put your password in "" after GamePassword= if it has spaces in it
There's also a chance it's a bug they didn't fix but I haven't tested it out yet completely...