ORION: Prelude

ORION: Prelude

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Ripheus Mar 2, 2014 @ 7:50am
Fine tune difficulty?
Any chance we'll be seeing more granularity in difficulty settings? Normal mode is boring easy, but hard mode kills off my group long before we can earn enough credits to buy the upgrades we'd need to survive there.
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Showing 1-15 of 19 comments
Ripheus Mar 2, 2014 @ 7:52am 
Some possible suggestions might be: Dino Health, Dino Numbers, Frequency of Big Dino spawns, Density of Fliers, etc.

My squad and I would love to play normal mode but with about 3x more dinosaurs per wave.
B!t8vM Mar 2, 2014 @ 7:59am 
Option to adjust BUYING time in the first 3 waves (cause it is stupid running to the shop to buy exactly... NOTHING. Waiting around sucks. Add this under difficulty setting like 20s, 30s, 40s, 50s, Full. Depending on the game mode this would make sense.
Ripheus Mar 2, 2014 @ 9:22pm 
Another possible solution if you need a quick fix would just be to let me set the starting credits to 10,000 or so. This would allow folks to drop into Hard games with enough credits to actually tool up before they get devoured.
Draco Mar 2, 2014 @ 10:05pm 
I started playing insane while in my mid 20s. Hard mode is easy when you have a method to how you kill. Insane isn't really all that hard either, but you make mistakes in any difficulty that can get you killed. Vehicles are overrated, and often used by those who don't yet have the skills to kill things while on foot. If you find yourself using vehicles, you may want to get out and learn how to kill anything on foot one way or another. Running things over brings far less credits than shooting something. Not to mention, if you ever plan on getting to the top difficulties, vehicles become harder to come by if not non-existant. You can't even purchase augments on redikulous.

Don't get me wrong, I'm not trying to say that you suck if you can't play it as it is. But there truely is no need to make it more fine tuned. Just find a method of killing that works for you and keeps you alive.
Last edited by Draco; Mar 2, 2014 @ 10:06pm
Ripheus Mar 2, 2014 @ 10:43pm 
That's incredibly unhelpful. I find the gunplay dull, and zipping around in the gladiator with my friends is about the only fun to be had. If the fun way is the wrong way, then that's a problem with the game design. I highly doubt the majority of the players bought this colorful, absurd space marines vs dinosaurs vehicle wargame for gritty, hardcore difficulty. If that's what motivates you, great, but don't you dare stomp down the idea that more features like difficulty fine tuning should be added.
Last edited by Ripheus; Mar 2, 2014 @ 10:50pm
Lambic Mar 2, 2014 @ 11:11pm 
Originally posted by Riley:
That's incredibly unhelpful. I find the gunplay dull, and zipping around in the gladiator with my friends is about the only fun to be had. If the fun way is the wrong way, then that's a problem with the game design. I highly doubt the majority of the players bought this colorful, absurd space marines vs dinosaurs vehicle wargame for gritty, hardcore difficulty. If that's what motivates you, great, but don't you dare stomp down the idea that more features like difficulty fine tuning should be added.
If you dont find challenging gameplay fun, them im sure there are other games out there for you.
Because right now, you want "fine tuning" because you cant kill everything on a hard difficulty in the first few hours you play the game.
Ripheus Mar 2, 2014 @ 11:15pm 
Oh my god. We are two for two on missing the point here. Let me break it down for you.

MEDIUM: TOO EASY.
HARD: TOO HARD.

There are two solutions here. One, is you offer the player something in between (such as fine tuning dino spawn rates or health.)
The other solution is to say, "Lawl, you are bad at this game!"

Solution two does not bring in more customers, but it sure seems to be popular on this forum.
Ripheus Mar 2, 2014 @ 11:34pm 
Let me try to be more clear. It occurs to me that I may be doing a bad job of communicating here.

Here's the whole scenario. I picked up Dino Horde and I think it has a lot of potential. I've been trying to get my friends on board with the game because I want it to be successful. Here is what keeps happening.

We play on normal. It is fun. Friend says, "Wow, that was crazy, that big trex scared me silly!" We play again. "Wow!" We play again. "This is kind of boring."

No problem, difficulty selector to the rescue. Hard mode begin!

Party dies /immediately/. Over and over until they get sick of it and leave.

I'm trying to sell your game here, but I'm running into a serious problem.

Is this making more sense now?
Evil Shredder Mar 2, 2014 @ 11:56pm 
Once you level up you get starting gear that makes things easier. What level are you?
juxstepin Mar 3, 2014 @ 12:07am 
Have you tried conquest on hard?

You can find a lot of vehicles spread out on the map along with buy terminals at the bases.

I totally see your issue and i think what you want is slaughter merged with survival/conquest.

Slaughter providing a endless wave of medium level dinos mixed with the class/gear/aug/vehicles of survival and conquest.

Let me know if im on the right track

Last edited by juxstepin; Mar 3, 2014 @ 12:07am
Ripheus Mar 3, 2014 @ 3:00am 
Jux has a pretty good idea. Frankly, I just want to play Survival with 3x more dino spawns.
Re: Evil Shredder, I'm level 38 I think? Does me no good if I'm level 5000 though, my friends are level 1 and normal is too easy and hard is too hard.
Ripheus Mar 3, 2014 @ 3:04am 
Another possible solution would be Survival waves extending past 10 to 15 or beyond. (How about infinite? It just keeps adding more dinos to each subsequent wave?).

The feedback I'm getting from the new folks trying out the game is that waves 1-6 are slow and boring, waves 7-10 are crazy fun, and then the game suddenly ends just as it was getting good (wave 10).
juxstepin Mar 3, 2014 @ 5:32am 
Conquest is 30 waves of survival on a massive map
Ripheus Mar 3, 2014 @ 5:35am 
Conquest is also a glacially slow pace that never really seems to ramp up beyond 40 or so dinos per wave. In my experience, the only danger in conquest mode is falling asleep and hitting your head on the keyboard.
Klingenmeister Mar 3, 2014 @ 6:07am 
The problem is, that from noob to medium the first 4 Waves spawns around 5 to 20 Dinos. In Killing Floor you get on the lowest difficulty solo around 14 enemys in the first wave, with bigger grps around 170 enemys even on low difficulty.

Around 40 Dinos in Wave 10 is so stupid and boring, but on higher difficulty you just have no money. I play this game for big guns and jetpacks, but on hard to insane you just have no money! That is what destroys my fun in this game. I managed to finish a hard game with only using the Trek 22 but i dont play the game just using the Trek 22. Thats boring x10.

The Dinos on noob and easy are weak, so just spawn a few more or put an option in the game to spawn more dinos. That would be nice.

And like Riley said. Maybe you played this game +100 hours and are a pro, but if no one else like this game because of its difficulty range, no one else will play it.
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Date Posted: Mar 2, 2014 @ 7:50am
Posts: 19