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You level up categories of pets. Leveling bear to level 1 in the pet capsules will give you 10% fight damage at all times, even if the bear isn't in the capsule or if you delete all of your bears. Putting two or three bears into capsules at the same time will make the category level up two or three times faster, but won't make the bonus itself stronger.
I think you mean opening a pipe. Investing RP in the case of the first orange tank bonus is specifically when you spend the points stored in a tank. RP gain decreases based on the number of same colored tanks that have pipes open to them and the amount of RP already stored in the tank. If you want to push a specific tank bonus, it's better to only have one open at a time per group of 5. I guess it could be personal preference but I've never had more than one pipe open at a time per color tank set.
Crusade gear functions the same as cards. There is a deck button at the top of tinkering to set up specific area loadouts.
Some upgrades from the vending machine affect other areas, specifically the ones that say "outside realm" and the two cans.
They are all passive except for the cash rift's starting bonus which is so awful that you should just ignore it. Cash rift becomes worth upgrading after the 4th orange research tank. You need to visit the rift screen for them to actually level up and give better bonuses after upgrading them.
Thanks a ton for this info. The only part I am still unclear on is the RP invested value on most vats. Should I save up and invest a ton at once, does it make vats level faster? That I don't understand still.
Thanks!
Ah dope, thanks a ton!
One final question.
What the hell is the fruit stuff?
Unlike other skillers, research is a two part thing.
Breed pets -> Trek for vessels -> Invest vessels into vat/tanks
Vats -> Boosts research rate of individual tank bonuses, all tanks, and chain rate
Tanks -> Slowly accumulate RP that you invest back into tank bonuses
The amount of RP you have in a specific bonus increases rate of bonus level up. Each bonus level up levels up research level. Higher research level is needed to ask the other tanks. Look at the individual bonuses to see what they affect.
Yes. There are bonuses like "Total Damage", "Skill Damage", "Fishies cadught".
Fight bosses for materials (Higher level bosses gives more quantities) -> Use materials to craft equipment -> Use low tier equipment to craft high tier equipment -> Use boosters to raise effects on equipment -> Construction gives a final line of stats
The vending machine, which you get after beating realm 21 or something, has a bunch of items that affect the realm and everything else
You need minions that generate coins -> to level up minions to generate more coins -> to buy vending machine things
Look at the portal in rifts to see an explanation of what they do. One increases gold earn per minute, another increases damage, ap
if you mean AL, look at the bonus. It tells you what it buffs
I'm not going to disagree, but I would personally advise against min-maxing like that. Every tank adds to your overall damage in a direct or indirect way.
At some point, you -will- max out all the tanks, and stressing yourself out by deciding to constantly turn on/off specific tanks is not worth it.
The lab is slow to begin with, and still slow at high levels of RP. It's better overall to just forget it after investing some RP.