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https://hubpages.com/technology/Dota-Underlords-Guide
You can complain about a "Pool" all you want, but, if there really is a pool I'm definately defying the odds. Not because it exists, but, because it doesn't.
Let me explain further,
There are very specific heroes at the start of the game that you are most likely to choose from.
These heroes will always be 1 Gold.
One Gold heroes that start the game are Drow, Bat Rider, BH, Tinker, Ogre, Warlock, BS, Axe, Tiny, Enchant, Clockwork, Tusk, AM and Rhasta.
These are the only heroes in the game that are 1 Gold (Unless I missed some).
You will also most likely see Two Gold units:
Natures Prophet, Tree, Slardar, Jug, Morphling, Timber, WD, CM, QOP, CK, BM, Luna.
As you continue to level up (Most players level up to level 5 and 6 as fast as they can) you will see more 2 Gold Units. At level 1, you will not see a 2 Gold unit, you couldn't afford it.
At level 2, you might see one two gold unit. But most likely you will see 1 gold units.
At level 3 you will see more 2 gold units.
At level 4 you will most likely see 2 and 3 gold units.
3 Gold units will be Rzr, SF, Lina, Omni, WR, Sniper, Slark, etc.
At level 5 you may see 4 gold units, Doom, Medusa, Kunka, Mirana, Tide. etc.
Okay so lets think about this for a second. At the beginning, the only thing that you have to choose from is level 1 gold units. circa 14 Heroes total.
Each Roll you are given what 5 possible hero options? So although you have a 1 in 15 chance of getting 1 hero, theoretically you should at least see 1 gold unit hero on your 3rd roll.
However, as you level up you see more hero's.
By the time you hit level 5 you are already looking at 30+ different heroes you may be seeing at once. In other words, you may need to re-roll 6 times to come across 1 gold unit hero.
There is no pool everyone chooses from, people just don't understand the game yet. RNG Meets basic math. (I guess this is the "Less obvious").
I am well aware of the diluted pool as you level up. That is not the case here though. There is 100% a shared user pool
thats same mechanics as in dac you get to higher tier units as you level up, but dac also had shared hero pool, meaning there were 45 pieces of each 1 gold unit, 35 pieces of each 2 gold units.... and there were only 15 pieces of each 5 gold unit.
And in dac, shared unit pool was quite obvious, if someone had tide 2 it was realy hard to get tide urself, so you could play around this shared pool, going other units instead. Same in the beginning: if you saw several people go mech, going mech urself was completely stupid.
However, underlords actually feel like there is no shared pool, OR it is much bigger. I've seen like 5 people going medusas. seen so much kunkkas at the same time... And at the very beginning seen like all 8 people go mechs, which is just ridiculous.
Maybe that's rng, but I would defo like some confirmation on percentages to get units as well as their numbers in a pool, if there is A pool at all.
You sound like a guy new to autochess. This was the exact same way old autochess worked yet there was a pool. There were 45 tier one units of each type and the pool went down from there as the tier went up.
I am almost 100% sure based on my games that there is a pool as this game is almost an exact copy in literaly every way shape and form of autochess other than the new items. (I mean the stats are almost the same, the units are the same, everything is identical pretty much).
Last game I was in 4 guys went scrappy and none of them ended up with any good units. I know this is just one game, but I look around the game and try to roll on something everyone else is not rolling on. Pretty much every game I am in the top three and I win quite a bit of the time.
As I said though I have alot of autochess experience.
Edit: If you want more information on how this works go look up the autochess pool mechanic. Im pretty sure it is the exact same in this.
Here is a link to how autochess works,
https://dotaautochess.gamepedia.com/Chess_pieces
This is my issue with what your saying-
A. This is not Dota Auto Chess developed by Drodo Studios; This is Dota Underlords developed by Valve. This is two entirely different games by different companies despite similarities.
B. If you watch your opponents you don't know what they are given in the Rolls aside from what they buy. You have no idea if they have seen 6 Medusa's or 0. Maybe it's just not apart of their strategy. If they are playing the same as you and your not good enough to recognize what they are doing that impacts their ability to collect 3 star heroes, then it's easy to say "Oh this game sucks RNG this RNG that".
You can't expect Joe down the road who is just as impoverished as you to have the knowledge and availability that you don't have. Same concept. If you watch people do it wrong, you most likely don't learn anything.
C. If there is indeed a hero pool that still does not impact you from collecting at least 3-5 star heroes every game if your listening to what I say. I have proven that over and over.
D. Until I here it directly from a Dev in Dota 2 Underlords produced by Valve a "Pool" is merely a myth. Anyone know the term Pseudoscience? This is like the Pseudoscience of Underlords.
You sir, are an not only an arrogant ♥♥♥♥♥♥♥, but also categorically wrong:
https://twitter.com/StatsmanBruno/status/1145809531353493504?s=19
https://dotesports.com/news/dota-underlords-shared-hero-pool-guide-stats
well, that was a tier 1 unit and there are a lot more of them than the higher tiers in the pool. try denying someone a tier 4 or 5 unit, you will see more success
When he posted that, there still wasn't proof yet. He's not an arrogant ♥♥♥♥♥♥♥, and he's also not "wrong" because he was stating his opinion on the knowledge that everyone had at the time. Chill. In fact, for all we know, this development is NEW. It came in patch notes. They didn't say it was always that way. Just that it is now.
Lol thanks for defending me. It wasn't worth my reply. We had that conversation nearly what 3 weeks ago? I've already come to terms with the fact that there is a "pool" since that conversation. Lord have mercy, people get so hurt when others have a different opinion. Anyways, I don't know why someone felt the need to post in a thread this old. Must have really ruffled some feathers.
T1 - 45 of each hero
T2 - 30 of each hero
T3 - 25 of each hero
T4 - 15 of each hero
T5 - 10 of each hero
Blocking a player from their 3 star or making it super hard to find a hero isn't viable at T1 but is viable at T4 and T5... Especially at T5 since in total there are only 50 T5 heros in the pool.
If there are 3 people left and they're all going for Tidehunter then someone is going to get stiffed with a 1 star most likely.
If 5 people are trying to grab dragon knight and they all draw evenly they'll all have a 2 star and all the DKs are gone. Unlikely but that's the math.