Dota Underlords

Dota Underlords

Wutproppen Jul 3, 2019 @ 4:48pm
questions about the game
Items
- Shaman Pluck: how long does the effect last on enemies?
- Blade Mail: does it work on all damage (items, abilities, melee and ranged attacks), or only regular attacks?
- If you pick up two Indomitable Will, are then humans immune to all debuffs? What counts as debuff exactly? I guess anything with a lasting effect that's applied just once in a while and not permanently (like Acid Spray)?
- If you pick up two Pocket Sands, how does that work: do they not stack at all? Do the enemies have then a 75% miss chance and 75% less mana? Or is it 100%?
- Check The Bodies: I assume that also has a chance of working if a scrappy unit kills an enemy with its own death-explosion?

Alliances
- Druid: I assume that there is nothing like a hidden level 4, so having them all on level 3 would be a waste?
- Savage: that includes item damage bonuses, or only base damage?
- Lifesteal: it applies surely on the damage after its been reduced by armor? Is the effect the same on ranged as on melee attacks?

Stacking effects
- What effects stack or do not stack? Do two Shivas Guard, Assault Cuirass or Radiance stack? What about hero auras, like that of Drow? If a hero is standing next to three Drows, does he get +90% attack speed?

General
- How does attack speed work? Like, if a hero has 0.7 attack speed and an item gives him +30... Is then at 1 attack speed? Does "+30" mean "+0.3"? Or how does that work?
- Armor: how does that work exactly? It probably reduces all attack damage, but by how much? And does negative armor increase the damage received?
- According to what formula can items and heroes show up at what times? Like, is there something like a 20% chance for an item to show up a wave earlier for you? Or how does that work?
- How does the hero pool work? Are there like twice as many heroes as needed, and those are the ones you cycle through when you reshuffle the available heroes?
- Magic Resistence: if a hero has 100% or more magic resistence, he takes zero damage from any abilities?

Heroes
- Enchantress: do the wisps vanish if she dies?
- Tusk: is Walrus Punch using his base damage, or does it amplify item damage bonuses as well? How much more damage does the crit do?
- Luna: what do the bounces work with? Lifesteal, bonus damage? Probably not any triggered effects?
- Arc Warden: does the clone use Dagon?
- Terrorblade: who does he change life with? A random allied unit? The one with the highest health percentage, or the highest absolute?
- Templar Assassin: does the bonus damage apply to items and crits, or only base damage?
- Techies: are the remote mines placed entirely randomly? If not, according to what method?


Thanks.

Originally posted by Lock'd:
Items:
- Shaman Pluck : I think it will last for 6 sec, based on alliance bonus
- Blade Mail : It should work on any damage instance
- Indomitable Will : As Draken says, they probably stack multiplicatively instead
- Pocket Sands : I guess two pocket sands will add each items duration, not the miss chance. As two Elusive Target items will add up to 6 secs
- Check The Bodies : Yeah, it should work with inventor item

Alliances:
- Druid : Yeah, it gonna waste if you upgrade all of your druid into 3 stars
- Savage : Not sure they're using Dota 2 damage calculation entirely or not, but item damage bonuses currently add up directly to damage tooltip, so they should calculated as base damage, and they are affected with savage bonuses
- Lifesteal : For melee and ranged they work same, as skull basher chance is also 25% in either melee or ranged. Lifesteal amount are calculated after all reduction

Stacking:
- Never tried to taking two copy of aura items, as in Dota 2 they cannot be stacked. Though dev already said, two different blight stone will add up the armor reduction, so maybe aura stacking behaviour also different in underlord

General:
- I think underlord attack speed mechanic still based on Dota 2, but at the moment theres no way knowing each heroes attack speed stat, as season info only list "attack speed" which already calculated. Attack speed on Dota 2 is calculated by taking base attack speed which usually 0.58 and multiplied by sum of AS values divided by 100. So every point on AS values add 1% to base attack speed. 30+ AS mean it will add 30% more on base attack speed, with ignoring each heroes base AS value ( Attack Speed (Dota 2) [dota2.gamepedia.com] )
- Guess it also work same like on Dota 2 ( Armor (Dota 2) [dota2.gamepedia.com] )
- Dev haven't stated how underlord random mechanic, so I think it safe to assume they're using Original Auto Chess random mechanic
- Yes, they will not taking damage from magical damage. But magic resistance calculated multiplicatively, so they can't get 100% damage block from two 50% magic resistances items or alliance

Heroes:
- Enchantress : If Enchant dies, wisp also gone
- Tusk : Same like savage alliance, it should also taking bonus from item
- Luna : Only main target will recieve any attack modifier ( lifesteal, blight stone, skadi, etc ), glavies bounce also wont trigger any on hit proc items ( skull basher, maelstorm )
- Arc Warden : Yes they will use dagon
- Terrorblade : TB will sunder highest percentage hp allies
- Templar Assassin : Same like tusk and savage case
- Techies : They will place remote mines randomly on 1 tile away
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Showing 1-7 of 7 comments
Draken Jul 3, 2019 @ 5:10pm 
Hi. Can you please numerate your questions the next time? That makes answering easier.

Items:
Indomitable Will: They probably get stacked multiplative. So 50% * 50% = 25% durations. A 75% reduction.

Alliances:
Druids: Yepp. It basically allows you get four level threes for the price of two level threes and two level twos. Thats a save of 12 units if you go full druid.

Stacking:
I think everything stacks. Expect things things that state that they don't stack. I thinks blight stone don't stack with itself, but it stacks with other blightstones. And yes, you can go to 3 drows.

General:
Heros and Items chance: Heroes and items are tier one to five. If you hover over your character name during a game, you will see the odds for the hero tier. It depends on your level. Item tier depends on the creep wave. In the first creep round you will always get only tier one items.

Hero Pool:
Nobody knows for sure but most agree that there is a hero pool of a certain size. I think it's 45 for level one units, and the higher tier the lower the amount. So if someone has a level three tier five unit, you will not get that unit to level two.

Heroes:
Enchantress: Yes they do. Makes getting her to level two really good early game.

Luna: I think it works with everything. That's why everytime I play with knights luna is my main damage dealer. Even when I have a troll warlord of the same level.

Arc Warden: The copy counts as having it's own items, so yes. You can get unlimited Dagons with an Arc Warden and some Cristal Maidens.

Techies: I thinks so.
BossGalaga Jul 3, 2019 @ 5:59pm 
Hero Odds are the same in DU as in DAC so although it hasn't been officially stated, it's probably safe to assume that the Hero Pool is likely the same as well.
The author of this thread has indicated that this post answers the original topic.
Lock'd Jul 3, 2019 @ 8:15pm 
Items:
- Shaman Pluck : I think it will last for 6 sec, based on alliance bonus
- Blade Mail : It should work on any damage instance
- Indomitable Will : As Draken says, they probably stack multiplicatively instead
- Pocket Sands : I guess two pocket sands will add each items duration, not the miss chance. As two Elusive Target items will add up to 6 secs
- Check The Bodies : Yeah, it should work with inventor item

Alliances:
- Druid : Yeah, it gonna waste if you upgrade all of your druid into 3 stars
- Savage : Not sure they're using Dota 2 damage calculation entirely or not, but item damage bonuses currently add up directly to damage tooltip, so they should calculated as base damage, and they are affected with savage bonuses
- Lifesteal : For melee and ranged they work same, as skull basher chance is also 25% in either melee or ranged. Lifesteal amount are calculated after all reduction

Stacking:
- Never tried to taking two copy of aura items, as in Dota 2 they cannot be stacked. Though dev already said, two different blight stone will add up the armor reduction, so maybe aura stacking behaviour also different in underlord

General:
- I think underlord attack speed mechanic still based on Dota 2, but at the moment theres no way knowing each heroes attack speed stat, as season info only list "attack speed" which already calculated. Attack speed on Dota 2 is calculated by taking base attack speed which usually 0.58 and multiplied by sum of AS values divided by 100. So every point on AS values add 1% to base attack speed. 30+ AS mean it will add 30% more on base attack speed, with ignoring each heroes base AS value ( Attack Speed (Dota 2) [dota2.gamepedia.com] )
- Guess it also work same like on Dota 2 ( Armor (Dota 2) [dota2.gamepedia.com] )
- Dev haven't stated how underlord random mechanic, so I think it safe to assume they're using Original Auto Chess random mechanic
- Yes, they will not taking damage from magical damage. But magic resistance calculated multiplicatively, so they can't get 100% damage block from two 50% magic resistances items or alliance

Heroes:
- Enchantress : If Enchant dies, wisp also gone
- Tusk : Same like savage alliance, it should also taking bonus from item
- Luna : Only main target will recieve any attack modifier ( lifesteal, blight stone, skadi, etc ), glavies bounce also wont trigger any on hit proc items ( skull basher, maelstorm )
- Arc Warden : Yes they will use dagon
- Terrorblade : TB will sunder highest percentage hp allies
- Templar Assassin : Same like tusk and savage case
- Techies : They will place remote mines randomly on 1 tile away
Kreuz Jul 4, 2019 @ 1:18am 
Magic Resistance: it does not protect from "abilities" in general, because some Abilities are Physical, some are Magical and some are Pure Dmg and it's not mentioned anywhere which is which. you just kinda have to know.

in the same vein Armor only works against Physical Dmg, Magical Resistance only protects from Magical Dmg (Keeper of the Lights Ult for example) and not agains Physical Dmg (Bounty Hunters Ult for example)

Wutproppen Jul 4, 2019 @ 1:55am 
Thanks a lot.
420now Jul 4, 2019 @ 2:05am 
Aea
Kreuz Jul 4, 2019 @ 2:11am 
also, if they havent patched that without me noticing, indomitable will stacks additively.

https://www.reddit.com/r/underlords/comments/c63pcg/potential_game_breaking_two_indomitable_will/

meaning, your humans are 100% Stun, Silence etc. immune

Edit: Same goes for wicked intent. If you have five heartless units with wicked intent, or 3 heartless with 2 wicked intents, the enemy receives -125%/ -150% to his healing, meaning each time any units heal they dmg themselves instead
Last edited by Kreuz; Jul 4, 2019 @ 2:17am
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Date Posted: Jul 3, 2019 @ 4:48pm
Posts: 7