Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Items:
Indomitable Will: They probably get stacked multiplative. So 50% * 50% = 25% durations. A 75% reduction.
Alliances:
Druids: Yepp. It basically allows you get four level threes for the price of two level threes and two level twos. Thats a save of 12 units if you go full druid.
Stacking:
I think everything stacks. Expect things things that state that they don't stack. I thinks blight stone don't stack with itself, but it stacks with other blightstones. And yes, you can go to 3 drows.
General:
Heros and Items chance: Heroes and items are tier one to five. If you hover over your character name during a game, you will see the odds for the hero tier. It depends on your level. Item tier depends on the creep wave. In the first creep round you will always get only tier one items.
Hero Pool:
Nobody knows for sure but most agree that there is a hero pool of a certain size. I think it's 45 for level one units, and the higher tier the lower the amount. So if someone has a level three tier five unit, you will not get that unit to level two.
Heroes:
Enchantress: Yes they do. Makes getting her to level two really good early game.
Luna: I think it works with everything. That's why everytime I play with knights luna is my main damage dealer. Even when I have a troll warlord of the same level.
Arc Warden: The copy counts as having it's own items, so yes. You can get unlimited Dagons with an Arc Warden and some Cristal Maidens.
Techies: I thinks so.
- Shaman Pluck : I think it will last for 6 sec, based on alliance bonus
- Blade Mail : It should work on any damage instance
- Indomitable Will : As Draken says, they probably stack multiplicatively instead
- Pocket Sands : I guess two pocket sands will add each items duration, not the miss chance. As two Elusive Target items will add up to 6 secs
- Check The Bodies : Yeah, it should work with inventor item
Alliances:
- Druid : Yeah, it gonna waste if you upgrade all of your druid into 3 stars
- Savage : Not sure they're using Dota 2 damage calculation entirely or not, but item damage bonuses currently add up directly to damage tooltip, so they should calculated as base damage, and they are affected with savage bonuses
- Lifesteal : For melee and ranged they work same, as skull basher chance is also 25% in either melee or ranged. Lifesteal amount are calculated after all reduction
Stacking:
- Never tried to taking two copy of aura items, as in Dota 2 they cannot be stacked. Though dev already said, two different blight stone will add up the armor reduction, so maybe aura stacking behaviour also different in underlord
General:
- I think underlord attack speed mechanic still based on Dota 2, but at the moment theres no way knowing each heroes attack speed stat, as season info only list "attack speed" which already calculated. Attack speed on Dota 2 is calculated by taking base attack speed which usually 0.58 and multiplied by sum of AS values divided by 100. So every point on AS values add 1% to base attack speed. 30+ AS mean it will add 30% more on base attack speed, with ignoring each heroes base AS value ( Attack Speed (Dota 2) [dota2.gamepedia.com] )
- Guess it also work same like on Dota 2 ( Armor (Dota 2) [dota2.gamepedia.com] )
- Dev haven't stated how underlord random mechanic, so I think it safe to assume they're using Original Auto Chess random mechanic
- Yes, they will not taking damage from magical damage. But magic resistance calculated multiplicatively, so they can't get 100% damage block from two 50% magic resistances items or alliance
Heroes:
- Enchantress : If Enchant dies, wisp also gone
- Tusk : Same like savage alliance, it should also taking bonus from item
- Luna : Only main target will recieve any attack modifier ( lifesteal, blight stone, skadi, etc ), glavies bounce also wont trigger any on hit proc items ( skull basher, maelstorm )
- Arc Warden : Yes they will use dagon
- Terrorblade : TB will sunder highest percentage hp allies
- Templar Assassin : Same like tusk and savage case
- Techies : They will place remote mines randomly on 1 tile away
in the same vein Armor only works against Physical Dmg, Magical Resistance only protects from Magical Dmg (Keeper of the Lights Ult for example) and not agains Physical Dmg (Bounty Hunters Ult for example)
https://www.reddit.com/r/underlords/comments/c63pcg/potential_game_breaking_two_indomitable_will/
meaning, your humans are 100% Stun, Silence etc. immune
Edit: Same goes for wicked intent. If you have five heartless units with wicked intent, or 3 heartless with 2 wicked intents, the enemy receives -125%/ -150% to his healing, meaning each time any units heal they dmg themselves instead