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There are more reason to get 9 then just T5s
1: Remember that getting to 9 is required by some alliances to max it.
2: Getting to 9 also gives you an extra unit on the board, which can be huge.
That being said, if they are going to make make T5 that rare, they need to rework some things. There are a few alliances that can only be completed with them. This severely hampers the viability of them. Not only must you grind to 9, but then you have to get lucky on top of it. And even then you're dropping a 1* on the board to fight against 2 and 3*.
Either rework the alliances that require T5 or maybe nerf them slightly and increase the spawn rate.
I'd say Inventor could be considered a core alliance. It's not unreasonable to start a game thinking you'll go scrappy/inventor. It's no more or less "core" than say Brawny.
So the following are the ones that can't be completed without T5.
Deadeye
Inventor
Scaled
Troll
Out of those, the only one that I think is reasonable is Deadeye as it's so incredibly powerful compared to all other alliances and only requires 2 units for that amount of power.
Why should Mage be able to get 100% bonus damage without T5 units, but in order to counter it properly with 50% magic resistance you require a T5 unit (scaled)?
It can be argued that Troll 4 unit bonus is powerful because it gives everyone Attack speed. But then Mages give everyone bonus magic damage without the requirement of a T5 unit? Sure Troll alliance is only 4 units versus Mage requiring 6 units. But then the bonus Trolls provide to other units is less than half versus Mages which provide the full bonus to other units.
IMO, every alliance should be completable with just up to T4 units. T5 units should be a bonus optional alliance piece that is very powerful but very hard to get.
The Mage alliance is a perfect example of how this would work. Lich is extremely powerful, but it's optional to complete the alliance.
Hence, I think all alliances should have at least 1 unit choice in T5, but it should be optional to completing the max level of that alliance.
....
Heartless is a weird one as T5 doesn't allow you to complete a full alliance bonus, you need a global item in order to get it.
6 Mages are pretty bad and the counter to mages isn't scaled but 3 star units or a Brawny core. Nobody would try to counter mages with 4 scaled anyway, 4 is barely better than 2 and considering that they will not anything to your lineup besides that, it's actually worse than 2.
I have to agree; My favorite three alliances could well be Shamans, Scaled, and Trolls, as all are a bit more exotic.
Throughout these two days, I had a nice win with Scaled Warrior Assassins, with PA and Sandking as further assassins, and thanks to its good CC (Doom/Tide/Tony are possible third warriors) a quite viable, yet a bit expensive, lineup of 7, mirroring and hardcountering Primordials.
- Especially as most of the stuff in it is only rarely contested, and -underrated -
Slardar generally a rather easy threestar, with quite good DPS stats.
-Now, finding the 4th Scaled. the actual selling point, which is icing the cake, is even more impossible than before, due to the sheer absence of "deuce-y deuce-y" `Dusa.
@ JuriOh: If you are not in the typical Brawny mindset, 4 Scaled is actually a great addition to Warrior-Assassins, as magic is, especially for your carries Slark and PA, a huge weakness.
And: It costs actually only one additional, and good, unit, and the difference is, from being blasted away at Scaled 1 to " not even a dent" at 4 Scaled, significant.
But, sure: If you always force meta builds, Scaled will generally do nothing for you. ;)
Not to talk about, rather fancy, 6 mages with added Human synergy from DK: Still a bit unrealistic, but a maxed out fast-charging KotL is really quite the blast. :D