Dota Underlords

Dota Underlords

0-0 Aug 25, 2019 @ 5:50pm
Tier 5 heroes too hard to get?
After the new update they have make it impossible to get tier 5 heroes before level 9 and nearly impossible to get even at level 10. This, in my opinion, make levelling up after level 8 kind of worthless. It reduces the diversity of the builds because it is now very risky to use a build that require tier 5 heroes. I don't like the new update because some of my powerful buildings require 2 stars tier 5 heroes and some require level 10. How to you think about the new update?
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Showing 1-15 of 18 comments
Kudos Aug 25, 2019 @ 5:58pm 
Warriors got indirectly buffed by this because they don’t have tier 5s
ApolloDukes Aug 25, 2019 @ 6:07pm 
I actually like it this way. Optimal build plans should stop 8, or at most 9. I think they should balance tier 5 heroes so that they are slightly stronger than they are now but slightly rarer to get so a player that is unable to complete their build has the option to level up to 9 and 10 to try to get a tier 5 hero to strengthen their board. It should be an expensive, high risk, high reward mechanic. Maybe even remove alliance affiliations from all tier 5 heroes to compensate for their increased strength. Or better yet, give them all a single alliance called legendary that only allows 1 legendary unit on a board at a time
Last edited by ApolloDukes; Aug 25, 2019 @ 6:11pm
forcecomdr Aug 25, 2019 @ 7:41pm 
A few things,

There are more reason to get 9 then just T5s

1: Remember that getting to 9 is required by some alliances to max it.
2: Getting to 9 also gives you an extra unit on the board, which can be huge.

That being said, if they are going to make make T5 that rare, they need to rework some things. There are a few alliances that can only be completed with them. This severely hampers the viability of them. Not only must you grind to 9, but then you have to get lucky on top of it. And even then you're dropping a 1* on the board to fight against 2 and 3*.

Either rework the alliances that require T5 or maybe nerf them slightly and increase the spawn rate.
f4f.| souLjah Aug 25, 2019 @ 8:25pm 
as you level up your base, they become easier to get..
JuRiOh Aug 25, 2019 @ 8:56pm 
Originally posted by forcecomdr:
That being said, if they are going to make make T5 that rare, they need to rework some things. There are a few alliances that can only be completed with them.
None of the alliances that need T5 are a core alliance. You don't start a game thinking I need to get Shaman or Deadeye. Scaled and troll are just support and very viable at 2.
RetroGamingGalaxy Aug 25, 2019 @ 8:57pm 
This is a good fix because prior it was like the old legendary meta... scale your lv up to 8-9, build econo and cycle out your units for T4-5 picks. Now we're back to 3 Star Meta.
0-0 Aug 25, 2019 @ 10:42pm 
Level 2 troll alliance is significantly stronger than level 1, and level 2 scale is kind of deadly to mages builds. The problem is they are so hard to get. May be they can add an extra scale/troll hero and lower the level 2 bonus a bit. That might make those alliance more useful without breaking the game
psyGressiw Aug 25, 2019 @ 11:09pm 
Originally posted by BornToBeRetro:
This is a good fix because prior it was like the old legendary meta... scale your lv up to 8-9, build econo and cycle out your units for T4-5 picks. Now we're back to 3 Star Meta.
That is not, both builds shold be viable.
portretist Aug 26, 2019 @ 12:30am 
I don't like the new update, period
Hotzenplotz Aug 26, 2019 @ 5:20am 
After thinking it through for a while, I have to agree with this guy. Makes a lot of sense to me. https://www.youtube.com/watch?v=wEZxlcxmym0
Last edited by Hotzenplotz; Aug 26, 2019 @ 5:29am
Croaker Aug 26, 2019 @ 5:53am 
Originally posted by JuRiOh:
Originally posted by forcecomdr:
That being said, if they are going to make make T5 that rare, they need to rework some things. There are a few alliances that can only be completed with them.
None of the alliances that need T5 are a core alliance. You don't start a game thinking I need to get Shaman or Deadeye. Scaled and troll are just support and very viable at 2.

I'd say Inventor could be considered a core alliance. It's not unreasonable to start a game thinking you'll go scrappy/inventor. It's no more or less "core" than say Brawny.

So the following are the ones that can't be completed without T5.

Deadeye
Inventor
Scaled
Troll

Out of those, the only one that I think is reasonable is Deadeye as it's so incredibly powerful compared to all other alliances and only requires 2 units for that amount of power.

Why should Mage be able to get 100% bonus damage without T5 units, but in order to counter it properly with 50% magic resistance you require a T5 unit (scaled)?

It can be argued that Troll 4 unit bonus is powerful because it gives everyone Attack speed. But then Mages give everyone bonus magic damage without the requirement of a T5 unit? Sure Troll alliance is only 4 units versus Mage requiring 6 units. But then the bonus Trolls provide to other units is less than half versus Mages which provide the full bonus to other units.

IMO, every alliance should be completable with just up to T4 units. T5 units should be a bonus optional alliance piece that is very powerful but very hard to get.

The Mage alliance is a perfect example of how this would work. Lich is extremely powerful, but it's optional to complete the alliance.

Hence, I think all alliances should have at least 1 unit choice in T5, but it should be optional to completing the max level of that alliance.

....

Heartless is a weird one as T5 doesn't allow you to complete a full alliance bonus, you need a global item in order to get it.
Last edited by Croaker; Aug 26, 2019 @ 5:54am
opAw←G Aug 26, 2019 @ 5:59am 
whats the use now of going level 10 if its impossible to get tier 5 heroes? haven't seen medusa after this patch, 2 of my most used build needs medusa.. :steamfacepalm:
JuRiOh Aug 26, 2019 @ 6:02am 
Originally posted by Croaker:
Originally posted by JuRiOh:
None of the alliances that need T5 are a core alliance. You don't start a game thinking I need to get Shaman or Deadeye. Scaled and troll are just support and very viable at 2.

I'd say Inventor could be considered a core alliance. It's not unreasonable to start a game thinking you'll go scrappy/inventor. It's no more or less "core" than say Brawny.

So the following are the ones that can't be completed without T5.

Deadeye
Inventor
Scaled
Troll

Out of those, the only one that I think is reasonable is Deadeye as it's so incredibly powerful compared to all other alliances and only requires 2 units for that amount of power.

Why should Mage be able to get 100% bonus damage without T5 units, but in order to counter it properly with 50% magic resistance you require a T5 unit (scaled)?

It can be argued that Troll 4 unit bonus is powerful because it gives everyone Attack speed. But then Mages give everyone bonus magic damage without the requirement of a T5 unit? Sure Troll alliance is only 4 units versus Mage requiring 6 units. But then the bonus Trolls provide to other units is less than half versus Mages which provide the full bonus to other units.

IMO, every alliance should be completable with just up to T4 units. T5 units should be a bonus optional alliance piece that is very powerful but very hard to get.

The Mage alliance is a perfect example of how this would work. Lich is extremely powerful, but it's optional to complete the alliance.

Hence, I think all alliances should have at least 1 unit choice in T5, but it should be optional to completing the max level of that alliance.

....

Heartless is a weird one as T5 doesn't allow you to complete a full alliance bonus, you need a global item in order to get it.
Inventor is not core, Inventor is just a nice bonus that comes with Scrappy. Scrappy is played as a frontline and often stays at 2 or 3 Inventors, the 4th one is just a luxury bonus.

6 Mages are pretty bad and the counter to mages isn't scaled but 3 star units or a Brawny core. Nobody would try to counter mages with 4 scaled anyway, 4 is barely better than 2 and considering that they will not anything to your lineup besides that, it's actually worse than 2.
Hotzenplotz Aug 26, 2019 @ 6:57am 
Originally posted by JuRiOh:
Inventor is not core, Inventor is just a nice bonus that comes with Scrappy. Scrappy is played as a frontline and often stays at 2 or 3 Inventors, the 4th one is just a luxury bonus.

6 Mages are pretty bad and the counter to mages isn't scaled but 3 star units or a Brawny core. Nobody would try to counter mages with 4 scaled anyway, 4 is barely better than 2 and considering that they will not anything to your lineup besides that, it's actually worse than 2.
I agree, 4 scaled units is a bad idea. Two is good, if you don't have to force it.
Last edited by Hotzenplotz; Aug 26, 2019 @ 6:57am
lindavius Aug 26, 2019 @ 10:28am 
Originally posted by zazax:
Level 2 troll alliance is significantly stronger than level 1, and level 2 scale is kind of deadly to mages builds. The problem is they are so hard to get. May be they can add an extra scale/troll hero and lower the level 2 bonus a bit. That might make those alliance more useful without breaking the game

I have to agree; My favorite three alliances could well be Shamans, Scaled, and Trolls, as all are a bit more exotic.

Throughout these two days, I had a nice win with Scaled Warrior Assassins, with PA and Sandking as further assassins, and thanks to its good CC (Doom/Tide/Tony are possible third warriors) a quite viable, yet a bit expensive, lineup of 7, mirroring and hardcountering Primordials.
- Especially as most of the stuff in it is only rarely contested, and -underrated -
Slardar generally a rather easy threestar, with quite good DPS stats.

-Now, finding the 4th Scaled. the actual selling point, which is icing the cake, is even more impossible than before, due to the sheer absence of "deuce-y deuce-y" `Dusa.

@ JuriOh: If you are not in the typical Brawny mindset, 4 Scaled is actually a great addition to Warrior-Assassins, as magic is, especially for your carries Slark and PA, a huge weakness.
And: It costs actually only one additional, and good, unit, and the difference is, from being blasted away at Scaled 1 to " not even a dent" at 4 Scaled, significant.
But, sure: If you always force meta builds, Scaled will generally do nothing for you. ;)

Not to talk about, rather fancy, 6 mages with added Human synergy from DK: Still a bit unrealistic, but a maxed out fast-charging KotL is really quite the blast. :D
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Date Posted: Aug 25, 2019 @ 5:50pm
Posts: 18