Dota Underlords

Dota Underlords

muted Sep 27, 2019 @ 7:48pm
Useless Units
Alright, there's a few units that I think are absolutely useless , some units have very specific use case, for example, slark needs mask of madness, bloodseeker needs helm of the undying, but there are some units that I think are basically useless.

Ogre Magi

I only use him to fill the mage alliances but I'm always looking to replace him in the late game.

Anti-Mage

In the early game his mana burn can actually be useful but from the mid-game up I think he's useless.

Axe

Unless you get him as a first unit and try to maximize his kills, he's simply not a unit that gets kills so the brawny alliance is useless, beastmaster and juggernaut are better heroes in every way.


Last edited by muted; Sep 27, 2019 @ 7:49pm
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Showing 1-15 of 16 comments
Ogre Magi
Try to put him into 6 warriors build, keep him behind the warriors and give him some damage item like:
1) Maelstrom (best item for him, fits 3-star or even 2-star Ogre perfectly with his attack speed from Bloodlust, Maelstrom HUGELY increases Ogre's DPS, even at the late game),
2) Skull Basher,
3) or at least Sacred Relic - and you're good to go.
Also, if you'll find a Big-Time Contract and put it on, for example, Juggernaut, to rack up a lot of kills for Jugg's Brawny alliance - he'll be almost unstoppable at the late game with a lot of kills.

Anti-Mage
Works wonders as the damage dealer in the alliance with Terrorblade and with some meat shields in the frontline (Warriors/Scrappys). Other than that - yes, he's pretty weak during the mid/late game without the Terrorblade.

Axe
After the yesterday update's buff to his armor he's a decent meat shield now. And if you'll manage to get the Blade Mail and make a lot of kills for Axe with it - Axe becomes a pretty dangerous threat, as a Brawny.
Last edited by Пивная стратегия; Sep 27, 2019 @ 11:44pm
Kyuss Sep 28, 2019 @ 2:27am 
Bloodseeker can be beyond op early game atm.Anti mage if also a very powerfull tool,just not for killing....prob is that this game plays like FOTM and each update will be different.Real balance is impossible coz of all the rng.Better get used to it
Last edited by Kyuss; Sep 28, 2019 @ 2:33am
Optimus Drip Sep 28, 2019 @ 12:39pm 
am is only good with terrorblade i agree. but he is amazing if you position correctly. some times if there are a lot of blinks i put him in the back to the guys that blink cant cast and just die. axe is great with blink or blademail as he just got buffed and... idk ogre is just a great unit
muted Sep 28, 2019 @ 12:51pm 
yeah, it makes a lot of sense, everything is very situational..

let me add another unit that I think isn't very useful

Windranger

her attack speed is really high but her cast time and effectiveness is really low.
robofish126 Sep 28, 2019 @ 3:50pm 
I must say that Brawny feels like a trap. Every game that I go for it, I never get the kills I need, I never get the copies I need, but the sunk cost from investing in it makes me switch off too late. I don't think it works very well as a mechanic.
ThrudUK Sep 28, 2019 @ 4:12pm 
Originally posted by muted:
yeah, it makes a lot of sense, everything is very situational..

let me add another unit that I think isn't very useful

Windranger

her attack speed is really high but her cast time and effectiveness is really low.

In a Brawny hunter build WR can do incredible damage with the right items... frequently 10k+ at 3*
muted Sep 28, 2019 @ 4:29pm 
Originally posted by ThrudUK:
Originally posted by muted:
yeah, it makes a lot of sense, everything is very situational..

let me add another unit that I think isn't very useful

Windranger

her attack speed is really high but her cast time and effectiveness is really low.

In a Brawny hunter build WR can do incredible damage with the right items... frequently 10k+ at 3*

I feel like that can be said for many units.. in comparison I think she's not that useful
a passerby Sep 28, 2019 @ 7:57pm 
I think the general rule of thumb is keeping T1 heroes for late game is usually a bad idea.
I Sep 29, 2019 @ 4:24am 
Originally posted by a passerby:
I think the general rule of thumb is keeping T1 heroes for late game is usually a bad idea.
This
but the real problem is that after they removed summoned units your list should be doubled)
Burning Master Sep 29, 2019 @ 9:28am 
Brawny is a trap good luck getting kills with him, Drow is a trap lowest damage in the game, Anti mage useless even if they gave him 4 star :) that unit is so easy to shut down. I will say about 30% of the units in this game need a rework.
a passerby Sep 29, 2019 @ 5:26pm 
Originally posted by Burning Master:
Brawny is a trap good luck getting kills with him, Drow is a trap lowest damage in the game, Anti mage useless even if they gave him 4 star :) that unit is so easy to shut down. I will say about 30% of the units in this game need a rework.

Drow is used for the heartless bonus. Cheap, easy to upgrade, and can be sold without loss.
dolcedivo Oct 1, 2019 @ 2:57am 
Originally posted by muted:
Alright, there's a few units that I think are absolutely useless , some units have very specific use case, for example, slark needs mask of madness, bloodseeker needs helm of the undying, but there are some units that I think are basically useless.

Ogre Magi

I only use him to fill the mage alliances but I'm always looking to replace him in the late game.

Anti-Mage

In the early game his mana burn can actually be useful but from the mid-game up I think he's useless.

Axe

Unless you get him as a first unit and try to maximize his kills, he's simply not a unit that gets kills so the brawny alliance is useless, beastmaster and juggernaut are better heroes in every way.

Most tier 1 heroes get very weak in late game, even at ***

I think OM is better than you see, he also give bloodbound potential, he has high regen so he work well with armor/ regen items, and his ability is not irrelevant especially on a high dps unit. One game I had ** arc warden with moon shard, and ogre magi buff him, he did something like 10K dmg.

AM good for terrorblade bonus and still strong in early game at **, so not irrelevant I feel.

Axe I agree with. He's just a meat shield. Only with blink dagger he become ok in mid game, or blademail, but otherwise he just sucks. And now that brawny get weaker he even worse hahah

muted Oct 1, 2019 @ 11:12am 
I think the game might change once they add underlords. at the moment spell casting is random, maybe they will add priority targets for units, that would certainly take some of the randomness out of the fights. I don't think it will work quite that way though, since deadeye is an alliance but they've made major overhauls in the past.

There's a few units that are a coin flip when they cast their spells, Mirana is a great example, she's a good hunter unit with great mobility but her arrow can miss.. when it does land it's a very capable stun.. except when it hits the weakest unit.

Last edited by muted; Oct 1, 2019 @ 11:13am
Merrith Oct 2, 2019 @ 2:32am 
ogre is useless?? damn ...
that 1 tier unit is the best.. almost every game i looking chance to get 3 star ogre.. even i dont build mage
muted Oct 2, 2019 @ 8:23am 
I know there's a blood-bound meta build but I've yet to see someone win with that, it absolutely wrecks in the mid-late game.

Maybe Ogre doesn't deserve to be on the same list as AM and Axe, IMO Axe can work with Blade Mail but his Brawny Alliance is absolutely Useless. I'll pick him for the Warrior Alliance and since juggernaut is a warrior as well the Brawny alliance is an added bonus.
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Date Posted: Sep 27, 2019 @ 7:48pm
Posts: 16