Intruders: Hide and Seek

Intruders: Hide and Seek

View Stats:
Zitronenarzt Mar 18, 2021 @ 10:57am
A dead game with no reaction from the developer?
It's a shame. I was just about to prepare a review for my youtube channel for this game. Of course, I've stumbled upon known issues. Game crashes when starting if VR is already open and the known controller problem. Attention, no controllers of the VR glasses are supported in VR! As I can see here in the forum, it doesn't seem to bother the developer.
It's amazing how you can put so much work into a project and then give up shortly before the goal because you suddenly think the last few meters to the goal are too time-consuming.
But maybe something else happened? I dont know.
Just a shame!
< >
Showing 1-5 of 5 comments
Hoshi82 Mar 21, 2021 @ 5:00am 
Nah, this game is abandon on PC. Heck I bet it's even abandon on PSVR. No VR Controller and there were more issues as far as I know. At least the game never run like it did on PSVR.
j0s3m4  [developer] Apr 15, 2021 @ 12:59am 
Hello, I'm sorry to hear that. Motion controller support was never a plan for us. Bear in mind that we started developing this game for PSVR in 2016! There was not very much of VR standards. Besides, the game was designed for PSVR and PS Move are not a state of the art hardware. It was better to be played with a controller and giving it support later was impossible due to the architecture we had already developed.

About crashes: we sent to the publisher a few patches that fixed all those things but the patches have never seen the light. The only thing I can say is that we care about the game but releasing the patches is out of our control.

Sorry for any inconvenience! Thank you!
shezzor Jan 30, 2022 @ 6:54am 
That's good to know. I'll stop supporting this publisher if they don't allow developers to support their games.
Crunchy Mc'Bones Sep 18, 2022 @ 8:32pm 
Originally posted by メ.נσsє𝔪α:
Hello, I'm sorry to hear that. Motion controller support was never a plan for us. Bear in mind that we started developing this game for PSVR in 2016! There was not very much of VR standards. Besides, the game was designed for PSVR and PS Move are not a state of the art hardware. It was better to be played with a controller and giving it support later was impossible due to the architecture we had already developed.

About crashes: we sent to the publisher a few patches that fixed all those things but the patches have never seen the light. The only thing I can say is that we care about the game but releasing the patches is out of our control.

Sorry for any inconvenience! Thank you!

Apparently standard mode users having audio output was something they never planned for too, what a garbage company.
Interl@ce Oct 23, 2022 @ 3:06am 
Originally posted by メ.נσsє𝔪α:
Hello, I'm sorry to hear that. Motion controller support was never a plan for us. Bear in mind that we started developing this game for PSVR in 2016! There was not very much of VR standards. Besides, the game was designed for PSVR and PS Move are not a state of the art hardware. It was better to be played with a controller and giving it support later was impossible due to the architecture we had already developed.

About crashes: we sent to the publisher a few patches that fixed all those things but the patches have never seen the light. The only thing I can say is that we care about the game but releasing the patches is out of our control.

Sorry for any inconvenience! Thank you!

Give that publisher a call and get whoever made that choice to reconsider or look for a new career, please! So many titles could go viral at any moment, and I'm not the only one sad about not being able to check out this rough gem with an awesome premise in 2022 :winter2019sadyul:
Last edited by Interl@ce; Oct 23, 2022 @ 3:07am
< >
Showing 1-5 of 5 comments
Per page: 1530 50