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Hi reactions on my choice proved it rather directly.
Not too much after the first time I had to choose another NPC pretty much told me that the little bugger is a liar.
The only thing I am kinda unsure about is if I want to give the shards to the key dude in the "nexus".
This is kinda similar to how Bloodbornes true ending is not obvious at all.
This does not at all ruin the first playtrough, at least not for me. After all if I wanna see all the endings I have to destroy them at least once anyways.
The biggest gripe I have with the system is, that my 'reward' for completing the game and putting in the effort to find all 21 purple rocks and the 18 Memorems is literally nothing, but incomplete lore and a tablet that tells me about the cool stuff I could do, if I only had picked the wrong side of the coinflip.
I loved the game, every minute, but the ending turned my mood twoards it real sour.
I have put in the work for the more difficult ending, why is it ALSO tied to the otherwise meaningless decission? To make people replay the game? It had the complete opposite effect on me. I worked for the ending, I found all memorems, but I missed my 50/50 shot and now I have to do it again. That's just ♥♥♥♥♥♥ game design.
In short: Tying the reward for finding the memorems to the reward for picking the right dialogue option is stupid.
And don't say making the right decission is 'easy' in this genre. You have to make your first decission so early in the game, you almost know nothing about the world and the characters. Is the little guy suspicious? Sure. But I hoped at least for a different ending, and not just an incomplete one. The Bloodborne comparison falls completely flat, because there is not much of hard decission making, right up until the 30 hours mark. You just have to collect and explore. Here it is the complete opposite. You have to chose in the early game and exploring gets you nothing in terms of lore, or content.
Rant over.