Mech Mechanic Simulator

Mech Mechanic Simulator

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Suggestions to the developers
Some things I would like to suggest to the devs.

You need to add an INVERT Y AXIS option for the FPS sections and make sure it deactivates when it comes to actually doing the service. Hopefully this is planned. Many people simply can not or will not play a game with First Person sections that do not allow for this, but they do not want to then have the y axis inverted for the repair sections or the computer menus.

Optimization, this is probably obvious.

Once I found and removed the damaged part from the tutorial bot the tutorial did not explain how to get a replacement part very well and I didn't know how to continue.

I could not figure out how to put parts back on the mech after removing them.

Please allow us to remap the keys, I don't want to press F1 for anything ever.

I would urge you to add native controller support or creating a good steam profile for controller users like myself.

This game looks cool. I like it already, I like the whole 'illegal mech' thing, the licensing need, the many many parts on the mech, etc. This seems like the first one of these Repair Sim games that I will put time into. But it runs very poorly on my mid grade computer at the moment (GTX 460 i5 etc).
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Showing 1-7 of 7 comments
The Blacklist Oct 7, 2020 @ 8:28pm 
also add the mouse sensitivity in the settings
M.V.Petra Oct 8, 2020 @ 12:15am 
Originally posted by hapexindustries:
Please allow us to remap the keys, I don't want to press F1 for anything ever.

I would urge you to add native controller support or creating a good steam profile for controller users like myself.

Originally posted by The Blacklist:
also add the mouse sensitivity in the settings

+1

Remapping keys should be a given in any game, and the sensitivity as well, I had to change my mouse DPS to get it better, and in games like this, I would rather sit back and use a controller than a keyboard. I could be wrong buy I thought Tank Mechanic and Car Mechanic had controller support, but I'm not sure.

Also, I personally dislike how much of the game doesn't feel like it's actually first person. Most of the time I spent in the demo was floating around like some kind of ghost or something, along with the whole water jets from nowhere cleaning the mech. I just feel like it's hard to grasp the scale of these mechs when the camera just goes to where it seems is most convenient. I would have liked something more like other simulators where more of the game and even the mechanic parts are spent either in first person, or where the camera isn't just floating 100 feet of the ground for no reason.

I guess in general I had expected it to be more like Tank Mechanic, probably because that came out around the same time I found this.
alhexx Oct 9, 2020 @ 12:06pm 
+100

I really don't understand how developers can release demos (or games) without support for the most fundamental options like mouse inversion or mouse sensitivity settings. Of course, it's a demo and not a final game, but the whole point of making a demo is to make sure that potential buyers get interested and make them want to buy the game -- which fails miserably if the player cannot control the game...
brando451 Oct 11, 2020 @ 12:17am 
Adding a sprint and/or jump would be very beneficial in getting from the office to the shop floor and back much faster.
Cherryh Oct 11, 2020 @ 9:21am 
Agree with quality of life stuff. Also, the getting to the floor faster, maybe a fire station pole? xD

DeathWave Oct 11, 2020 @ 12:41pm 
The F1 thing really threw me. The devs really need to add an "in UI" way to switch between modes.
1200V2 Nov 15, 2020 @ 3:37am 
Can you ad cyborgs? The world is cyberpunk but the grimdark of 40k mechanicus/forgeworld would give it a more sinister setting. To build a battle titans enz, enz.
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Showing 1-7 of 7 comments
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