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+1
Remapping keys should be a given in any game, and the sensitivity as well, I had to change my mouse DPS to get it better, and in games like this, I would rather sit back and use a controller than a keyboard. I could be wrong buy I thought Tank Mechanic and Car Mechanic had controller support, but I'm not sure.
Also, I personally dislike how much of the game doesn't feel like it's actually first person. Most of the time I spent in the demo was floating around like some kind of ghost or something, along with the whole water jets from nowhere cleaning the mech. I just feel like it's hard to grasp the scale of these mechs when the camera just goes to where it seems is most convenient. I would have liked something more like other simulators where more of the game and even the mechanic parts are spent either in first person, or where the camera isn't just floating 100 feet of the ground for no reason.
I guess in general I had expected it to be more like Tank Mechanic, probably because that came out around the same time I found this.
I really don't understand how developers can release demos (or games) without support for the most fundamental options like mouse inversion or mouse sensitivity settings. Of course, it's a demo and not a final game, but the whole point of making a demo is to make sure that potential buyers get interested and make them want to buy the game -- which fails miserably if the player cannot control the game...