Farthest Frontier

Farthest Frontier

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RonEmpire Sep 18, 2022 @ 10:07pm
Hunters, forager, fishing circles need a line
Would be nice to click on a hunter cabin and have it draw a line to connect to the circle it is associated it for a way to easily find the circle. Or a jump to button next to the circle icon to jump to the circle location you've placed.

When you have like 10 hunters cabin and all the circles are all over the map, it becomes hard to find the circle.
Last edited by RonEmpire; Sep 19, 2022 @ 10:18am
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Showing 1-15 of 22 comments
Cotaks Sep 18, 2022 @ 10:16pm 
circle of selected building is yellow while others stay white.
RonEmpire Sep 18, 2022 @ 10:19pm 
Originally posted by Cotaks:
circle of selected building is yellow while others stay white.

Yes I'm aware of this. But try finding the yellow circle on a large map with 23 hunter buildings. Easier to get a pointer direction on where the yellow circle is rather than scroll the entire map looking for it.
Cotaks Sep 18, 2022 @ 10:29pm 
Originally posted by RonEmpire:
Originally posted by Cotaks:
circle of selected building is yellow while others stay white.

Yes I'm aware of this. But try finding the yellow circle on a large map with 23 hunter buildings. Easier to get a pointer direction on where the yellow circle is rather than scroll the entire map looking for it.
Instead of building all hunters around town, build them near the deer spot.
RonEmpire Sep 19, 2022 @ 12:41am 
Originally posted by Cotaks:
Instead of building all hunters around town, build them near the deer spot.

This unfortunately is not a good suggest and not helpful to the requested feature I'm asking for.

Thank you for your suggestion but allow me to make suggestions as well for improving the game for those who play differently from your play style.

With Deer spots on far side of the map and away from town. Placing hunter cabins there is bad idea as villagers stock cabins with firewood water and other stuff like soap. It makes bad logistic sense to do this. Hunting and bringing back food to the cabin that is next to town allows for better faster transport of goods. Safer.

Did you know hunter cabins inside market radius makes money. Entertainment buildings reaches hunter cabins for entertainment as well.
oblindsideo Sep 19, 2022 @ 2:28am 
We need more important things, sorry not trying to be mean.
Vrighty Sep 19, 2022 @ 2:34am 
Originally posted by RonEmpire:
Would be nice to click on a hunter cabin and have it draw a line to connect to the circle it is associated it for a way to easily find the circle.

When you have like 10 hunters cabin and all the circles are all over the map, it becomes hard to find the circle.

I agree with your suggestion. Same thing with Rat catchers and foragers.



Originally posted by oblindsideo:
We need more important things, sorry not trying to be mean.

its just a simple and helpfull addition. Just like to warning a merchant has arrived.
Erik078 Sep 19, 2022 @ 4:45am 
To my understanding they will stock the cabin no matter where it is placed.
If the cabin is placed near town the hunter needs to walk all the way to town, instead of a worker picking up the meat. So i dont know if it is faster in the long run, cause the hunter needs to walk all the way back before hunting again.
Better is to build a small area with hunter, forager, smoker and defense tower. so the smoker can work directly from the hunter and workers will haul the smoked meat to storage and market. Be sure to uncheck raw meat from all other storages and markets.
qwermoop Sep 19, 2022 @ 6:12am 
I agree with this but I think the devs got way more important things to take care of like performance issues, Optimization, Bug fixes etc.
Or at least I hope the will take care of this things first...
briancourt2 Sep 19, 2022 @ 6:21am 
Argh. I don't care for the feature, but I can see why he wants it. I seriously hope there is more than one strategy for placement and the game lets you experiment. Now I place my hunter cabins next to the work camps and build a well. The wagons deliver food and firewood so that I get the best optimized answer to the issue of what is more efficient. But I would hope one can put the cabin on the edge of town, next to the deer or where every you think is the best place, not just for the one design. I also would point out that if your hunter is walking towards his circle and encounters deer along the way, he will attack and if you have like 4 hunters doing that, they will all be hunting the same group. The hunters do not say, oh that is your herd. I really think the "think ahead" is the issue. The villagers react to certain triggers and stop what they are doing and seek food, restock etc. They don't do what every human on earth has figured out, oh I am going to be far away from home, i should take some food with me. They will walk halfway to their destination, hit the food percentage, eat and then go seek food. What a waste.
Last edited by briancourt2; Sep 19, 2022 @ 6:23am
jhughes Sep 19, 2022 @ 6:49am 
Originally posted by Cotaks:
Originally posted by RonEmpire:

Yes I'm aware of this. But try finding the yellow circle on a large map with 23 hunter buildings. Easier to get a pointer direction on where the yellow circle is rather than scroll the entire map looking for it.
Instead of building all hunters around town, build them near the deer spot.
They should restrict the distance you can move the circle if they want it to stay near the building.. Or they need a jump to circle button for QoL. This can be done, there is a mod that does it.
Last edited by jhughes; Sep 19, 2022 @ 6:50am
IFIYGD Sep 19, 2022 @ 8:43am 
I'm honestly not crazy about the idea for a line or arrow pointing at the buildings. I have a feeling that it will end up getting lost just like the circles do for me, especially during Autumn and Winter, when white/yellow tend to blend into the ground, and can be hard to see or tell apart.
I am still hoping for a simple high contrast color to be applied to the circle for the building you click on. https://steamcommunity.com/app/1044720/discussions/0/6296618058101389661/
They already use bright red, bright green, and bright blue to highlight many things, with no need to toggle overlays on and off, no need to install a mod if you aren't used to using mods or don;t want to install a mod that may keep breaking while the game is still in development and getting updates and hotfixes. And it doesn't limit anyone's playstyle by forcing people to place certain buildings in specific areas (some that can move- like deer herds do). It's simple and elegant. Active building (the one you clicked on) gets a high contrast color circle to indicate its area of influence or effect, while the rest remain white.
Manhattan Sep 19, 2022 @ 10:06am 
I hear ya, I just move the hunter cabin.
Nefelia Sep 21, 2022 @ 3:22am 
Originally posted by Cotaks:
circle of selected building is yellow while others stay white.

Unreliable. Really. Might be a bug, but I've had to click on the building a time or two extra in order to get it showing yellow.

Regardless, the yellow is not bright or distinct enough when you are dealing with large villages that have 30+ hunters. 10 or so foragers, and 20+ work camps. All of these building have challenged me from time to time in regards to finding the work circle when said work circle was a fair distance from the building.

A line connecting the building to the work circle is a fine solution. Alternatively, there could be a sort of compass around the building pointing to the direction of the work circle, with the work circle of the selected building being more distinct than just a different colour (and one that sometimes is hard to distinguish).
SgtScum Sep 21, 2022 @ 4:06am 
If you have distant hunting/foraging spots then build the shacks near it along with a well and temp house. Other than the once a year trip to stock the town home the hunter will now stay near his shack and get food and shelter from the temp house.
Tazmo Sep 21, 2022 @ 6:47pm 
Perhaps they could make the ring bolder and brighter to better stand out from all of the others. Maybe try a different color like blue or green.
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Date Posted: Sep 18, 2022 @ 10:07pm
Posts: 22