Farthest Frontier

Farthest Frontier

View Stats:
Carnage Ҳ1 Sep 15, 2022 @ 12:33am
Heavy Tool Blacksmith Forge Production
I've hit a bit of a weak point in my village progression. I currently about 100 iron p.a, with a multiple mines, foundry's and a blacksmith all within 30 metres of each other. Despite each Foundry having 100+ iron in each storage, the forge is without supply of iron and therefore villagers idle. Additionally, the wagon's won't transport this iron from foundry to storehouse despite the need. Anyone else come across this and have tips to solve? Is it just my save?
< >
Showing 1-8 of 8 comments
Ninjafroggie Sep 15, 2022 @ 1:06am 
do you have coal? tools?
Waiwai Sep 15, 2022 @ 1:44am 
I guess there is something consuming your steel ingots, high graded houses and constructions for example.

Also, you need to leave some idle labors to leave rooms for transport and runner.

And, do you have many buildings require repair?

By the way, don't try to be self-sufficient. I found that self-sufficient becomes impossible after pops exceeded 400 when I need to maintain a defence force with more than 56 and up to 128 people, and at least 40 people are idle labors, trade and wagon workers. You simply won't have that manpower to maintain raw material supply.

Get your barn and hunter supply chain up, and upgrade the trade station to level 2 as soon as possible, to get your economy bloomed, and then import low priced stone, steel ingots, iron ores, coal, tools and simple weapons from there. Money always solve problems in easy ways.
Carnage Ҳ1 Sep 15, 2022 @ 2:30am 
Originally posted by Ninjafroggie:
do you have coal? tools?
Yes, plenty of both. It was able to fix it with trading for heavy tools to make heavy tools.
Carnage Ҳ1 Sep 15, 2022 @ 2:35am 
Originally posted by Waiwai:
I guess there is something consuming your steel ingots, high graded houses and constructions for example.

Also, you need to leave some idle labors to leave rooms for transport and runner.

And, do you have many buildings require repair?

By the way, don't try to be self-sufficient. I found that self-sufficient becomes impossible after pops exceeded 400 when I need to maintain a defence force with more than 56 and up to 128 people, and at least 40 people are idle labors, trade and wagon workers. You simply won't have that manpower to maintain raw material supply.

Get your barn and hunter supply chain up, and upgrade the trade station to level 2 as soon as possible, to get your economy bloomed, and then import low priced stone, steel ingots, iron ores, coal, tools and simple weapons from there. Money always solve problems in easy ways.
I try to keep at least 30 labourers and 15 builders at all times. No extra iron consumption, it just seems that villagers cannot see the surplus storage of buildings or the wagon's don't transport items appropriately.

Respectfully, I disagree about self sufficiency. You can become self sufficient with ensuring that all houses are covered by at least one market, and then selling your surplus such as candles or pottery. Then that covers the military and defence component. It just seems there is a lack of production awareness for villagers between the two buildings.
Waiwai Sep 15, 2022 @ 3:53am 
Originally posted by Carnage Ҳ1:
Respectfully, I disagree about self sufficiency. You can become self sufficient with ensuring that all houses are covered by at least one market, and then selling your surplus such as candles or pottery. Then that covers the military and defence component.
That was exactly my thought when I started the second village expansion plan, from 500 to 750 people housing, until the first wave of mass building aging happened cross the entire village.

That caused material demands skyrocketed in a short time, and then...
  • the wood stock with over thousands of wood suddenly dropped to barely enough to support firewood
  • severely impact normal economy and supply chain
  • all workshops had to shut down or reduce worker numbers
  • wood, stone, clay and workers demand peaked to a point where could no longer support repairings
  • expansion plan had to be cancelled for a time, some buildings had to be dismantled
  • eventually caused mass desirability drop across half of the village due to multiple community buildings forced to shut down
  • causing half of the large houses and manors rendered into useless, and caused a small population decline
  • monthly income became lower to have to cut military spending and dismiss all fort recruits

The problem was solved after a mass import of raw material from foreigner traders, right before barn, mill and trade station had to be repaired fully otherwise would be shuted down as well. It costed me around 10000 gold to recure the situation just in time, and took 4 years to restore the economy to normal.

After that, I started to import materials from foreigner traders in large quantity and no longer being self sufficient, daily consuming skyrockets but yearly income skyrockets as well...
Nefelia Sep 15, 2022 @ 3:57am 
Originally posted by Carnage Ҳ1:
I've hit a bit of a weak point in my village progression. I currently about 100 iron p.a, with a multiple mines, foundry's and a blacksmith all within 30 metres of each other. Despite each Foundry having 100+ iron in each storage, the forge is without supply of iron and therefore villagers idle. Additionally, the wagon's won't transport this iron from foundry to storehouse despite the need. Anyone else come across this and have tips to solve? Is it just my save?

A screenshot with your 'r' screen and 'p' screen open would help us to determine if there is a problem with your town's set-up.
briancourt2 Sep 15, 2022 @ 5:42am 
second villages don't really work. The game isn't optimized for not crossing towns. Self sufficient at 1000 people is very easy. Just need to design for it from the beginning. I do however also agree that buying resources is the best way to clear out rate of goods in and out issues. But a balance can be struck. It requires touching. Just think about it. You will always be setup for accumulating inputs or outputs and you have to switch. Call it a recession. You would have to either keep increasing stockyard or storehouse.
Ninjafroggie Sep 15, 2022 @ 11:23am 
Originally posted by Carnage Ҳ1:
Originally posted by Ninjafroggie:
do you have coal? tools?
Yes, plenty of both. It was able to fix it with trading for heavy tools to make heavy tools.
well there you go...smithy requires a heavy tools to work
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Sep 15, 2022 @ 12:33am
Posts: 8